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// @flow
import { Button, Classes, InputGroup, Intent, Text } from '@blueprintjs/core';
import type { List } from 'immutable';
import React, { Component } from 'react';
import { connect } from 'react-redux';
import { Flex } from 'reflexbox';
import { GameList } from '../../components/gameList';
import type { Game } from '../../models/games';
import type { Player } from '../../models/players';
import { actions, getAllGames } from '../../redux/games';
import { getCurrentPlayer } from '../../redux/players';
export type GameBrowserProps = {
currentPlayer: Player,
games: List<Game>,
createGame: (gameName: string) => void,
joinGame: (gameId: string) => void
}
class GameBrowserPresenter extends Component<GameBrowserProps> {
props: {
currentPlayer: Player,
games: List<Game>,
createGame: (gameName: string) => void,
joinGame: (gameId: string) => void
};
_gameName: string | void = undefined;
createGame = (e: SyntheticEvent<*>): void => {
e.preventDefault();
if (this._gameName !== undefined) {
this.props.createGame(this._gameName);
}
};
render() {
return (
<div>
<Flex align="center" p={1}>
<InputGroup
placeholder="Game name"
name="game_name"
onChange={(e: SyntheticInputEvent<*>) => (this._gameName = e.target.value)}
rightElement={<CreateGameButton onClick={this.createGame}/>}
/>
<Text>
<b>Username:</b>
{' '}
{this.props.currentPlayer && this.props.currentPlayer.displayName}
</Text>
</Flex>
<GameList games={this.props.games} joinGame={this.props.joinGame} />
</div>
);
}
}
const CreateGameButton = ({onClick}) => (
<Button className={Classes.MINIMAL} onClick={onClick} intent={Intent.PRIMARY}>Create Game</Button>
);
const mapStateToProps = state => ({
currentPlayer: getCurrentPlayer(state.get('players')),
games: getAllGames(state.get('games')),
});
const mapDispatchToProps = {
createGame: actions.requestCreateGame,
joinGame: actions.requestJoinGame,
};
export const GameBrowser = connect(mapStateToProps, mapDispatchToProps)(GameBrowserPresenter);
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