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////////////////////////////////////////////////////////////////////////////////
// The Loki Library
// Copyright (c) 2001 by Andrei Alexandrescu
// This code accompanies the book:
// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
//     Patterns Applied". Copyright (c) 2001. Addison-Wesley.
// Permission to use, copy, modify, distribute and sell this software for any
//     purpose is hereby granted without fee, provided that the above copyright
//     notice appear in all copies and that both that copyright notice and this
//     permission notice appear in supporting documentation.
// The author or Addison-Wesley Longman make no representations about the
//     suitability of this software for any purpose. It is provided "as is"
//     without express or implied warranty.
////////////////////////////////////////////////////////////////////////////////
#ifndef LOKI_SINGLETON_INC_
#define LOKI_SINGLETON_INC_

// $Id: Singleton.h 834 2007-08-02 19:36:10Z syntheticpp $


#include "LokiExport.h"
#include "Threads.h"
#include <algorithm>
#include <stdexcept>
#include <cassert>
#include <cstdlib>
#include <new>
#include <vector>
#include <list>
#include <memory>

#ifdef _MSC_VER
#define LOKI_C_CALLING_CONVENTION_QUALIFIER __cdecl
#else
#define LOKI_C_CALLING_CONVENTION_QUALIFIER
#endif

///  \defgroup  SingletonGroup Singleton
///  \defgroup  CreationGroup Creation policies
///  \ingroup   SingletonGroup
///  \defgroup  LifetimeGroup Lifetime policies
///  \ingroup   SingletonGroup
///  The lifetimes of the singleton.
///  \par Special lifetime for SmallObjects
///  When the holded object is a Small(Value)Object or the holded object
///  uses objects which are or inherit from Small(Value)Object
///  then you can't use the default lifetime: you must use the lifetime
///  \code Loki::LongevityLifetime::DieAsSmallObjectChild \endcode
///  Be aware of this when you use Loki::Factory, Loki::Functor, or Loki::Function.



namespace Loki
{
typedef void (LOKI_C_CALLING_CONVENTION_QUALIFIER* atexit_pfn_t)();

namespace Private
{

#ifndef LOKI_MAKE_DLL
void LOKI_C_CALLING_CONVENTION_QUALIFIER AtExitFn(); // declaration needed below
#else
void LOKI_EXPORT AtExitFn();
#endif

class LifetimeTracker;

#define LOKI_ENABLE_NEW_SETLONGLIVITY_HELPER_DATA_IMPL
#ifdef LOKI_ENABLE_NEW_SETLONGLIVITY_HELPER_DATA_IMPL

// Helper data
// std::list because of the inserts
typedef std::list<LifetimeTracker*> TrackerArray;
extern LOKI_EXPORT TrackerArray* pTrackerArray;
#else
// Helper data
typedef LifetimeTracker** TrackerArray;
extern TrackerArray pTrackerArray;
extern unsigned int elements;
#endif

////////////////////////////////////////////////////////////////////////////////
// class LifetimeTracker
// Helper class for SetLongevity
////////////////////////////////////////////////////////////////////////////////

class LifetimeTracker
{
public:
    LifetimeTracker(unsigned int x) : longevity_(x)
    {}

    virtual ~LifetimeTracker() = 0;

    static bool Compare(const LifetimeTracker* lhs,
                        const LifetimeTracker* rhs)
    {
        return lhs->longevity_ > rhs->longevity_;
    }

private:
    unsigned int longevity_;
};

// Definition required
inline LifetimeTracker::~LifetimeTracker() {}

// Helper destroyer function
template <typename T>
struct Deleter
{
    typedef void (*Type)(T*);
    static void Delete(T* pObj)
    { delete pObj; }
};

// Concrete lifetime tracker for objects of type T
template <typename T, typename Destroyer>
class ConcreteLifetimeTracker : public LifetimeTracker
{
public:
    ConcreteLifetimeTracker(T* p,unsigned int longevity, Destroyer d)
        : LifetimeTracker(longevity)
        , pTracked_(p)
        , destroyer_(d)
    {}

    ~ConcreteLifetimeTracker()
    { destroyer_(pTracked_); }

private:
    T* pTracked_;
    Destroyer destroyer_;
};

