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* Improve LobbyController errors and logsjbion2016-12-18
* Add proper logging and validationjbion2016-12-17
* Add default username for unauthenticated usersjbion2016-12-17
* Add skeleton for game turns and card playingJoffrey BION2016-12-15
* Improve card requirements managementJoffrey BION2016-12-15
* Add deal() method to the DecksJoffrey BION2016-12-14
* Fix default nbPlayers in the settingsJoffrey BION2016-12-14
* Update frontend POC with new lobby systemJoffrey BION2016-12-12
* Lobby vs Game separationJoffrey BION2016-12-12
* Add WS experiment test pageJoffrey BION2016-12-11
* Add special action skeleton to finish wonders data parsingJoffrey BION2016-12-10
* A little bit of doc never hurtsJoffrey BION2016-12-10
* Wonders data parsingJoffrey BION2016-12-10
* Card data parsing, part 2Joffrey BION2016-12-10
* Separate resource providers from relative board positionsJoffrey BION2016-12-10
* Fix Science.getQuantity(type) NPE when no element of the given typeJoffrey BION2016-12-10
* Add multiple effects support for cardsJoffrey BION2016-12-10
* Add multiple card colors support for BonusPerBoardElementJoffrey BION2016-12-10
* Simplify numeric effects creationJoffrey BION2016-12-10
* Make Effect an interface instead of abstract classJoffrey BION2016-12-10
* Add MilitaryReinforcement effectJoffrey BION2016-12-10
* Add BonusPerBoardElement effectJoffrey BION2016-12-10
* Card data parsing, part 1Joffrey BION2016-12-09
* First draft of client recognition through sessionsjbion2016-12-08
* POC for the lobbyJoffrey BION2016-12-08
* Add initial webapp files to satisfy Travis for a Spring Boot buildJoffrey BION2016-12-08
* Add science points computation logic and testsJoffrey BION2016-12-08
* First draft of new game initializationJoffrey BION2016-12-08
* Add game data loading skeletonJoffrey BION2016-12-08
* First draft of the game engine: boards, card effects, costsJoffrey BION2016-12-08
* First draft of resource production elementsJoffrey BION2016-12-08
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