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* Clean upJoffrey Bion2020-05-15
* Move score to common model (to enable passing it to client)Joffrey Bion2020-05-12
* Add a way to "unprepare" a moveJoffrey Bion2020-04-04
* Send turn info without hands when entering gameJoffrey Bion2020-03-30
* Rename GameState -> TableStateJoffrey Bion2020-03-29
* Fix duplicated inconsistent stateJoffrey Bion2020-03-29
* Simplify redux stateJoffrey Bion2020-03-29
* Improve state updates for turn infoJoffrey Bion2020-03-28
* Add hand componentsJoffrey Bion2020-03-28
* Upgrade to Kotlinx Serialization 0.20.0 and Krossbow 0.10.3Joffrey Bion2020-03-27
* Rename isUser to isMe for clarityJoffrey Bion2020-03-27
* Get joinability/startability info from server with reasonJoffrey Bion2020-03-24
* Add whether game can be started in LobbyDTOJoffrey Bion2020-03-23
* Add kotlinx.serialization support to common modeljoffrey-bion2020-01-23
* Attempt at Kotlin/JS EAP build 1.3.50-eap-54jbion2019-08-01
* Create multiplatform SevenWondersClient based on KrossbowJoffrey BION2019-07-08
* Remove extra spacejbion2019-05-22
* Use import aliases to remove annoying prefixesJoffrey BION2019-05-22
* Reorganize packages againJoffrey BION2019-05-22
* Make common project multiplatformJoffrey BION2019-05-22
* Move common module declarations into api packageJoffrey BION2019-05-22
* Move some declarations to a better placejbion2019-05-20
* Fix some testsjbion2019-05-20
* WIP back to JVM for common module to see if it worksJoffrey BION2019-05-17
* Rationalize module namesJoffrey BION2019-05-16
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