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author | jbion <joffrey.bion@amadeus.com> | 2019-02-24 01:50:26 +0100 |
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committer | jbion <joffrey.bion@amadeus.com> | 2019-02-24 01:50:26 +0100 |
commit | 3c8b01f3ab690362268aace634e574c1a7b63888 (patch) | |
tree | a8c955ebd9b1f5290422c725f68f50e7067d0e09 /frontend/src/components/game/GameScene.jsx | |
parent | Improve GameScene by showing the hand (diff) | |
download | seven-wonders-3c8b01f3ab690362268aace634e574c1a7b63888.tar.gz seven-wonders-3c8b01f3ab690362268aace634e574c1a7b63888.tar.bz2 seven-wonders-3c8b01f3ab690362268aace634e574c1a7b63888.zip |
Add prepare move actions
Diffstat (limited to 'frontend/src/components/game/GameScene.jsx')
-rw-r--r-- | frontend/src/components/game/GameScene.jsx | 51 |
1 files changed, 24 insertions, 27 deletions
diff --git a/frontend/src/components/game/GameScene.jsx b/frontend/src/components/game/GameScene.jsx index cf3c91f8..0437c567 100644 --- a/frontend/src/components/game/GameScene.jsx +++ b/frontend/src/components/game/GameScene.jsx @@ -2,16 +2,14 @@ import { Button, Classes, Intent } from '@blueprintjs/core'; import { List } from 'immutable'; import React, { Component } from 'react'; import { connect } from 'react-redux'; -import type { ApiHandCard, ApiPlayerTurnInfo } from '../../api/model'; +import type { ApiPlayerMove, ApiPlayerTurnInfo } from '../../api/model'; import { Game } from '../../models/games'; import { Player } from '../../models/players'; import { actions } from '../../redux/actions/game'; import { getCurrentTurnInfo } from '../../redux/currentGame'; import { getCurrentGame } from '../../redux/games'; - import { getCurrentPlayer, getPlayers } from '../../redux/players'; import { Hand } from './Hand'; - import './GameScene.css' type GameSceneProps = { @@ -19,44 +17,42 @@ type GameSceneProps = { currentPlayer: Player, players: List<Player>, turnInfo: ApiPlayerTurnInfo, - sayReady: () => void -} - -type GameSceneState = { - selectedCard: ApiHandCard | void + sayReady: () => void, + prepareMove: (move: ApiPlayerMove) => void, } -class GameScenePresenter extends Component<GameSceneProps, GameSceneState> { - - state = { - selectedCard: null - }; - - selectCard(c: ApiHandCard) { - this.setState({selectedCard: c}) - } +class GameScenePresenter extends Component<GameSceneProps> { render() { return ( <div className='gameSceneRoot fullscreen'> - <h2>Now playing!</h2> - <p>{this.props.turnInfo ? this.props.turnInfo.message : 'Click "ready" when you are'}</p> - - {this.props.turnInfo && <Hand cards={this.props.turnInfo.hand} - selectedCard={this.state.selectedCard} - onClick={(c) => this.selectCard(c)}/>} - - {!this.props.turnInfo && <Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play' onClick={this.props.sayReady} />} + <h1>{this.props.game.name}</h1> + {!this.props.turnInfo && <GamePreStart onReadyClicked={this.props.sayReady}/>} + {this.props.turnInfo && this.turnInfoScene()} - <h3>Turn Info</h3> + <h4 style={{marginTop: '2rem'}}>Debug</h4> <div> <pre>{JSON.stringify(this.props.turnInfo, null, 2) }</pre> </div> </div> ); } + + turnInfoScene() { + return <div> + <p>{this.props.turnInfo.message}</p> + <Hand cards={this.props.turnInfo.hand} + wonderUpgradable={this.props.turnInfo.wonderBuildability.buildable} + prepareMove={this.props.prepareMove}/> + </div> + } } +const GamePreStart = ({onReadyClicked}) => <div> + <p>Click "ready" when you are</p> + <Button text="READY" className={Classes.LARGE} intent={Intent.PRIMARY} icon='play' onClick={onReadyClicked} /> +</div>; + const mapStateToProps: (state) => GameSceneProps = state => { const game = getCurrentGame(state.get('games')); console.info(game); @@ -65,12 +61,13 @@ const mapStateToProps: (state) => GameSceneProps = state => { game: game, currentPlayer: getCurrentPlayer(state), players: game ? getPlayers(state.get('players'), game.players) : new List(), - turnInfo: getCurrentTurnInfo(state.get('currentGame')) + turnInfo: getCurrentTurnInfo(state.get('currentGame')), }; }; const mapDispatchToProps = { sayReady: actions.sayReady, + prepareMove: actions.prepareMove, }; export const GameScene = connect(mapStateToProps, mapDispatchToProps)(GameScenePresenter); |