} // namespace Private

////////////////////////////////////////////////////////////////////////////////
///  \ingroup LifetimeGroup
///
///  Assigns an object a longevity; ensures ordered destructions of objects
///  registered thusly during the exit sequence of the application
////////////////////////////////////////////////////////////////////////////////

#ifdef LOKI_ENABLE_NEW_SETLONGLIVITY_HELPER_DATA_IMPL

template <typename T, typename Destroyer>
void SetLongevity(T* pDynObject, unsigned int longevity,
                  Destroyer d)
{
    using namespace Private;

    // manage lifetime of stack manually
    if(pTrackerArray==0)
        pTrackerArray = new TrackerArray;

    // automatically delete the ConcreteLifetimeTracker object when a exception is thrown
    std::auto_ptr<LifetimeTracker>
    p( new ConcreteLifetimeTracker<T, Destroyer>(pDynObject, longevity, d) );

    // Find correct position
    TrackerArray::iterator pos = std::upper_bound(
                                     pTrackerArray->begin(),
                                     pTrackerArray->end(),
                                     p.get(),
                                     LifetimeTracker::Compare);

    // Insert the pointer to the ConcreteLifetimeTracker object into the queue
    pTrackerArray->insert(pos, p.get());

    // nothing has thrown: don't delete the ConcreteLifetimeTracker object
    p.release();

    // Register a call to AtExitFn
    std::atexit(Private::AtExitFn);
}

#else

template <typename T, typename Destroyer>
void SetLongevity(T* pDynObject, unsigned int longevity,
                  Destroyer d)
{
    using namespace Private;

    TrackerArray pNewArray = static_cast<TrackerArray>(
                                 std::realloc(pTrackerArray,
                                              sizeof(*pTrackerArray) * (elements + 1)));
    if (!pNewArray) throw std::bad_alloc();

    // Delayed assignment for exception safety
    pTrackerArray = pNewArray;

    LifetimeTracker* p = new ConcreteLifetimeTracker<T, Destroyer>(
        pDynObject, longevity, d);

    // Insert a pointer to the object into the queue
    TrackerArray pos = std::upper_bound(
                           pTrackerArray,
                           pTrackerArray + elements,
                           p,
                           LifetimeTracker::Compare);
    std::copy_backward(
        pos,
        pTrackerArray + elements,
        pTrackerArray + elements + 1);
    *pos = p;
    ++elements;

    // Register a call to AtExitFn
    std::atexit(Private::AtExitFn);
}

#endif

template <typename T>
void SetLongevity(T* pDynObject, unsigned int longevity,
                  typename Private::Deleter<T>::Type d = Private::Deleter<T>::Delete)
{
    SetLongevity<T, typename Private::Deleter<T>::Type>(pDynObject, longevity, d);
}

////////////////////////////////////////////////////////////////////////////////
///  \struct CreateUsingNew
///
///  \ingroup CreationGroup
///  Implementation of the CreationPolicy used by SingletonHolder
///  Creates objects using a straight call to the new operator
////////////////////////////////////////////////////////////////////////////////
template <class T> struct CreateUsingNew
{
    static T* Create()
    { return new T; }

    static void Destroy(T* p)
    { delete p; }
};

////////////////////////////////////////////////////////////////////////////////
///  \struct CreateUsing
///
///  \ingroup CreationGroup
///  Implementation of the CreationPolicy used by SingletonHolder
///  Creates objects using a custom allocater.
///  Usage: e.g. CreateUsing<std::allocator>::Allocator
////////////////////////////////////////////////////////////////////////////////
template<template<class> class Alloc>
struct CreateUsing
{
    template <class T>
    struct Allocator
    {
        static Alloc<T> allocator;

        static T* Create()
        {
            return new (allocator.allocate(1)) T;
        }

        static void Destroy(T* p)
        {
            //allocator.destroy(p);
            p->~T();
            allocator.deallocate(p,1);
        }
    };
};

