import { call, put, take } from 'redux-saga/effects' import { eventChannel } from 'redux-saga' import { fromJS } from 'immutable' import { push } from 'react-router-redux' import { actions, types } from '../redux/game' function gameBrowserChannel(socket) { return eventChannel(emit => { const makeHandler = type => event => { const response = fromJS(JSON.parse(event.body)) emit({ type, response }) } const newGame = socket.subscribe('/topic/games', makeHandler(types.CREATE_OR_UPDATE_GAMES)) const joinGame = socket.subscribe('/user/queue/lobby/joined', makeHandler(types.JOIN_GAME)) const unsubscribe = () => { newGame.unsubscribe() joinGame.unsubscribe() } return unsubscribe }) } export function *watchGames({ socket }) { const socketChannel = gameBrowserChannel(socket) try { while (true) { const { type, response } = yield take(socketChannel) switch (type) { case types.CREATE_OR_UPDATE_GAMES: yield put(actions.createOrUpdateGame(response)) break; case types.JOIN_GAME: yield put(actions.joinGame(response)) socketChannel.close(); yield put(push(`/lobby/${response.id}`)) break; default: console.error('Unknown type') } } } finally { console.info('gameBrowserChannel closed') } } export function *createGame({ socket }) { const { name } = yield take(types.CREATE_GAME) socket.send("/app/lobby/create", JSON.stringify({ gameName: name }), {}) } export function *gameBrowserSaga(socketConnection) { yield [ call(watchGames, socketConnection), call(createGame, socketConnection) ] } export default gameBrowserSaga