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#ifndef DIR_LOCK_H_INCLUDED
#define DIR_LOCK_H_INCLUDED
#include "../shared/zstring.h"
#include "../shared/file_error.h"
#include <boost/shared_ptr.hpp>
struct DirLockCallback //while waiting for the lock
{
virtual ~DirLockCallback() {}
virtual void requestUiRefresh() = 0; //allowed to throw exceptions
virtual void updateStatusText(const Zstring& text) = 0;
};
/*
RAII structure to place a directory lock against other FFS processes:
- recursive locking supported, even with alternate lockfile names, e.g. via symlinks, network mounts etc.
- ownership shared between all object instances refering to a specific lock location(= UUID)
- can be copied safely and efficiently! (ref-counting)
- detects and resolves abandoned locks
- race-free (Windows, almost on Linux)
*/
class DirLock
{
public:
DirLock(const Zstring& lockfilename, DirLockCallback* callback = NULL); //throw (FileError)
private:
class LockAdmin;
class SharedDirLock;
boost::shared_ptr<SharedDirLock> sharedLock;
};
#endif // DIR_LOCK_H_INCLUDED
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