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#ifndef STATUSHANDLER_H_INCLUDED
#define STATUSHANDLER_H_INCLUDED

#include "zstring.h"


const int UI_UPDATE_INTERVAL = 100; //perform ui updates not more often than necessary, 100 seems to be a good value with only a minimal performance loss

bool updateUiIsAllowed(); //test if a specific amount of time is over
void updateUiNow();       //do the updating


//interfaces for status updates (can be implemented by GUI or Batch mode)
//overwrite virtual methods for respective functionality

class ErrorHandler
{
public:
    ErrorHandler() {}
    virtual ~ErrorHandler() {}

    enum Response
    {
        IGNORE_ERROR = 10,
        RETRY
    };
    virtual Response reportError(const Zstring& errorMessage) = 0;
};


class StatusHandler
{
public:
    StatusHandler() : abortRequested(false) {}
    virtual ~StatusHandler() {}

    //identifiers of different processes
    enum Process
    {
        PROCESS_NONE = 10,
        PROCESS_SCANNING,
        PROCESS_COMPARING_CONTENT,
        PROCESS_SYNCHRONIZING
    };

    //these methods have to be implemented in the derived classes to handle error and status information
    virtual void updateStatusText(const Zstring& text) = 0;
    virtual void initNewProcess(int objectsTotal, double dataTotal, Process processID) = 0; //informs about the total amount of data that will be processed from now on
    virtual void updateProcessedData(int objectsProcessed, double dataProcessed) = 0;  //called periodically after data was processed

    //this method is triggered repeatedly by requestUiRefresh() and can be used to refresh the ui by dispatching pending events
    virtual void forceUiRefresh() = 0;
    void requestUiRefresh(bool asyncProcessActive = false)
    {
        if (updateUiIsAllowed())  //test if specific time span between ui updates is over
            forceUiRefresh();

        if (abortRequested && !asyncProcessActive)
            abortThisProcess();  //abort can be triggered by requestAbortion()
    }

    void requestAbortion() //opportunity to abort must be implemented in a frequently executed method like requestUiRefresh()
    {                      //currently used by the UI status information screen, when button "Abort is pressed"
        abortRequested = true;
    }

    //error handling:
    virtual ErrorHandler::Response reportError(const Zstring& errorMessage) = 0; //recoverable error situation
    virtual void reportFatalError(const Zstring& errorMessage) = 0;              //non-recoverable error situation, implement abort!
    virtual void reportWarning(const Zstring& warningMessage, bool& dontShowAgain) = 0;

protected:
    virtual void abortThisProcess() = 0;

    bool abortRequested;
};


#endif // STATUSHANDLER_H_INCLUDED
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