////////////////////////////////////////////////////////////////////////////////
///  \struct CreateUsingMalloc
///
///  \ingroup CreationGroup
///  Implementation of the CreationPolicy used by SingletonHolder
///  Creates objects using a call to std::malloc, followed by a call to the
///  placement new operator
////////////////////////////////////////////////////////////////////////////////
template <class T> struct CreateUsingMalloc
{
    static T* Create()
    {
        void* p = std::malloc(sizeof(T));
        if (!p) return 0;
        return new(p) T;
    }

    static void Destroy(T* p)
    {
        p->~T();
        std::free(p);
    }
};


////////////////////////////////////////////////////////////////////////////////
///  \struct CreateStatic
///
///  \ingroup CreationGroup
///  Implementation of the CreationPolicy used by SingletonHolder
///  Creates an object in static memory
///  Implementation is slightly nonportable because it uses the MaxAlign trick
///  (an union of all types to ensure proper memory alignment). This trick is
///  nonportable in theory but highly portable in practice.
////////////////////////////////////////////////////////////////////////////////
template <class T> struct CreateStatic
{

#ifdef _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4121 )
    // alignment of a member was sensitive to packing
#endif // _MSC_VER

    union MaxAlign
    {
        char t_[sizeof(T)];
        short int shortInt_;
        int int_;
        long int longInt_;
        float float_;
        double double_;
        long double longDouble_;
        struct Test;
        int Test::* pMember_;
        int (Test::*pMemberFn_)(int);
    };

#ifdef _MSC_VER
#pragma warning( pop )
#endif // _MSC_VER

    static T* Create()
    {
        static MaxAlign staticMemory_;
        return new(&staticMemory_) T;
    }

    static void Destroy(T* p)
    {
        p->~T();
    }
};

////////////////////////////////////////////////////////////////////////////////
///  \struct DefaultLifetime
///
///  \ingroup LifetimeGroup
///  Implementation of the LifetimePolicy used by SingletonHolder
///  Schedules an object's destruction as per C++ rules
///  Forwards to std::atexit
////////////////////////////////////////////////////////////////////////////////
template <class T>
struct DefaultLifetime
{
    static void ScheduleDestruction(T*, atexit_pfn_t pFun)
    { std::atexit(pFun); }

    static void OnDeadReference()
    { throw std::logic_error("Dead Reference Detected"); }
};

////////////////////////////////////////////////////////////////////////////////
///  \struct  PhoenixSingleton
///
///  \ingroup LifetimeGroup
///  Implementation of the LifetimePolicy used by SingletonHolder
///  Schedules an object's destruction as per C++ rules, and it allows object
///  recreation by not throwing an exception from OnDeadReference
////////////////////////////////////////////////////////////////////////////////
template <class T>
class PhoenixSingleton
{
public:
    static void ScheduleDestruction(T*, atexit_pfn_t pFun)
    {
#ifndef ATEXIT_FIXED
        if (!destroyedOnce_)
#endif
            std::atexit(pFun);
    }

    static void OnDeadReference()
    {
#ifndef ATEXIT_FIXED
        destroyedOnce_ = true;
#endif
    }

private:
#ifndef ATEXIT_FIXED
    static bool destroyedOnce_;
#endif
};

#ifndef ATEXIT_FIXED
template <class T> bool PhoenixSingleton<T>::destroyedOnce_ = false;
#endif

////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2004 by Curtis Krauskopf - curtis@decompile.com
///
///  \struct  DeletableSingleton
///
///  \ingroup LifetimeGroup
///
///  A DeletableSingleton allows the instantiated singleton to be
///  destroyed at any time. The singleton can be reinstantiated at
///  any time, even during program termination.
///  If the singleton exists when the program terminates, it will
///  be automatically deleted.
///
///  \par Usage:
///  The singleton can be deleted manually:
///
///  DeletableSingleton<MyClass>::GracefulDelete();
////////////////////////////////////////////////////////////////////////////////
template <class T>
class DeletableSingleton
{
public:

    static void ScheduleDestruction(T*, atexit_pfn_t pFun)
    {
        static bool firstPass = true;
        isDead = false;
        deleter = pFun;
        if (firstPass || needCallback)
        {
            std::atexit(atexitCallback);
            firstPass = false;
            needCallback = false;
        }
    }

    static void OnDeadReference()
    {
    }
    ///  delete singleton object manually
    static void GracefulDelete()
    {
        if (isDead)
            return;
        isDead = true;
        deleter();
    }

protected:
    static atexit_pfn_t deleter;
    static bool isDead;
    static bool needCallback;

    static void atexitCallback()
    {
#ifdef ATEXIT_FIXED
        needCallback = true;
#else
        needCallback = false;
#endif
        GracefulDelete();
    }
};

template <class T>
atexit_pfn_t DeletableSingleton<T>::deleter = 0;

template <class T>
bool DeletableSingleton<T>::isDead = true;

template <class T>
bool DeletableSingleton<T>::needCallback = true;

