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#include "dllLoader.h"
#include <wx/msw/wrapwin.h> //includes "windows.h"
namespace
{
class KernelDllHandler //dynamically load "kernel32.dll"
{
public:
static const KernelDllHandler& getInstance()
{
static KernelDllHandler instance;
return instance;
}
HINSTANCE getHandle() const
{
return hKernel;
}
private:
KernelDllHandler() :
hKernel(NULL)
{
//get a handle to the DLL module containing required functionality
hKernel = ::LoadLibrary(L"kernel32.dll");
}
~KernelDllHandler()
{
if (hKernel) ::FreeLibrary(hKernel);
}
HINSTANCE hKernel;
};
}
void* Utility::loadSymbolKernel(const std::string& functionName)
{
if (KernelDllHandler::getInstance().getHandle() != NULL)
return reinterpret_cast<void*>(::GetProcAddress(KernelDllHandler::getInstance().getHandle(), functionName.c_str()));
else
return NULL;
}
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