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authorJoffrey BION <joffrey.bion@gmail.com>2018-07-12 01:57:42 +0200
committerJoffrey BION <joffrey.bion@gmail.com>2018-07-12 02:25:26 +0200
commit10a74b5118b82c6d9819391f249e164780e96f30 (patch)
treeba387d77f7e1bc88595913a0b0f33e9d045b7a35 /game-engine
parentWrap table+playerIndex into Player object (diff)
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Game class refactoring
Diffstat (limited to 'game-engine')
-rw-r--r--game-engine/src/main/kotlin/org/luxons/sevenwonders/game/Game.kt104
1 files changed, 55 insertions, 49 deletions
diff --git a/game-engine/src/main/kotlin/org/luxons/sevenwonders/game/Game.kt b/game-engine/src/main/kotlin/org/luxons/sevenwonders/game/Game.kt
index 7d77a8cd..6caf41a2 100644
--- a/game-engine/src/main/kotlin/org/luxons/sevenwonders/game/Game.kt
+++ b/game-engine/src/main/kotlin/org/luxons/sevenwonders/game/Game.kt
@@ -12,15 +12,14 @@ import org.luxons.sevenwonders.game.cards.Decks
import org.luxons.sevenwonders.game.cards.Hands
import org.luxons.sevenwonders.game.data.LAST_AGE
import org.luxons.sevenwonders.game.effects.SpecialAbility
-import org.luxons.sevenwonders.game.moves.InvalidMoveException
import org.luxons.sevenwonders.game.moves.Move
import org.luxons.sevenwonders.game.score.ScoreBoard
class Game(
val id: Long, val settings: Settings, boards: List<Board>, private val decks: Decks
) {
- private val nbPlayers: Int = boards.size
private val table: Table = Table(boards)
+ private val players: List<Player> = boards.map { SimplePlayer(it.playerIndex, table) }
private val discardedCards: MutableList<Card> = ArrayList()
private val preparedMoves: MutableMap<Int, Move> = HashMap()
private var currentTurnInfo: List<PlayerTurnInfo> = emptyList()
@@ -32,42 +31,38 @@ class Game(
private fun startNewAge() {
table.increaseCurrentAge()
- hands = decks.deal(table.currentAge, table.nbPlayers)
+ hands = decks.deal(table.currentAge, players.size)
startNewTurn()
}
private fun startNewTurn() {
- currentTurnInfo = IntRange(0, nbPlayers - 1).map { createPlayerTurnInfo(it) }
+ currentTurnInfo = players.map { createPlayerTurnInfo(it) }
}
- private fun createPlayerTurnInfo(playerIndex: Int): PlayerTurnInfo {
- val hand = hands.createHand(player(playerIndex))
- val action = determineAction(hand, table.getBoard(playerIndex))
+ private fun createPlayerTurnInfo(player: Player): PlayerTurnInfo {
+ val hand = hands.createHand(player)
+ val action = determineAction(hand, player.board)
- var neighbourGuildCards = emptyList<Card>()
- if (action === Action.PICK_NEIGHBOR_GUILD) {
- neighbourGuildCards = table.getNeighbourGuildCards(playerIndex)
+ val neighbourGuildCards = if (action === Action.PICK_NEIGHBOR_GUILD) {
+ table.getNeighbourGuildCards(player.index)
+ } else {
+ emptyList()
}
- return PlayerTurnInfo(playerIndex, table, action, hand, neighbourGuildCards)
- }
-
- fun getCurrentTurnInfo(): Collection<PlayerTurnInfo> {
- return currentTurnInfo
+ return PlayerTurnInfo(player.index, table, action, hand, neighbourGuildCards)
}
- private fun determineAction(hand: List<HandCard>, board: Board): Action {
- return if (endOfGameReached() && board.hasSpecial(SpecialAbility.COPY_GUILD)) {
- determineCopyGuildAction(board)
- } else if (hand.size == 1 && board.hasSpecial(SpecialAbility.PLAY_LAST_CARD)) {
- Action.PLAY_LAST
- } else if (hand.size == 2 && board.hasSpecial(SpecialAbility.PLAY_LAST_CARD)) {
- Action.PLAY_2
- } else if (hand.isEmpty()) {
- Action.WAIT
- } else {
- Action.PLAY
- }
+ /**
+ * Returns information for each player about the current turn.