////////////////////////////////////////////////////////////////////////////////
// class template Adapter
// Helper for SingletonWithLongevity below
////////////////////////////////////////////////////////////////////////////////

namespace Private
{
template <class T>
struct Adapter
{
    void operator()(T*) { return pFun_(); }
    atexit_pfn_t pFun_;
};
}

////////////////////////////////////////////////////////////////////////////////
///  \struct SingletonWithLongevity
///
///  \ingroup LifetimeGroup
///  Implementation of the LifetimePolicy used by SingletonHolder
///  Schedules an object's destruction in order of their longevities
///  Assumes a visible function GetLongevity(T*) that returns the longevity of the
///  object.
////////////////////////////////////////////////////////////////////////////////
template <class T>
class SingletonWithLongevity
{
public:
    static void ScheduleDestruction(T* pObj, atexit_pfn_t pFun)
    {
        Private::Adapter<T> adapter = { pFun };
        SetLongevity(pObj, GetLongevity(pObj), adapter);
    }

    static void OnDeadReference()
    { throw std::logic_error("Dead Reference Detected"); }
};

////////////////////////////////////////////////////////////////////////////////
///  \struct NoDestroy
///
///  \ingroup LifetimeGroup
///  Implementation of the LifetimePolicy used by SingletonHolder
///  Never destroys the object
////////////////////////////////////////////////////////////////////////////////
template <class T>
struct NoDestroy
{
    static void ScheduleDestruction(T*, atexit_pfn_t)
    {}

    static void OnDeadReference()
    {}
};


////////////////////////////////////////////////////////////////////////////////
///  \defgroup LongevityLifetimeGroup LongevityLifetime
///  \ingroup LifetimeGroup
///
///  \namespace LongevityLifetime
///
///  \ingroup LongevityLifetimeGroup
///  \brief  In this namespace are special lifetime policies to manage lifetime
///  dependencies.
////////////////////////////////////////////////////////////////////////////////
namespace LongevityLifetime
{
////////////////////////////////////////////////////////////////////////////////
///  \struct  SingletonFixedLongevity
///
///  \ingroup LongevityLifetimeGroup
///  Add your own lifetimes into the namespace 'LongevityLifetime'
///  with your prefered lifetime by adding a struct like this:
///
///  template<class T>
///  struct MyLifetime  : SingletonFixedLongevity< MyLifetimeNumber ,T> {}
////////////////////////////////////////////////////////////////////////////////
template <unsigned int Longevity, class T>
class SingletonFixedLongevity
{
public:
    virtual ~SingletonFixedLongevity() {}

    static void ScheduleDestruction(T* pObj, atexit_pfn_t pFun)
    {
        Private::Adapter<T> adapter = { pFun };
        SetLongevity(pObj, Longevity , adapter);
    }

    static void OnDeadReference()
    { throw std::logic_error("Dead Reference Detected"); }
};

///  \struct DieLast
///  \ingroup LongevityLifetimeGroup
///  \brief  Longest possible SingletonWithLongevity lifetime: 0xFFFFFFFF
template <class T>
struct DieLast  : SingletonFixedLongevity<0xFFFFFFFF ,T>
{};

///  \struct DieDirectlyBeforeLast
///  \ingroup LongevityLifetimeGroup
///  \brief  Lifetime is a one less than DieLast: 0xFFFFFFFF-1
template <class T>
struct DieDirectlyBeforeLast  : SingletonFixedLongevity<0xFFFFFFFF-1 ,T>
{};

