From b72841e3ff7220c7db44ae523c173321d5750497 Mon Sep 17 00:00:00 2001 From: B Stack Date: Sun, 3 Jul 2022 23:06:09 -0400 Subject: initial commit --- extra/Makefile | 13 +++++++++++++ extra/js1.c | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 70 insertions(+) create mode 100644 extra/Makefile create mode 100644 extra/js1.c (limited to 'extra') diff --git a/extra/Makefile b/extra/Makefile new file mode 100644 index 0000000..ff10a08 --- /dev/null +++ b/extra/Makefile @@ -0,0 +1,13 @@ +CC=gcc +SRC = $(wildcard *.c) +OBJS = $(patsubst %.c, %.o, $(SRC)) +NAME = js1 + +all: $(NAME) +.PHONY: clean + +$(NAME): $(OBJS) + $(CC) $(shell pkg-config --cflags sdl2 ) $< $(shell pkg-config --libs sdl2 ) -o $@ + +clean: + rm -f $(OBJS) $(NAME) diff --git a/extra/js1.c b/extra/js1.c new file mode 100644 index 0000000..703332b --- /dev/null +++ b/extra/js1.c @@ -0,0 +1,57 @@ +// File: js1.c +// Startdate: 2022-06-29 +// Purpose: Test my C skills, while trying to test SDL2 game controller stuff +// References: +// http://www.libsdl.org/release/SDL-1.2.15/docs/html/guideinput.html +// https://wiki.libsdl.org/SDL_GameControllerMapping +// https://stackoverflow.com/q/29589982 +// https://generalarcade.com/gamepadtool/ +// https://wiki.winehq.org/Useful_Registry_Keys +// https://wiki.archlinux.org/title/Gamepad +// https://stackoverflow.com/questions/29589982/does-sdl-on-linux-support-more-than-one-gamepad-joystick +// Dependencies: +// libsdl2-dev +// Documentation: +// try SDL_GAMECONTROLLERCONFIG env var. + +#include "SDL2/SDL.h" +SDL_Joystick *joy; +SDL_GameController *ctrl; +char *guid[33]; +char *mapping; +const char *newmapping = "03000000bd12000015d0000010010000,Tomee SNES USB Controller,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,"; + +int main () { + if (SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK ) < 0) + { + fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); + exit(1); + } + SDL_InitSubSystem(SDL_INIT_JOYSTICK); + SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER); + printf("%i joysticks were found.\n\n", SDL_NumJoysticks() ); + printf("The names of the joysticks are:\n"); + + for( int i=0; i < SDL_NumJoysticks(); i++ ) + { + joy = SDL_JoystickOpen(i); + if (joy) { + printf("Opened joystick #%d \"%s\"\n", i, SDL_JoystickNameForIndex(i)); + printf("Axes count: %d\n", SDL_JoystickNumAxes(joy)); + printf("Button count: %d\n", SDL_JoystickNumButtons(joy)); + printf("Ball count: %d\n", SDL_JoystickNumBalls(joy)); + SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy),*guid,sizeof(guid)); + printf("GUID string: \"%s\"\n",guid); + if (SDL_IsGameController(i)) { + ctrl = SDL_GameControllerOpen(i); + mapping = SDL_GameControllerMapping(ctrl); + printf("Mapping: \"%s\"\n", mapping); + SDL_free(mapping); + printf("Trying new mapping.\n"); + int r = SDL_GameControllerAddMapping(newmapping); + printf("Result: %d.\n", r); + } + } + } + return 0; +} -- cgit