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// @flow
import { Button, Classes } from '@blueprintjs/core'
import type { List } from 'immutable';
import React from 'react';
import { connect } from 'react-redux';
import type { ApiLobby } from '../../api/model';
import type { GlobalState } from '../../reducers';
import { actions } from '../../redux/actions/lobby';
import { getAllGames } from '../../redux/games';
import './GameList.css';
import { GameStatus } from './GameStatus';
import { PlayerCount } from './PlayerCount';
type GameListProps = {
games: List<ApiLobby>,
joinGame: (gameId: string) => void,
};
const GameListPresenter = ({ games, joinGame }: GameListProps) => (
<table className={Classes.HTML_TABLE}>
<thead>
<GameListHeaderRow />
</thead>
<tbody>
{games.map((game: ApiLobby) => <GameListItemRow key={game.id} game={game} joinGame={joinGame}/>)}
</tbody>
</table>
);
const GameListHeaderRow = () => (
<tr>
<th>Name</th>
<th>Status</th>
<th>Nb Players</th>
<th>Join</th>
</tr>
);
const GameListItemRow = ({game, joinGame}) => (
<tr className="gameListRow">
<td>{game.name}</td>
<td>
<GameStatus state={game.state} />
</td>
<td>
<PlayerCount nbPlayers={game.players.length} />
</td>
<td>
<JoinButton game={game} joinGame={joinGame}/>
</td>
</tr>
);
const JoinButton = ({game, joinGame}) => {
const disabled = game.state !== 'LOBBY';
const onClick = () => joinGame(game.id);
return <Button minimal disabled={disabled} icon='arrow-right' title='Join Game' onClick={onClick}/>;
};
const mapStateToProps = (state: GlobalState) => ({
games: getAllGames(state),
});
const mapDispatchToProps = {
joinGame: actions.requestJoinGame,
};
export const GameList = connect(mapStateToProps, mapDispatchToProps)(GameListPresenter);
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