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// @flow
import { Button, Classes, InputGroup, Intent } from '@blueprintjs/core';
import React, { Component } from 'react';
import { connect } from 'react-redux';
import { Flex } from 'reflexbox';
import { actions } from '../../redux/actions/lobby';
import { GameList } from './GameList';
import { PlayerInfo } from './PlayerInfo';
type GameBrowserProps = {
createGame: (gameName: string) => void,
}
class GameBrowserPresenter extends Component<GameBrowserProps> {
_gameName: string | void = undefined;
createGame = (e: SyntheticEvent<*>): void => {
e.preventDefault();
if (this._gameName !== undefined) {
this.props.createGame(this._gameName);
}
};
render() {
return (
<div>
<Flex align="center" justify='space-between' p={1}>
<form onSubmit={this.createGame}>
<InputGroup
placeholder="Game name"
name="game_name"
onChange={(e: SyntheticInputEvent<*>) => (this._gameName = e.target.value)}
rightElement={<CreateGameButton onClick={this.createGame}/>}
/>
</form>
<PlayerInfo />
</Flex>
<GameList />
</div>
);
}
}
const CreateGameButton = ({onClick}) => (
<Button className={Classes.MINIMAL} intent={Intent.PRIMARY} icon='add' onClick={onClick} />
);
const mapDispatchToProps = {
createGame: actions.requestCreateGame,
};
export const GameBrowser = connect(null, mapDispatchToProps)(GameBrowserPresenter);
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