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authorJoffrey BION <joffrey.bion@gmail.com>2019-05-16 23:48:38 +0200
committerJoffrey BION <joffrey.bion@gmail.com>2019-05-16 23:48:38 +0200
commit2382a452456e4bdef4584e1046925e372624cb79 (patch)
tree0e49b2e5d81facb55fb8b08228abeb218a27d466 /sw-ui/src/components/game-browser/GameList.tsx
parentRemove GRADLE_METADATA feature to avoid breaking frontend build (diff)
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Rationalize module names
Diffstat (limited to 'sw-ui/src/components/game-browser/GameList.tsx')
-rw-r--r--sw-ui/src/components/game-browser/GameList.tsx85
1 files changed, 85 insertions, 0 deletions
diff --git a/sw-ui/src/components/game-browser/GameList.tsx b/sw-ui/src/components/game-browser/GameList.tsx
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+++ b/sw-ui/src/components/game-browser/GameList.tsx
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+import { Button, Classes } from '@blueprintjs/core'
+import { List } from 'immutable';
+import React from 'react';
+import { connect } from 'react-redux';
+import { ApiLobby } from '../../api/model';
+import { GlobalState } from '../../reducers';
+import { actions } from '../../redux/actions/lobby';
+import { getAllGames } from '../../redux/games';
+import './GameList.css';
+import { GameStatus } from './GameStatus';
+import { PlayerCount } from './PlayerCount';
+
+type GameListStateProps = {
+ games: List<ApiLobby>,
+};
+
+type GameListDispatchProps = {
+ joinGame: (gameId: number) => void,
+};
+
+type GameListProps = GameListStateProps & GameListDispatchProps
+
+const GameListPresenter = ({ games, joinGame }: GameListProps) => (
+ <table className={Classes.HTML_TABLE}>
+ <thead>
+ <GameListHeaderRow />
+ </thead>
+ <tbody>
+ {games.map((game: ApiLobby) => <GameListItemRow key={game.id} game={game} joinGame={joinGame}/>)}
+ </tbody>
+ </table>
+);
+
+const GameListHeaderRow = () => (
+ <tr>
+ <th>Name</th>
+ <th>Status</th>
+ <th>Nb Players</th>
+ <th>Join</th>
+ </tr>
+);
+
+type GameListItemRowProps = {
+ game: ApiLobby,
+ joinGame: (gameId: number) => void,
+};
+
+const GameListItemRow = ({game, joinGame}: GameListItemRowProps) => (
+ <tr className="gameListRow">
+ <td>{game.name}</td>
+ <td>
+ <GameStatus state={game.state} />
+ </td>
+ <td>
+ <PlayerCount nbPlayers={game.players.length} />
+ </td>
+ <td>
+ <JoinButton game={game} joinGame={joinGame}/>
+ </td>
+ </tr>
+);
+
+type JoinButtonProps = {
+ game: ApiLobby,
+ joinGame: (gameId: number) => void,
+};
+
+const JoinButton = ({game, joinGame}: JoinButtonProps) => {
+ const disabled = game.state !== 'LOBBY';
+ const onClick = () => joinGame(game.id);
+ return <Button minimal disabled={disabled} icon='arrow-right' title='Join Game' onClick={onClick}/>;
+};
+
+function mapStateToProps(state: GlobalState): GameListStateProps {
+ return {
+ games: getAllGames(state),
+ };
+}
+
+const mapDispatchToProps: GameListDispatchProps = {
+ joinGame: actions.requestJoinGame,
+};
+
+export const GameList = connect(mapStateToProps, mapDispatchToProps)(GameListPresenter);
+
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