// @flow export type ApiError = { message: string, details: ApiErrorDetail[] }; export type ApiErrorDetail = { message: string }; export type ApiGameState = "LOBBY" | "PLAYING"; export type ApiLobby = { id: number, name: string, owner: ApiPlayer, players: ApiPlayer[], settings: ApiSettings, state: ApiGameState }; export type ApiWonderSidePickMethod = "EACH_RANDOM" | "ALL_A" | "ALL_B" | "SAME_RANDOM_FOR_ALL"; export type ApiSettings = { randomSeedForTests: number, timeLimitInSeconds: number, wonderSidePickMethod: ApiWonderSidePickMethod, initialGold: number, discardedCardGold: number, defaultTradingCost: number, pointsPer3Gold: number, lostPointsPerDefeat: number, wonPointsPerVictoryPerAge: Map }; export type ApiPlayer = { username: string, displayName: string, index: number, gameOwner: Boolean, user: Boolean, }; export type ApiTable = { boards: ApiBoard[], currentAge: number, handRotationDirection: HandRotationDirection, lastPlayedMoves: ApiPlayedMove[], nbPlayers: number, }; export type ApiBoard = { playerIndex: number, wonder: ApiWonder, production: ApiProduction, publicProduction: ApiProduction, science: ApiScience, military: ApiMilitary, playedCards: ApiTableCard[], gold: number, }; export type ApiWonder = { name: string, initialResource: ApiResourceType, stages: ApiWonderStage[], image: string, nbBuiltStages: Int, buildability: ApiWonderBuildability, } export type ApiWonderStage = { cardBack: ApiCardBack | null, isBuilt: boolean, requirements: ApiRequirements, builtDuringLastMove: boolean, } export type HandRotationDirection = 'LEFT' | 'RIGHT'; export type ApiAction = 'PLAY' | 'PLAY_2' | 'PLAY_LAST' | 'PICK_NEIGHBOR_GUILD' | 'WAIT'; export type ApiCard = { name: string, color: Color, requirements: ApiRequirements, chainParent: String | null, chainChildren: String[], image: string, back: ApiCardBack }; export type ApiHandCard = ApiCard & { playability: ApiPlayability, }; export type ApiPlayability = { playable: boolean, chainable: boolean, minPrice: number, }; export type ApiTableCard = ApiCard & { playedDuringLastMove: boolean, }; export type ApiCardBack = { image: string, }; export type ApiPreparedCard = { player: ApiPlayer, cardBack: ApiCardBack, }; export type ApiPlayerTurnInfo = { playerIndex: number, table: ApiTable, currentAge: number, action: ApiAction, hand: ApiHandCard[], neighbourGuildCards: ApiTableCard[], message: string, wonderBuildability: ApiWonderBuildability, }; export type ApiWonderBuildability = { buildable: boolean } export type ApiMoveType = "PLAY" | "PLAY_FREE" | "UPGRADE_WONDER" | "DISCARD" | "COPY_GUILD"; export type ApiProvider = "LEFT_NEIGHBOUR" | "RIGHT_NEIGHBOUR"; export type ApiResourceType = "WOOD" | "STONE" | "ORE" | "CLAY" | "GLASS" | "PAPYRUS" | "LOOM"; export type ApiProduction = { fixedResources: ApiCountedResource[], alternativeResources: ApiResourceType[][], } export type ApiCountedResource = { type: ApiResourceType, count: number, } export type ApiResources = { quantities: Map, }; export type ApiBoughtResources = { provider: ApiProvider, resources: ApiResources, }; export type ApiPlayerMove = { type: ApiMoveType, cardName: string, boughtResources: ApiBoughtResources[], }; export type ApiPlayedMove = { playerIndex: number, type: ApiMoveType, card: ApiTableCard, boughtResources: ApiBoughtResources[], };