///  \struct DieFirst
///  \ingroup LongevityLifetimeGroup
///  \brief  Shortest possible SingletonWithLongevity lifetime: 0
template <class T>
struct DieFirst : SingletonFixedLongevity<0,T>
{};

}//namespace LongevityLifetime

////////////////////////////////////////////////////////////////////////////////
///  \class FollowIntoDeath
///
///  \ingroup LifetimeGroup
///
///  Lifetime policyfor the SingletonHolder tempalte.
///  Followers will die after the master dies Followers will not die, if
///    - master never dies (NoDestroy policy)
///    - master never created
///    - master dies not in the function registered with atexit
///    - master dies not by a call of a the atexit registerd function (DeletableSingleton::GracefulDelete)
///
///  \par Usage:
///
///  Lifetimes of the master and the follower singletons,  e.g. with a M and a F class:
///   \code SingletonHolder< M , FollowIntoDeath::With<DefaultLifetime>::AsMasterLifetime > MasterSingleton; \endcode
///   \code SingletonHolder< F , CreateUsingNew, FollowIntoDeath::AfterMaster< MasterSingleton >::IsDestroyed > FollowerSingleton \endcode
////////////////////////////////////////////////////////////////////////////////
class FollowIntoDeath
{
    template<class T>
    class Followers
    {
        typedef std::vector<atexit_pfn_t> Container;
        typedef typename Container::iterator iterator;
        static Container* followers_;

    public:
        static void Init()
        {
            static bool done = false;
            if(!done)
            {
                followers_ = new Container;
                done = true;
            }
        }

        static void AddFollower(atexit_pfn_t ae)
        {
            Init();
            followers_->push_back(ae);
        }

        static void DestroyFollowers()
        {
            Init();
            for(iterator it = followers_->begin(); it != followers_->end(); ++it)
                (*it)();
            delete followers_;
        }
    };

public:

    ///  \struct With
    ///  Template for the master
    ///  \param Lifetime Lifetime policy for the master
    template<template <class> class Lifetime>
    struct With
    {
        ///  \struct AsMasterLifetime
        ///  Policy for master
        template<class Master>
        struct AsMasterLifetime
        {
            static void ScheduleDestruction(Master* pObj, atexit_pfn_t pFun)
            {
                Followers<Master>::Init();
                Lifetime<Master>::ScheduleDestruction(pObj, pFun);

                // use same policy for the followers and force a new
                // template instantiation,  this adds a additional atexit entry
                // does not work with SetLonlevity, but there you can control
                // the lifetime with the GetLongevity function.
                Lifetime<Followers<Master> >::ScheduleDestruction(0,Followers<Master>::DestroyFollowers);
            }

            static void OnDeadReference()
            {
                throw std::logic_error("Dead Reference Detected");
            }
        };
    };

    ///  \struct AfterMaster
    ///  Template for the follower
    ///  \param Master Master to follow into death
    template<class Master>
    struct AfterMaster
    {
        ///  \struct IsDestroyed
        ///  Policy for followers
        template<class F>
        struct IsDestroyed
        {
            static void ScheduleDestruction(F*, atexit_pfn_t pFun)
            {
                Followers<Master>::AddFollower(pFun);
            }

            static void OnDeadReference()
            {
                throw std::logic_error("Dead Reference Detected");
            }
        };
    };
};

template<class T>
typename FollowIntoDeath::Followers<T>::Container*
FollowIntoDeath::Followers<T>::followers_ = 0;



////////////////////////////////////////////////////////////////////////////////
///  \class  SingletonHolder
///
///  \ingroup SingletonGroup
///
///  Provides Singleton amenities for a type T
///  To protect that type from spurious instantiations,
///  you have to protect it yourself.
///
///  \param CreationPolicy Creation policy, default: CreateUsingNew
///  \param LifetimePolicy Lifetime policy, default: DefaultLifetime,
///  \param ThreadingModel Threading policy,
///                         default: LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL
////////////////////////////////////////////////////////////////////////////////
template
<
typename T,
         template <class> class CreationPolicy = CreateUsingNew,
         template <class> class LifetimePolicy = DefaultLifetime,
         template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
         class MutexPolicy = LOKI_DEFAULT_MUTEX
         >
class SingletonHolder
{
public:

    ///  Type of the singleton object
    typedef T ObjectType;

