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#ifndef RESOURCES_H_INCLUDED
#define RESOURCES_H_INCLUDED
#include <wx/bitmap.h>
#include <wx/animate.h>
#include <wx/string.h>
#include <map>
using namespace std;
class GlobalResources
{
public:
GlobalResources();
~GlobalResources();
void load();
static const wxChar fileNameSeparator;
//language dependent global variables: need to be initialized by CustomLocale on program startup and language switch
static const wxChar* decimalPoint;
static const wxChar* thousandsSeparator;
//image resource objects
wxBitmap* bitmapArrowLeft;
wxBitmap* bitmapArrowRight;
wxBitmap* bitmapArrowLeftCr;
wxBitmap* bitmapArrowRightCr;
wxBitmap* bitmapArrowNone;
wxBitmap* bitmapStartSync;
wxBitmap* bitmapStartSyncDis;
wxBitmap* bitmapDeleteLeft;
wxBitmap* bitmapDeleteRight;
wxBitmap* bitmapEmail;
wxBitmap* bitmapAbout;
wxBitmap* bitmapWebsite;
wxBitmap* bitmapExit;
wxBitmap* bitmapSync;
wxBitmap* bitmapCompare;
wxBitmap* bitmapSyncDisabled;
wxBitmap* bitmapSwap;
wxBitmap* bitmapHelp;
wxBitmap* bitmapLeftOnly;
wxBitmap* bitmapLeftNewer;
wxBitmap* bitmapDifferent;
wxBitmap* bitmapRightNewer;
wxBitmap* bitmapRightOnly;
wxBitmap* bitmapLeftOnlyDeact;
wxBitmap* bitmapLeftNewerDeact;
wxBitmap* bitmapDifferentDeact;
wxBitmap* bitmapRightNewerDeact;
wxBitmap* bitmapRightOnlyDeact;
wxBitmap* bitmapEqual;
wxBitmap* bitmapEqualDeact;
wxBitmap* bitmapInclude;
wxBitmap* bitmapExclude;
wxBitmap* bitmapFilterOn;
wxBitmap* bitmapFilterOff;
wxBitmap* bitmapWarning;
wxBitmap* bitmapSmallUp;
wxBitmap* bitmapSmallDown;
wxBitmap* bitmapSave;
wxBitmap* bitmapFFS;
wxBitmap* bitmapDeleteFile;
wxBitmap* bitmapGPL;
wxBitmap* bitmapStatusPause;
wxBitmap* bitmapStatusError;
wxBitmap* bitmapStatusSuccess;
wxBitmap* bitmapStatusWarning;
wxBitmap* bitmapStatusScanning;
wxBitmap* bitmapStatusComparing;
wxBitmap* bitmapStatusSyncing;
wxBitmap* bitmapLogo;
wxBitmap* bitmapFinished;
wxBitmap* bitmapStatusEdge;
wxBitmap* bitmapAddFolderPair;
wxBitmap* bitmapRemoveFolderPair;
wxBitmap* bitmapRemoveFolderPairD;
wxBitmap* bitmapLink;
wxAnimation* animationMoney;
wxAnimation* animationSync;
wxIcon* programIcon;
private:
//resource mapping
map<wxString, wxBitmap*> bitmapResource;
};
extern GlobalResources globalResource; //loads bitmap resources on program startup
#endif // RESOURCES_H_INCLUDED
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