summaryrefslogtreecommitdiff
path: root/frontend/src/redux
diff options
context:
space:
mode:
authorjbion <joffrey.bion@amadeus.com>2019-02-23 05:03:31 +0100
committerjbion <joffrey.bion@amadeus.com>2019-02-23 05:42:16 +0100
commit10646b1fe23b89a139e9e013ddf047b5fc11b99f (patch)
treec254c10bcb03f113236f4e2bc0b7ede70f7c081f /frontend/src/redux
parentSend last card prepared event (diff)
downloadseven-wonders-10646b1fe23b89a139e9e013ddf047b5fc11b99f.tar.gz
seven-wonders-10646b1fe23b89a139e9e013ddf047b5fc11b99f.tar.bz2
seven-wonders-10646b1fe23b89a139e9e013ddf047b5fc11b99f.zip
Improve GameScene by showing the hand
Diffstat (limited to 'frontend/src/redux')
-rw-r--r--frontend/src/redux/currentGame.js55
1 files changed, 31 insertions, 24 deletions
diff --git a/frontend/src/redux/currentGame.js b/frontend/src/redux/currentGame.js
index cefabb6f..f4174eca 100644
--- a/frontend/src/redux/currentGame.js
+++ b/frontend/src/redux/currentGame.js
@@ -1,32 +1,39 @@
// @flow
-import type { ApiPlayerTurnInfo } from '../api/model';
+import { List } from 'immutable';
+import { combineReducers } from 'redux';
+import type { ApiPlayerTurnInfo, ApiTable } from '../api/model';
import { CurrentGameState } from '../models/currentGame';
import type { Action } from './actions/all';
import { types } from './actions/game';
-export const currentGameReducer = (state: CurrentGameState = new CurrentGameState(), action: Action) => {
- switch (action.type) {
- case types.REQUEST_SAY_READY:
- // TODO handle end of feedback between say ready and ready event received
- return state;
- case types.PLAYER_READY_RECEIVED:
- // const newReadiness = state.playersReadiness.set(action.username, true);
- // return { playersReadiness: newReadiness, ...state };
- return state;
- case types.TABLE_UPDATE_RECEIVED:
- // TODO
- return state;
- case types.PREPARED_CARD_RECEIVED:
- // TODO
- return state;
- case types.TURN_INFO_RECEIVED:
- // TODO find a better way to just update what's needed
- const newState = new CurrentGameState();
- newState.turnInfo = action.turnInfo;
- newState.playersReadiness = state.playersReadiness;
- return newState;
- default:
- return state;
+export function createCurrentGameReducer() {
+ return combineReducers({
+ readyUsernames: readyUsernamesReducer,
+ turnInfo: turnInfoReducer,
+ });
+}
+
+const readyUsernamesReducer = (state: List<string> = new List(), action: Action) => {
+ if (action.type === types.PLAYER_READY_RECEIVED) {
+ return state.push(action.username);
+ } else {
+ return state;
+ }
+};
+
+const turnInfoReducer = (state: ApiPlayerTurnInfo | null = null, action: Action) => {
+ if (action.type === types.TURN_INFO_RECEIVED) {
+ return action.turnInfo;
+ } else {
+ return state;
+ }
+};
+
+const tableUpdatesReducer = (state: ApiTable, action: Action) => {
+ if (action.type === types.TABLE_UPDATE_RECEIVED) {
+ return action.table;
+ } else {
+ return state;
}
};
bgstack15