import { call, put, take, apply } from 'redux-saga/effects'; import { createSubscriptionChannel } from '../utils/websocket'; import { push } from 'react-router-redux'; import { normalize } from 'normalizr'; import { game as gameSchema, gameList as gameListSchema, } from '../schemas/games'; import { actions as gameActions, types } from '../redux/games'; import { actions as playerActions } from '../redux/players'; function* watchGames({ socket }) { const gamesChannel = yield call( createSubscriptionChannel, socket, '/topic/games' ); try { while (true) { const gameList = yield take(gamesChannel); const normGameList = normalize(gameList, gameListSchema); // for an empty game array, there is no players/games entity maps yield put( playerActions.updatePlayers(normGameList.entities.players || {}) ); yield put(gameActions.updateGames(normGameList.entities.games || {})); } } finally { yield apply(gamesChannel, gamesChannel.close); } } function* watchLobbyJoined({ socket }) { const joinedLobbyChannel = yield call( createSubscriptionChannel, socket, '/user/queue/lobby/joined' ); try { const joinedLobby = yield take(joinedLobbyChannel); const normalized = normalize(joinedLobby, gameSchema); const gameId = normalized.result; yield put(playerActions.updatePlayers(normalized.entities.players)); yield put(gameActions.updateGames(normalized.entities.games)); yield put(gameActions.enterLobby(normalized.entities.games[gameId])); yield put(push(`/lobby/${gameId}`)); } finally { yield apply(joinedLobbyChannel, joinedLobbyChannel.close); } } function* createGame({ socket }) { while (true) { const { gameName } = yield take(types.REQUEST_CREATE_GAME); yield apply(socket, socket.send, [ '/app/lobby/create', JSON.stringify({ gameName }), {}, ]); } } function* joinGame({ socket }) { while (true) { const { gameId } = yield take(types.REQUEST_JOIN_GAME); yield apply(socket, socket.send, [ '/app/lobby/join', JSON.stringify({ gameId }), {}, ]); } } function* gameBrowserSaga(socketConnection) { yield [ call(watchGames, socketConnection), call(watchLobbyJoined, socketConnection), call(createGame, socketConnection), call(joinGame, socketConnection), ]; } export default gameBrowserSaga;