# File: config.py # Package: pyjstest # Usage: Add new colors, and gamepad configs here. See documented examples. import sdl2.ext colors = { "BKGD": sdl2.ext.Color(220, 220, 220), "RED": sdl2.ext.Color(255, 0, 0), "YELLOW": sdl2.ext.Color(255, 255, 0), "GREEN": sdl2.ext.Color(0, 255, 0), "BLUE": sdl2.ext.Color(50, 50, 255), "GRAY": sdl2.ext.Color(180, 180, 180), "DARK_RED": sdl2.ext.Color(180, 0, 0), "DARK_YELLOW": sdl2.ext.Color(180, 180, 0), "DARK_GREEN": sdl2.ext.Color(0, 180, 0), "DARK_BLUE": sdl2.ext.Color(0, 0, 100), "DARK_GRAY": sdl2.ext.Color(100, 100, 100) } CONFIG = {} CONFIG['SNES gamepad'] = { "aliases": ["2Axes 11Keys Game Pad","usb gamepad"], "window": (300, 180), "buttons": [ # color_on, color_off, x, y, size, button_id ["BLUE", "DARK_BLUE", 220,80, 20, 0], ["RED", "DARK_RED", 240,100, 20, 1], ["YELLOW", "DARK_YELLOW", 220,120, 20, 2], ["GREEN", "DARK_GREEN", 200,100, 20, 3], ["GRAY", "DARK_GRAY", 220, 40, 20, 5], # R bumper ["GRAY", "DARK_GRAY", 60, 40, 20, 4], # L bumper ["GRAY", "DARK_GRAY", 120, 105, 20, 8], # Select ["GRAY", "DARK_GRAY", 160, 105, 20, 9] # Start ], "dpads": [ # color_on, color_off, x,y, size, axis, direction ["GRAY", "DARK_GRAY", 60, 80, 20, 1, "negative"], ["GRAY", "DARK_GRAY", 60, 120, 20, 1, "positive"], ["GRAY", "DARK_GRAY", 40, 100, 20, 0, "negative"], ["GRAY", "DARK_GRAY", 80, 100, 20, 0, "positive"] ], "dpad_axes": { "min": [-32768, -32768], "mid_min": [-500, -500], "mid_max": [500, 500], "max": [32767, 32767] } } # This is for the Gamestop Xbox style controller CONFIG["Xbox controller"] = { "aliases": ["PDP Xbox 360 Controller","PDP Xbox 360 Controller","Xbox 360 Controller"], "window": (420, 240), "buttons": [ # color_on, color_off, x, y, size, button_id ["GREEN", "DARK_GREEN", 340,160, 20, 0], ["RED", "DARK_RED", 360,140, 20, 1], ["BLUE", "DARK_BLUE", 320,140, 20, 2], ["YELLOW", "DARK_YELLOW", 340,120, 20, 3], ["GRAY", "DARK_GRAY", 60, 80, 20, 4], # L bumper ["GRAY", "DARK_GRAY", 340, 80, 20, 5], # R bumper ["GRAY", "DARK_GRAY", 140, 60, 20, 6], # Select ["GRAY", "DARK_GRAY", 200, 75, 20, 8], # Xbox ["GRAY", "DARK_GRAY", 260, 60, 20, 7], # Start # Do not use hese here, because they are associated with specific analog sticks. #["GRAY", "DARK_GRAY", 60, 140, 20, 9], # left analog #["GRAY", "DARK_GRAY", 260, 160, 20, 10], # right analog ], # Use these if you want to use an analog stick as a mere dpad (up, down, left, right) "dpads": [ # color_on, color_off, x,y, size, axis, direction #["GRAY", "DARK_GRAY", 60, 120, 20, 1, "negative"], #["GRAY", "DARK_GRAY", 60, 160, 20, 1, "positive"], #["GRAY", "DARK_GRAY", 40, 140, 20, 0, "negative"], #["GRAY", "DARK_GRAY", 80, 140, 20, 0, "positive"], #["GRAY", "DARK_GRAY", 260, 140, 20, 4, "negative"], #["GRAY", "DARK_GRAY", 260, 180, 20, 4, "positive"], #["GRAY", "DARK_GRAY", 240, 160, 20, 3, "negative"], #["GRAY", "DARK_GRAY", 280, 160, 20, 3, "positive"], #["GRAY", "DARK_GRAY", 60, 40, 20, 2, "positive"], # L trigger #["GRAY", "DARK_GRAY", 340, 40, 20, 5, "positive"] # R trigger ], "hats": [ # color_on, color_off, x,y, size, hat_id, up, right, down, left ["GRAY", "DARK_GRAY", 140, 160, 20, 0, 0, 1, 2, 4, 8] # binary value of the positions, off, up, right, down, left ], # Central location of all axes and their ranges. This is how you would calibrate the input. # index number of these values, is the axis number. "dpad_axes": { "min": [-32768, -32768, -32768, -32768, -32768, -32768], "mid_min": [-3000, -3000, -22000, -10000, -10000, -22000], "mid_max": [3000, 3000, -21999, 10000, 10000, -21999], "max": [32767, 32767, 32767, 32767, 32767, 32767] }, "analogs": [ # color_on, color_off, center X, center Y, indicator_size, size, axes list, orientation list # and list of BUTTONs: # color_on, color_off, relx, rely, size, button_id ["RED","DARK_GRAY", 70, 150, 4, 100, [0,1],[1,1],[ # color_on, color_off, relx, rely, size, button_id ["YELLOW", "DARK_YELLOW", 4,4, 4, 9] ] ], ["RED","DARK_GRAY", 270, 150, 4, 100, [3,4],[1,1],[ # color_on, color_off, relx, rely, size, button_id ["BLUE", "DARK_BLUE", 0,-4, 4, 10] ] ] ], "triggers": [ # color_on, color_off, background, x1,y1, x2,y2, size, axis, direction # direction is not implemented. ["RED", "DARK_BLUE", "BKGD", 60,40, 79,40, 3, 2, 1], ["YELLOW", "DARK_BLUE", "GRAY", 350,40, 350,59, 3, 5, 1], ] }