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// **************************************************************************
// * This file is part of the FreeFileSync project. It is distributed under *
// * GNU General Public License: http://www.gnu.org/licenses/gpl.html *
// * Copyright (C) 2008-2010 ZenJu (zhnmju123 AT gmx.de) *
// **************************************************************************
//
#ifndef RECYCLER2_H_INCLUDED
#define RECYCLER2_H_INCLUDED
#include "zstring.h"
#include "fileError.h"
#include <wx/longlong.h>
#ifdef FFS_WIN
#include "shadow.h"
#endif
namespace FreeFileSync
{
Zstring getFormattedDirectoryName(const Zstring& dirname);
bool fileExists(const DefaultChar* filename); //throw() replaces wxFileExists()!
bool dirExists(const DefaultChar* dirname); //throw() replaces wxDirExists(): optional 'cause wxDirExists treats symlinks correctly
bool symlinkExists(const DefaultChar* objname); //throw() check if a symbolic link exists
//check if files can be moved between two EXISTING paths (without copying)
bool isMovable(const Zstring& pathFrom, const Zstring& pathTo); //throw()
//optionally: copy creation/last change date, DOES NOTHING if something fails
void copyFileTimes(const Zstring& sourceDir, const Zstring& targetDir); //throw()
//file handling
void removeFile(const Zstring& filename); //throw (FileError, std::logic_error)
void removeDirectory(const Zstring& directory); //throw (FileError)
struct MoveFileCallback //callback functionality
{
virtual ~MoveFileCallback() {}
enum Response
{
CONTINUE,
CANCEL
};
virtual Response requestUiRefresh() = 0; //DON'T throw exceptions here, at least in Windows build!
};
//rename file or directory: no copying!!!
void renameFile(const Zstring& oldName, const Zstring& newName); //throw (FileError);
//move source to target; expectations: target not existing, all super-directories of target exist
void moveFile(const Zstring& sourceFile, const Zstring& targetFile, MoveFileCallback* callback = NULL); //throw (FileError);
//move source to target including subdirectories
//"ignoreExistingDirs": existing directories will be enhanced as long as this is possible without overwriting files
void moveDirectory(const Zstring& sourceDir, const Zstring& targetDir, bool ignoreExistingDirs, MoveFileCallback* callback = NULL); //throw (FileError);
//creates superdirectories automatically:
void createDirectory(const Zstring& directory, const Zstring& templateDir = Zstring(), const bool copyDirectorySymLinks = false); //throw (FileError);
struct CopyFileCallback //callback functionality
{
virtual ~CopyFileCallback() {}
enum Response
{
CONTINUE,
CANCEL
};
virtual Response updateCopyStatus(const wxULongLong& totalBytesTransferred) = 0; //DON'T throw exceptions here, at least in Windows build!
};
void copyFile(const Zstring& sourceFile,
const Zstring& targetFile,
const bool copyFileSymLinks,
#ifdef FFS_WIN
ShadowCopy* shadowCopyHandler = NULL, //supply handler for making shadow copies
#endif
CopyFileCallback* callback = NULL); //throw (FileError);
}
#endif // RECYCLER2_H_INCLUDED
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