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#ifndef MULTITHREADING_H_INCLUDED
#define MULTITHREADING_H_INCLUDED
#include <wx/string.h>
#include <wx/thread.h>
//interface for status updates (can be implemented by UI or commandline)
//overwrite virtual methods for respective functionality
class StatusUpdater
{
public:
StatusUpdater() :
abortionRequested(false) {}
virtual ~StatusUpdater() {}
//these four methods have to be implemented in the derived classes to handle error and status information
virtual void updateStatusText(const wxString& text) = 0;
virtual void initNewProcess(int objectsTotal, double dataTotal, int processID) = 0; //informs about the total amount of data that will be processed from now on
virtual void updateProcessedData(int objectsProcessed, double dataProcessed) = 0; //called periodically after data was processed
virtual int reportError(const wxString& text) = 0;
//this method is triggered repeatedly and can be used to refresh the ui by dispatching pending events
virtual void triggerUI_Refresh() = 0;
void requestAbortion() //opportunity to abort must be implemented in a frequently executed method like triggerUI_Refresh()
{ //currently used by the UI status information screen, when button "Abort is pressed"
abortionRequested = true;
}
static const int continueNext = -1;
static const int retry = -2;
protected:
bool abortionRequested;
};
const int uiUpdateInterval = 100; //perform ui updates not more often than necessary, 100 seems to be a good value with only a minimal performance loss
class WorkerThread;
//class handling execution of a method while updating the UI
class UpdateWhileExecuting
{
friend class WorkerThread;
public:
UpdateWhileExecuting();
virtual ~UpdateWhileExecuting();
void waitUntilReady();
void execute(StatusUpdater* statusUpdater);
private:
//implement a longrunning method without dependencies (e.g. copy file function); share input/output parameters as instance variables
virtual void longRunner() = 0;
WorkerThread* theWorkerThread;
wxMutex readyToReceiveResult;
wxCondition receivingResult;
};
#endif // MULTITHREADING_H_INCLUDED
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