//@flow import { Button, Classes, Intent } from '@blueprintjs/core'; import { List } from 'immutable'; import React, { Component } from 'react'; import { connect } from 'react-redux'; import type { Game } from '../../models/games'; import type { Player } from '../../models/players'; import { actions } from '../../redux/actions/lobby'; import { getCurrentGame } from '../../redux/games'; import { getCurrentPlayer, getPlayers } from '../../redux/players'; import { RadialPlayerList } from './RadialPlayerList'; export type LobbyProps = { currentGame: Game, currentPlayer: Player, players: List, startGame: () => void, } class LobbyPresenter extends Component { render() { const {currentGame, currentPlayer, players, startGame} = this.props; return (

{currentGame.name + ' — Lobby'}

{currentPlayer.gameOwner &&
); } } const mapStateToProps = state => { const game = getCurrentGame(state.get('games')); console.info(game); return { currentGame: game, currentPlayer: getCurrentPlayer(state), players: game ? getPlayers(state.get('players'), game.players) : new List(), }; }; const mapDispatchToProps = { startGame: actions.requestStartGame, }; export const Lobby = connect(mapStateToProps, mapDispatchToProps)(LobbyPresenter);