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Diffstat (limited to 'frontend/src/components/game/GameScene.tsx')
-rw-r--r-- | frontend/src/components/game/GameScene.tsx | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/frontend/src/components/game/GameScene.tsx b/frontend/src/components/game/GameScene.tsx new file mode 100644 index 00000000..465d0840 --- /dev/null +++ b/frontend/src/components/game/GameScene.tsx @@ -0,0 +1,77 @@ +import { Button, Classes, Intent, NonIdealState } from '@blueprintjs/core'; +import { List } from 'immutable'; +import React, { Component } from 'react'; +import { connect } from 'react-redux'; +import { ApiPlayer, ApiPlayerMove, ApiPlayerTurnInfo } from '../../api/model'; +import { GlobalState } from '../../reducers'; +import { actions } from '../../redux/actions/game'; +import { getCurrentTurnInfo } from '../../redux/currentGame'; +import { getCurrentGame } from '../../redux/games'; +import { Board } from './Board'; +import './GameScene.css' +import { Hand } from './Hand'; +import { ProductionBar } from './ProductionBar'; + +type GameSceneStateProps = { + players: List<ApiPlayer>, + turnInfo: ApiPlayerTurnInfo | null, +} + +type GameSceneDispatchProps = { + sayReady: () => void, + prepareMove: (move: ApiPlayerMove) => void, +} + +type GameSceneProps = GameSceneStateProps & GameSceneDispatchProps + +class GameScenePresenter extends Component<GameSceneProps> { + + render() { + return ( + <div className='gameSceneRoot fullscreen'> + {!this.props.turnInfo && <GamePreStart onReadyClicked={this.props.sayReady}/>} + {this.props.turnInfo && this.turnInfoScene(this.props.turnInfo)} + </div> + ); + } + + turnInfoScene(turnInfo: ApiPlayerTurnInfo) { + let board = turnInfo.table.boards[turnInfo.playerIndex]; + return <div> + <p>{turnInfo.message}</p> + <Board board={board}/> + <Hand cards={turnInfo.hand} + wonderUpgradable={turnInfo.wonderBuildability.buildable} + prepareMove={this.props.prepareMove}/> + <ProductionBar gold={board.gold} production={board.production}/> + </div> + } +} + +type GamePreStartProps = { + onReadyClicked: () => void +} +const GamePreStart = ({onReadyClicked}: GamePreStartProps) => <NonIdealState + description={<p>Click "ready" when you are</p>} + action={<Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play' + onClick={() => onReadyClicked()}/>} +/>; + +function mapStateToProps(state: GlobalState): GameSceneStateProps { + const game = getCurrentGame(state); + console.info(game); + + return { + players: game ? List(game.players) : List(), + turnInfo: getCurrentTurnInfo(state), + }; +} + +function mapDispatchToProps(): GameSceneDispatchProps { + return { + sayReady: actions.sayReady, + prepareMove: actions.prepareMove, + } +} + +export const GameScene = connect(mapStateToProps, mapDispatchToProps)(GameScenePresenter); |