+ */
+ fun getCurrentTurnInfo(): Collection<PlayerTurnInfo> = currentTurnInfo
+
+ private fun determineAction(hand: List<HandCard>, board: Board): Action = when {
+ endOfGameReached() && board.hasSpecial(SpecialAbility.COPY_GUILD) -> determineCopyGuildAction(board)
+ hand.size == 1 && board.hasSpecial(SpecialAbility.PLAY_LAST_CARD) -> Action.PLAY_LAST
+ hand.size == 2 && board.hasSpecial(SpecialAbility.PLAY_LAST_CARD) -> Action.PLAY_2
+ hand.isEmpty() -> Action.WAIT
+ else -> Action.PLAY
}
private fun determineCopyGuildAction(board: Board): Action {
@@ -75,20 +70,33 @@ class Game(
return if (neighbourGuildCards.isEmpty()) Action.WAIT else Action.PICK_NEIGHBOR_GUILD
}
- @Throws(InvalidMoveException::class)
- fun prepareMove(playerIndex: Int, playerMove: PlayerMove): CardBack {
- val card = decks.getCard(table.currentAge, playerMove.cardName)
+ /**
+ * Prepares the given [move] for the player at the given [playerIndex].
+ *
+ * @return the back of the card that is prepared on the table
+ */
+ fun prepareMove(playerIndex: Int, move: PlayerMove): CardBack {
+ val card = decks.getCard(table.currentAge, move.cardName)
val context = PlayerContext(playerIndex, table, hands[playerIndex])
- val move = playerMove.type.resolve(playerMove, card, context)
- preparedMoves[playerIndex] = move
+ val resolvedMove = move.type.resolve(move, card, context)
+ preparedMoves[playerIndex] = resolvedMove
return card.back
}
+ /**
+ * Returns true if all players that had to do something have [prepared their move][prepareMove]. This means we are
+ * ready to [play the current turn][playTurn].
+ */
fun allPlayersPreparedTheirMove(): Boolean {
val nbExpectedMoves = currentTurnInfo.filter { it.action !== Action.WAIT }.count()
return preparedMoves.size == nbExpectedMoves
}
+ /**
+ * Plays all the [prepared moves][prepareMove] for the current turn. An exception will be thrown if some players
+ * had not prepared their moves (unless these players had nothing to do). To avoid this, please check if everyone
+ * is ready using [allPlayersPreparedTheirMove].
+ */
fun playTurn(): Table {
makeMoves()
if (endOfAgeReached()) {
@@ -104,25 +112,28 @@ class Game(
}
private fun makeMoves() {
- val playedMoves = mapToList(preparedMoves)
+ val moves = getMovesToPerform()
// all cards from this turn need to be placed before executing any effect
// because effects depending on played cards need to take the ones from the current turn into account too
- placePreparedCards(playedMoves)
+ placePreparedCards(moves)
// same goes for the discarded cards during the last turn, which should be available for special actions
if (hands.maxOneCardRemains()) {
discardLastCardsOfHands()
}
- activatePlayedCards(playedMoves)
+ activatePlayedCards(moves)
- table.lastPlayedMoves = playedMoves
+ table.lastPlayedMoves = moves
preparedMoves.clear()
}
- private fun mapToList(movesPerPlayer: Map<Int, Move>): List<Move> =
- IntRange(0, nbPlayers - 1).map { p -> movesPerPlayer[p] ?: throw MissingPreparedMoveException(p) }
+ private fun getMovesToPerform(): List<Move> =
+ currentTurnInfo.filter { it.action !== Action.WAIT }.map { getMoveToPerformFor(it.playerIndex) }
+
+ private fun getMoveToPerformFor(playerIndex: Int) =
+ preparedMoves[playerIndex] ?: throw MissingPreparedMoveException(playerIndex)
private fun endOfAgeReached(): Boolean = hands.isEmpty
@@ -144,14 +155,8 @@ class Game(
}
}
- private fun discardLastCardsOfHands() {
- for (i in 0 until nbPlayers) {
- val board = table.getBoard(i)
- if (!board.hasSpecial(SpecialAbility.PLAY_LAST_CARD)) {
- discardHand(i)
- }
- }
- }
+ private fun discardLastCardsOfHands() =
+ table.boards.filterNot { it.hasSpecial(SpecialAbility.PLAY_LAST_CARD) }.forEach { discardHand(it.playerIndex) }
private fun discardHand(playerIndex: Int) {
val hand = hands[playerIndex]
@@ -162,9 +167,10 @@ class Game(
private fun activatePlayedCards(playedMoves: List<Move>) =
playedMoves.forEach { it.activate(discardedCards, settings) }
- fun computeScore(): ScoreBoard = ScoreBoard(table.boards.map { it.computeScore(player(it.playerIndex)) })
-
- private fun player(playerIndex: Int) = SimplePlayer(playerIndex, table)
+ /**
+ * Computes the score for all players.
+ */
+ fun computeScore(): ScoreBoard = ScoreBoard(table.boards.map { it.computeScore(players[it.playerIndex]) })
private class MissingPreparedMoveException internal constructor(playerIndex: Int) :
IllegalStateException("Player $playerIndex has not prepared his move")
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