diff options
Diffstat (limited to 'frontend/src/components')
-rw-r--r-- | frontend/src/components/game/Board.css | 4 | ||||
-rw-r--r-- | frontend/src/components/game/Board.jsx | 11 | ||||
-rw-r--r-- | frontend/src/components/game/Hand.css | 8 | ||||
-rw-r--r-- | frontend/src/components/game/ProductionBar.css | 1 |
4 files changed, 13 insertions, 11 deletions
diff --git a/frontend/src/components/game/Board.css b/frontend/src/components/game/Board.css index 0c0d49c9..0600bd14 100644 --- a/frontend/src/components/game/Board.css +++ b/frontend/src/components/game/Board.css @@ -3,6 +3,8 @@ } .cards { + display: flex; + height: 40vh; width: 100vw; } @@ -29,6 +31,8 @@ } .wonder-img { + border-radius: 0.5%/1.5%; + box-shadow: 0.2rem 0.2rem 0.5rem black; max-height: 30vh; max-width: 95vw; } diff --git a/frontend/src/components/game/Board.jsx b/frontend/src/components/game/Board.jsx index 9c5db971..b29b847f 100644 --- a/frontend/src/components/game/Board.jsx +++ b/frontend/src/components/game/Board.jsx @@ -5,7 +5,7 @@ import { CardImage } from './CardImage'; // card offsets in % of their size when displayed in columns const xOffset = 20; -const yOffset = 23; +const yOffset = 21; type BoardProps = { board: ApiBoard, @@ -13,19 +13,18 @@ type BoardProps = { export const Board = ({board}: BoardProps) => { return <div className='board'> - <TableCards cards={board.playedCards}/> + <TableCards cardColumns={board.playedCards}/> <Wonder wonder={board.wonder}/> </div>; }; type TableCardsProps = { - cards: ApiTableCard[], + cardColumns: ApiTableCard[][], } -const TableCards = ({cards}: TableCardsProps) => { - // TODO split cards into multiple columns +const TableCards = ({cardColumns}: TableCardsProps) => { return <div className="cards"> - <TableCardColumn cards={cards}/> + {cardColumns.map(column => <TableCardColumn key={column[0].color} cards={column}/>)} </div> }; diff --git a/frontend/src/components/game/Hand.css b/frontend/src/components/game/Hand.css index d26ddfb5..8e7d93c5 100644 --- a/frontend/src/components/game/Hand.css +++ b/frontend/src/components/game/Hand.css @@ -7,7 +7,8 @@ max-height: 25vw; position: absolute; transform: translate(-50%, 55%); - transition: 0.5s + transition: 0.5s; + z-index: 30; } .hand:hover { bottom: 4rem; @@ -21,18 +22,15 @@ } .hand-card .hand-card-img { - border-radius: 0.5rem; - box-shadow: 2px 2px 5px black; grid-row: 1; grid-column: 1; max-width: 13vw; max-height: 60vh; - opacity: 1; transition: 0.1s; width: 11rem; } .hand-card.unplayable .hand-card-img { - opacity: 0.7; + filter: grayscale(50%) contrast(50%); } .hand-card:hover .hand-card-img { box-shadow: 0 10px 40px black; diff --git a/frontend/src/components/game/ProductionBar.css b/frontend/src/components/game/ProductionBar.css index 15893b59..77a3b8fc 100644 --- a/frontend/src/components/game/ProductionBar.css +++ b/frontend/src/components/game/ProductionBar.css @@ -9,6 +9,7 @@ height: 3.5rem; position: fixed; width: 100vw; + z-index: 99; } .fixed-resources { |