    ///  Returns a reference to singleton object
    static T& Instance();

private:
    // Helpers
    static void MakeInstance();
    static void LOKI_C_CALLING_CONVENTION_QUALIFIER DestroySingleton();

    // Protection
    SingletonHolder();

    // Data
    typedef typename ThreadingModel<T*,MutexPolicy>::VolatileType PtrInstanceType;
    static PtrInstanceType pInstance_;
    static bool destroyed_;
};

////////////////////////////////////////////////////////////////////////////////
// SingletonHolder's data
////////////////////////////////////////////////////////////////////////////////

template
<
class T,
      template <class> class C,
      template <class> class L,
      template <class, class> class M,
      class X
      >
typename SingletonHolder<T, C, L, M, X>::PtrInstanceType
SingletonHolder<T, C, L, M, X>::pInstance_ = 0;

template
<
class T,
      template <class> class C,
      template <class> class L,
      template <class, class> class M,
      class X
      >
bool SingletonHolder<T, C, L, M, X>::destroyed_ = false;

////////////////////////////////////////////////////////////////////////////////
// SingletonHolder::Instance
////////////////////////////////////////////////////////////////////////////////

template
<
class T,
      template <class> class CreationPolicy,
      template <class> class LifetimePolicy,
      template <class, class> class ThreadingModel,
      class MutexPolicy
      >
inline T& SingletonHolder<T, CreationPolicy,
       LifetimePolicy, ThreadingModel, MutexPolicy>::Instance()
{
    if (!pInstance_)
    {
        MakeInstance();
    }
    return *pInstance_;
}

////////////////////////////////////////////////////////////////////////////////
// SingletonHolder::MakeInstance (helper for Instance)
////////////////////////////////////////////////////////////////////////////////

template
<
class T,
template <class> class CreationPolicy,
template <class> class LifetimePolicy,
template <class, class> class ThreadingModel,
class MutexPolicy
>
void SingletonHolder<T, CreationPolicy,
     LifetimePolicy, ThreadingModel, MutexPolicy>::MakeInstance()
{
    typename ThreadingModel<SingletonHolder,MutexPolicy>::Lock guard;
    (void)guard;

    if (!pInstance_)
    {
        if (destroyed_)
        {
            destroyed_ = false;
            LifetimePolicy<T>::OnDeadReference();
        }
        pInstance_ = CreationPolicy<T>::Create();
        LifetimePolicy<T>::ScheduleDestruction(pInstance_,
                                               &DestroySingleton);
    }
}

template
<
class T,
template <class> class CreationPolicy,
template <class> class L,
template <class, class> class M,
class X
>
void LOKI_C_CALLING_CONVENTION_QUALIFIER
SingletonHolder<T, CreationPolicy, L, M, X>::DestroySingleton()
{
    assert(!destroyed_);
    CreationPolicy<T>::Destroy(pInstance_);
    pInstance_ = 0;
    destroyed_ = true;
}


////////////////////////////////////////////////////////////////////////////////
///  \class  Singleton
///
///  \ingroup SingletonGroup
///
///  Convenience template to implement a getter function for a singleton object.
///  Often needed in a shared library which hosts singletons.
///
///  \par Usage
///
///  see test/SingletonDll
///
////////////////////////////////////////////////////////////////////////////////

#ifndef LOKI_SINGLETON_EXPORT
#define LOKI_SINGLETON_EXPORT
#endif

template<class T>
class LOKI_SINGLETON_EXPORT Singleton
{
public:
    static T& Instance();
};

} // namespace Loki


/// \def LOKI_SINGLETON_INSTANCE_DEFINITION(SHOLDER)
/// Convenience macro for the definition of the static Instance member function
/// Put this macro called with a SingletonHolder typedef into your cpp file.

#define LOKI_SINGLETON_INSTANCE_DEFINITION(SHOLDER)                     \
namespace Loki                                                          \
{                                                                        \
    template<>                                                          \
    SHOLDER::ObjectType&  Singleton<SHOLDER::ObjectType>::Instance()    \
    {                                                                   \
        return SHOLDER::Instance();                                     \
    }                                                                    \
}


#endif // end file guardian

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