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#include "dllLoader.h"
#include <wx/msw/wrapwin.h> //includes "windows.h"
#include <map>
#include <assert.h>
namespace
{
class DllHandler //dynamically load "kernel32.dll"
{
public:
static DllHandler& getInstance()
{
static DllHandler instance;
return instance;
}
HINSTANCE getHandle(const std::wstring& libraryName)
{
HandleMap::const_iterator foundEntry = handles.find(libraryName);
if (foundEntry == handles.end())
{
HINSTANCE newHandle = ::LoadLibrary(libraryName.c_str());
handles.insert(std::make_pair(libraryName, newHandle));
assert(handles.find(libraryName) != handles.end());
return newHandle;
}
else
return foundEntry->second;
}
private:
DllHandler() {}
~DllHandler()
{
for (HandleMap::const_iterator i = handles.begin(); i != handles.end(); ++i)
if (i->second != NULL) ::FreeLibrary(i->second);
}
typedef std::map<std::wstring, HINSTANCE> HandleMap;
HandleMap handles;
};
}
void* Utility::loadSymbol(const std::wstring& libraryName, const std::string& functionName)
{
const HINSTANCE libHandle = DllHandler::getInstance().getHandle(libraryName);
if (libHandle != NULL)
return reinterpret_cast<void*>(::GetProcAddress(libHandle, functionName.c_str()));
else
return NULL;
}
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