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//@flow
import { Button } from '@blueprintjs/core';
import { List } from 'immutable';
import React, { Component } from 'react';
import { connect } from 'react-redux';
import { PlayerList } from '../../components/PlayerList';
import type { Game } from '../../models/games';
import type { Player } from '../../models/players';
import { actions, getCurrentGame } from '../../redux/games';
import { getPlayers } from '../../redux/players';
export type LobbyProps = {
currentGame: Game,
players: List<Player>,
startGame: () => void,
}
class LobbyPresenter extends Component<LobbyProps> {
getTitle() {
if (this.props.currentGame) {
return this.props.currentGame.name + ' — Lobby';
} else {
return 'What are you doing here? You haven\'t joined a game yet!';
}
}
render() {
return (
<div>
<h2>{this.getTitle()}</h2>
<PlayerList players={this.props.players} />
<Button onClick={this.props.startGame}>Start Game</Button>
</div>
);
}
}
const mapStateToProps = state => {
const game = getCurrentGame(state.get('games'));
console.info(game);
return {
currentGame: game,
players: game ? getPlayers(state.get('players'), game.players) : new List(),
};
};
const mapDispatchToProps = {
startGame: actions.requestStartGame,
};
export const Lobby = connect(mapStateToProps, mapDispatchToProps)(LobbyPresenter);
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