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-rw-r--r--frontend/src/components/game-browser/GameBrowser.jsx7
-rw-r--r--frontend/src/components/game-browser/GameList.css3
-rw-r--r--frontend/src/components/game-browser/GameList.jsx54
-rw-r--r--frontend/src/components/game-browser/GameStatus.jsx17
-rw-r--r--frontend/src/components/game-browser/PlayerCount.css3
-rw-r--r--frontend/src/components/game-browser/PlayerCount.jsx13
6 files changed, 80 insertions, 17 deletions
diff --git a/frontend/src/components/game-browser/GameBrowser.jsx b/frontend/src/components/game-browser/GameBrowser.jsx
index db0bbb9a..84abd978 100644
--- a/frontend/src/components/game-browser/GameBrowser.jsx
+++ b/frontend/src/components/game-browser/GameBrowser.jsx
@@ -41,14 +41,11 @@ class GameBrowserPresenter extends Component<GameBrowserProps> {
}
const CreateGameButton = ({onClick}) => (
- <Button className={Classes.MINIMAL} onClick={onClick} intent={Intent.PRIMARY}>Create Game</Button>
+ <Button className={Classes.MINIMAL} intent={Intent.PRIMARY} icon='add' onClick={onClick} />
);
-const mapStateToProps = () => ({
-});
-
const mapDispatchToProps = {
createGame: actions.requestCreateGame,
};
-export const GameBrowser = connect(mapStateToProps, mapDispatchToProps)(GameBrowserPresenter);
+export const GameBrowser = connect(null, mapDispatchToProps)(GameBrowserPresenter);
diff --git a/frontend/src/components/game-browser/GameList.css b/frontend/src/components/game-browser/GameList.css
new file mode 100644
index 00000000..6b29741f
--- /dev/null
+++ b/frontend/src/components/game-browser/GameList.css
@@ -0,0 +1,3 @@
+table.pt-html-table td {
+ vertical-align: middle;
+}
diff --git a/frontend/src/components/game-browser/GameList.jsx b/frontend/src/components/game-browser/GameList.jsx
index e3601d51..5ec2303b 100644
--- a/frontend/src/components/game-browser/GameList.jsx
+++ b/frontend/src/components/game-browser/GameList.jsx
@@ -1,11 +1,13 @@
// @flow
-import { Button, Text } from '@blueprintjs/core';
+import { Button, Icon } from '@blueprintjs/core';
import type { List } from 'immutable';
import React from 'react';
import { connect } from 'react-redux';
-import { Flex } from 'reflexbox';
import type { Game } from '../../models/games';
import { actions, getAllGames } from '../../redux/games';
+import './GameList.css';
+import { GameStatus } from './GameStatus';
+import { PlayerCount } from './PlayerCount';
type GameListProps = {
games: List<Game>,
@@ -13,18 +15,46 @@ type GameListProps = {
};
const GameListPresenter = ({ games, joinGame }: GameListProps) => (
- <div>
- {games.map((game: Game, index: number) => {
- return (
- <Flex key={game.get('displayName', index)}>
- <Text>{game.name}</Text>
- <Button onClick={() => joinGame(game.id)}>Join</Button>
- </Flex>
- );
- })}
- </div>
+ <table className='pt-html-table pt-interactive'>
+ <thead>
+ <GameListHeaderRow />
+ </thead>
+ <tbody>
+ {games.map((game: Game) => <GameListItemRow key={game.id} game={game} joinGame={joinGame}/>)}
+ </tbody>
+ </table>
);
+const GameListHeaderRow = () => (
+ <tr>
+ <th>Name</th>
+ <th>Status</th>
+ <th>Nb Players</th>
+ <th>Join</th>
+ </tr>
+);
+
+const GameListItemRow = ({game, joinGame}) => (
+ <tr>
+ <td>{game.name}</td>
+ <td>
+ <GameStatus state={game.state} />
+ </td>
+ <td>
+ <PlayerCount nbPlayers={game.players.size} />
+ </td>
+ <td>
+ <JoinButton game={game} joinGame={joinGame}/>
+ </td>
+ </tr>
+);
+
+const JoinButton = ({game, joinGame}) => {
+ const disabled = game.state !== 'LOBBY';
+ const icon = <Icon icon='arrow-right' title={false} />;
+ return <Button minimal disabled={disabled} icon={icon} title='Join Game' onClick={() => joinGame(game.id)}/>;
+};
+
const mapStateToProps = state => ({
games: getAllGames(state.get('games')),
});
diff --git a/frontend/src/components/game-browser/GameStatus.jsx b/frontend/src/components/game-browser/GameStatus.jsx
new file mode 100644
index 00000000..4168f0a5
--- /dev/null
+++ b/frontend/src/components/game-browser/GameStatus.jsx
@@ -0,0 +1,17 @@
+//@flow
+import { Tag } from '@blueprintjs/core';
+import * as React from 'react';
+import type { GameState } from '../../models/games';
+
+export type GameStatusProps = {
+ state: GameState,
+}
+
+export const GameStatus = ({state}: GameStatusProps) => (
+ <Tag minimal intent={statusIntents[state]}>{state}</Tag>
+);
+
+const statusIntents = {
+ 'LOBBY': 'success',
+ 'PLAYING': 'warning',
+};
diff --git a/frontend/src/components/game-browser/PlayerCount.css b/frontend/src/components/game-browser/PlayerCount.css
new file mode 100644
index 00000000..ca1a3723
--- /dev/null
+++ b/frontend/src/components/game-browser/PlayerCount.css
@@ -0,0 +1,3 @@
+svg.pt-icon, .playerCount {
+ vertical-align: middle;
+}
diff --git a/frontend/src/components/game-browser/PlayerCount.jsx b/frontend/src/components/game-browser/PlayerCount.jsx
new file mode 100644
index 00000000..ea2161a4
--- /dev/null
+++ b/frontend/src/components/game-browser/PlayerCount.jsx
@@ -0,0 +1,13 @@
+//@flow
+import { Icon } from '@blueprintjs/core';
+import * as React from 'react';
+import './PlayerCount.css';
+
+export type PlayerCountProps = {
+ nbPlayers: number,
+}
+
+export const PlayerCount = ({nbPlayers}: PlayerCountProps) => <div title='Number of players'>
+ <Icon icon="people" title={false} />
+ <span className='playerCount'> {nbPlayers}</span>
+</div>;
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