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author | jbion <joffrey.bion@amadeus.com> | 2019-02-25 15:46:33 +0100 |
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committer | jbion <joffrey.bion@amadeus.com> | 2019-02-25 15:46:33 +0100 |
commit | 212954f8d1230a933f608febe16b6129279f2925 (patch) | |
tree | 2d1c39fd106aa0c7ba459babde77f4a948a02a12 /frontend/src | |
parent | Position hand at the bottom of the page (diff) | |
download | seven-wonders-212954f8d1230a933f608febe16b6129279f2925.tar.gz seven-wonders-212954f8d1230a933f608febe16b6129279f2925.tar.bz2 seven-wonders-212954f8d1230a933f608febe16b6129279f2925.zip |
Use NonIdealState for READY button to be centered
Diffstat (limited to 'frontend/src')
-rw-r--r-- | frontend/src/components/game/GameScene.jsx | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/frontend/src/components/game/GameScene.jsx b/frontend/src/components/game/GameScene.jsx index 0437c567..035d9694 100644 --- a/frontend/src/components/game/GameScene.jsx +++ b/frontend/src/components/game/GameScene.jsx @@ -1,4 +1,4 @@ -import { Button, Classes, Intent } from '@blueprintjs/core'; +import { Button, Classes, Intent, NonIdealState } from '@blueprintjs/core'; import { List } from 'immutable'; import React, { Component } from 'react'; import { connect } from 'react-redux'; @@ -26,7 +26,6 @@ class GameScenePresenter extends Component<GameSceneProps> { render() { return ( <div className='gameSceneRoot fullscreen'> - <h1>{this.props.game.name}</h1> {!this.props.turnInfo && <GamePreStart onReadyClicked={this.props.sayReady}/>} {this.props.turnInfo && this.turnInfoScene()} @@ -48,10 +47,11 @@ class GameScenePresenter extends Component<GameSceneProps> { } } -const GamePreStart = ({onReadyClicked}) => <div> - <p>Click "ready" when you are</p> - <Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play' onClick={onReadyClicked} /> -</div>; +const GamePreStart = ({onReadyClicked}) => <NonIdealState + description={<p>Click "ready" when you are</p>} + action={<Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play' + onClick={onReadyClicked}/>} +/>; const mapStateToProps: (state) => GameSceneProps = state => { const game = getCurrentGame(state.get('games')); |