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#ifndef DLLLOADER_H_INCLUDED
#define DLLLOADER_H_INCLUDED
#include <string>
namespace Utility
{
//load function from a DLL library, e.g. from kernel32.dll
//NOTE: you're allowed to take a static reference to the return value to optimize performance! :)
template <typename FunctionType>
FunctionType loadDllFunction(const std::wstring& libraryName, const std::string& functionName);
//---------------Inline Implementation---------------------------------------------------
void* loadSymbol(const std::wstring& libraryName, const std::string& functionName);
template <typename FunctionType>
inline
FunctionType loadDllFunction(const std::wstring& libraryName, const std::string& functionName)
{
return reinterpret_cast<FunctionType>(loadSymbol(libraryName, functionName));
}
#ifndef FFS_WIN
use in windows build only!
#endif
}
#endif // DLLLOADER_H_INCLUDED
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