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-rw-r--r--frontend/src/components/game/Board.css4
-rw-r--r--frontend/src/components/game/Board.jsx11
-rw-r--r--frontend/src/components/game/Hand.css8
-rw-r--r--frontend/src/components/game/ProductionBar.css1
4 files changed, 13 insertions, 11 deletions
diff --git a/frontend/src/components/game/Board.css b/frontend/src/components/game/Board.css
index 0c0d49c9..0600bd14 100644
--- a/frontend/src/components/game/Board.css
+++ b/frontend/src/components/game/Board.css
@@ -3,6 +3,8 @@
}
.cards {
+ display: flex;
+ height: 40vh;
width: 100vw;
}
@@ -29,6 +31,8 @@
}
.wonder-img {
+ border-radius: 0.5%/1.5%;
+ box-shadow: 0.2rem 0.2rem 0.5rem black;
max-height: 30vh;
max-width: 95vw;
}
diff --git a/frontend/src/components/game/Board.jsx b/frontend/src/components/game/Board.jsx
index 9c5db971..b29b847f 100644
--- a/frontend/src/components/game/Board.jsx
+++ b/frontend/src/components/game/Board.jsx
@@ -5,7 +5,7 @@ import { CardImage } from './CardImage';
// card offsets in % of their size when displayed in columns
const xOffset = 20;
-const yOffset = 23;
+const yOffset = 21;
type BoardProps = {
board: ApiBoard,
@@ -13,19 +13,18 @@ type BoardProps = {
export const Board = ({board}: BoardProps) => {
return <div className='board'>
- <TableCards cards={board.playedCards}/>
+ <TableCards cardColumns={board.playedCards}/>
<Wonder wonder={board.wonder}/>
</div>;
};
type TableCardsProps = {
- cards: ApiTableCard[],
+ cardColumns: ApiTableCard[][],
}
-const TableCards = ({cards}: TableCardsProps) => {
- // TODO split cards into multiple columns
+const TableCards = ({cardColumns}: TableCardsProps) => {
return <div className="cards">
- <TableCardColumn cards={cards}/>
+ {cardColumns.map(column => <TableCardColumn key={column[0].color} cards={column}/>)}
</div>
};
diff --git a/frontend/src/components/game/Hand.css b/frontend/src/components/game/Hand.css
index d26ddfb5..8e7d93c5 100644
--- a/frontend/src/components/game/Hand.css
+++ b/frontend/src/components/game/Hand.css
@@ -7,7 +7,8 @@
max-height: 25vw;
position: absolute;
transform: translate(-50%, 55%);
- transition: 0.5s
+ transition: 0.5s;
+ z-index: 30;
}
.hand:hover {
bottom: 4rem;
@@ -21,18 +22,15 @@
}
.hand-card .hand-card-img {
- border-radius: 0.5rem;
- box-shadow: 2px 2px 5px black;
grid-row: 1;
grid-column: 1;
max-width: 13vw;
max-height: 60vh;
- opacity: 1;
transition: 0.1s;
width: 11rem;
}
.hand-card.unplayable .hand-card-img {
- opacity: 0.7;
+ filter: grayscale(50%) contrast(50%);
}
.hand-card:hover .hand-card-img {
box-shadow: 0 10px 40px black;
diff --git a/frontend/src/components/game/ProductionBar.css b/frontend/src/components/game/ProductionBar.css
index 15893b59..77a3b8fc 100644
--- a/frontend/src/components/game/ProductionBar.css
+++ b/frontend/src/components/game/ProductionBar.css
@@ -9,6 +9,7 @@
height: 3.5rem;
position: fixed;
width: 100vw;
+ z-index: 99;
}
.fixed-resources {
bgstack15