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// @flow
import { fromJS } from 'immutable';
import GamesState from '../models/games';
import type { GameMapType, GameNormalMapType, GameShape, Game } from '../models/games';
import type { Map, List } from 'immutable';
export const types = {
UPDATE_GAMES: 'GAMES/UPDATE_GAMES',
REQUEST_CREATE_GAME: 'GAMES/REQUEST_CREATE_GAME',
REQUEST_JOIN_GAME: 'GAMES/REQUEST_JOIN_GAME',
REQUEST_START_GAME: 'GAMES/REQUEST_JOIN_GAME',
ENTER_LOBBY: 'GAMES/ENTER_LOBBY',
ENTER_GAME: 'GAMES/ENTER_GAME',
};
type Actions =
| { type: "GAMES/UPDATE_GAMES", games: GameMapType }
| { type: "GAMES/REQUEST_CREATE_GAME", gameId: string };
export const actions = {
updateGames: (games: GameNormalMapType) => ({ type: types.UPDATE_GAMES, games: fromJS(games) }),
requestJoinGame: (gameId: string) => ({ type: types.REQUEST_JOIN_GAME, gameId }),
requestCreateGame: (gameName: string) => ({
type: types.REQUEST_CREATE_GAME,
gameName,
}),
requestStartGame: () => ({ type: types.REQUEST_START_GAME }),
enterLobby: (lobby: GameShape) => ({ type: types.ENTER_LOBBY, lobby: fromJS(lobby) }),
enterGame: () => ({ type: types.ENTER_GAME }),
};
export default (state: GamesState = new GamesState(), action: Actions) => {
switch (action.type) {
case types.UPDATE_GAMES:
return state.addGames(action.games);
case types.ENTER_LOBBY:
return state.set('current', action.lobby.get('id'));
default:
return state;
}
};
export const getAllGamesById = (games: GamesState): Map<string, Game> => games.all;
export const getAllGames = (games: GamesState): List<Game> => getAllGamesById(games).toList();
export const getGame = (games: GamesState, id: string | number): Game => getAllGamesById(games).get(`${id}`);
export const getCurrentGame = (games: GamesState) => getGame(games, games.current);
|