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authorjbion <joffrey.bion@amadeus.com>2019-02-22 23:09:40 +0100
committerjbion <joffrey.bion@amadeus.com>2019-02-22 23:09:40 +0100
commit27990fcba5a47252df617db1bc98e2276b326e7e (patch)
tree7fba886ae83379ee9d76e6540efae7b0e7ce2a25 /frontend/src/models
parentFix websocket value when no message body is received (diff)
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Implement Game start
Diffstat (limited to 'frontend/src/models')
-rw-r--r--frontend/src/models/currentGame.js6
-rw-r--r--frontend/src/models/games.js6
2 files changed, 12 insertions, 0 deletions
diff --git a/frontend/src/models/currentGame.js b/frontend/src/models/currentGame.js
new file mode 100644
index 00000000..fcabe875
--- /dev/null
+++ b/frontend/src/models/currentGame.js
@@ -0,0 +1,6 @@
+import type { ApiPlayerTurnInfo } from '../api/model';
+
+export class CurrentGameState {
+ playersReadiness: Map<string, boolean> = new Map();
+ turnInfo: ApiPlayerTurnInfo | null = null
+}
diff --git a/frontend/src/models/games.js b/frontend/src/models/games.js
index 7a8dfbc7..85aab2df 100644
--- a/frontend/src/models/games.js
+++ b/frontend/src/models/games.js
@@ -15,6 +15,7 @@ export type SettingsShape = {
wonderSidePickMethod: "EACH_RANDOM" | "TODO",
pointsPer3Gold: number
};
+
export type SettingsType = Record<SettingsShape>;
const SettingsRecord: SettingsType = Record({
@@ -32,6 +33,7 @@ const SettingsRecord: SettingsType = Record({
wonderSidePickMethod: 'EACH_RANDOM',
pointsPer3Gold: 1,
});
+
export class Settings extends SettingsRecord {}
export type GameState = 'LOBBY' | 'PLAYING';
@@ -43,6 +45,7 @@ export type GameShape = {
settings: SettingsType,
state: GameState,
};
+
export type GameType = Record<GameShape>;
export type GameMapType = Map<string, GameShape>;
export type GameNormalMapType = { [string]: GameShape };
@@ -55,18 +58,21 @@ const GameRecord: GameType = Record({
settings: new Settings(),
state: 'LOBBY',
});
+
export class Game extends GameRecord {}
export type GamesShape = {
all: Map<Game>,
current: string
};
+
export type GamesType = Record<GamesShape>;
const GamesRecord: GamesType = Record({
all: new Map(),
current: null,
});
+
export class GamesState extends GamesRecord {
addGame(g: GameShape) {
const game: Game = new Game(g);
bgstack15