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* Separate resource providers from relative board positionsJoffrey BION2016-12-10
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* Rework cards.json for easier deserializationJoffrey BION2016-12-10
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* Fix Science.getQuantity(type) NPE when no element of the given typeJoffrey BION2016-12-10
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* Add multiple effects support for cardsJoffrey BION2016-12-10
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* Add multiple card colors support for BonusPerBoardElementJoffrey BION2016-12-10
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* Simplify numeric effects creationJoffrey BION2016-12-10
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* Make Effect an interface instead of abstract classJoffrey BION2016-12-10
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* Add MilitaryReinforcement effectJoffrey BION2016-12-10
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* Add BonusPerBoardElement effectJoffrey BION2016-12-10
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* Card data parsing, part 1Joffrey BION2016-12-09
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* Convert card data from CSV to JSON formatJoffrey BION2016-12-09
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* Rename javascript folder to jsJoffrey BION2016-12-08
| | | | This makes auto-completion easier and paths shorter.
* Add eslint config pathVictor Chabbert2016-12-08
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* Added React App from create-react-appVictor Chabbert2016-12-08
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* First draft of client recognition through sessionsjbion2016-12-08
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* Add background image to the resourcesJoffrey BION2016-12-08
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* POC for the lobbyJoffrey BION2016-12-08
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* Add initial webapp files to satisfy Travis for a Spring Boot buildJoffrey BION2016-12-08
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* Add science points computation logic and testsJoffrey BION2016-12-08
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* First draft of new game initializationJoffrey BION2016-12-08
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* Add game data loading skeletonJoffrey BION2016-12-08
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* First draft of the game engine: boards, card effects, costsJoffrey BION2016-12-08
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* First draft of resource production elementsJoffrey BION2016-12-08
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* Add game card and wonders dataJoffrey BION2016-12-08
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* Add tokens imagesJoffrey BION2016-12-05
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* Add wonders imagesJoffrey BION2016-12-05
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* Add cards imagesJoffrey BION2016-12-05
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