// ***************************************************************************** // * This file is part of the FreeFileSync project. It is distributed under * // * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 * // * Copyright (C) Zenju (zenju AT freefilesync DOT org) - All Rights Reserved * // ***************************************************************************** #ifndef FOCUS_1084731021985757843 #define FOCUS_1084731021985757843 #include #include namespace zen { //pretty much the same like "bool wxWindowBase::IsDescendant(wxWindowBase* child) const" but without the obvious misnomer inline bool isComponentOf(const wxWindow* child, const wxWindow* top) { for (const wxWindow* wnd = child; wnd != nullptr; wnd = wnd->GetParent()) if (wnd == top) return true; return false; } inline wxWindow& getRootWindow(wxWindow& child) { wxWindow* root = &child; for (;;) if (wxWindow* parent = root->GetParent()) root = parent; else return *root; } inline wxTopLevelWindow* getTopLevelWindow(wxWindow* child) { for (wxWindow* wnd = child; wnd != nullptr; wnd = wnd->GetParent()) if (auto tlw = dynamic_cast(wnd)) //why does wxWidgets use wxWindows::IsTopLevel() ?? return tlw; return nullptr; } /* Preserving input focus has to be more clever than: wxWindow* oldFocus = wxWindow::FindFocus(); ZEN_ON_SCOPE_EXIT(if (oldFocus) oldFocus->SetFocus()); => wxWindow::SetFocus() internally calls Win32 ::SetFocus, which calls ::SetActiveWindow, which - lord knows why - changes the foreground window to the focus window even if the user is currently busy using a different app! More curiosity: this foreground focus stealing happens only during the *first* SetFocus() after app start! It also can be avoided by changing focus back and forth with some other app after start => wxWidgets bug or Win32 feature??? */ struct FocusPreserver { FocusPreserver() { if (wxWindow* win = wxWindow::FindFocus()) setFocus(win); } ~FocusPreserver() { //wxTopLevelWindow::IsActive() does NOT call Win32 ::GetActiveWindow()! //Instead it checks if ::GetFocus() is set somewhere inside the top level //Note: Both Win32 active and focus windows are *thread-local* values, while foreground window is global! https://devblogs.microsoft.com/oldnewthing/20131016-00/?p=2913 if (oldFocusId_ != wxID_ANY) if (wxWindow* oldFocusWin = wxWindow::FindWindowById(oldFocusId_)) if (wxTopLevelWindow* topWin = getTopLevelWindow(oldFocusWin)) if (topWin->IsActive()) //Linux/macOS: already behaves just like ::GetForegroundWindow() on Windows! oldFocusWin->SetFocus(); } wxWindowID getFocusId() const { return oldFocusId_; } void setFocus(wxWindow* win) { oldFocusId_ = win->GetId(); assert(oldFocusId_ != wxID_ANY); } private: wxWindowID oldFocusId_ = wxID_ANY; //don't store wxWindow* which may be dangling during ~FocusPreserver()! //test: click on delete folder pair and immediately press F5 => focus window (= FP del button) is defer-deleted during sync }; namespace { class WindowLayout { public: struct Layout { std::optional size; std::optional pos; bool isMaximized = false; }; static void setInitial(wxTopLevelWindow& topWin, const Layout& layout, wxSize defaultSize) { initialLayouts_[&topWin] = layout; wxSize newSize = defaultSize; std::optional newPos; //set dialog size and position: // - width/height are invalid if the window is minimized (eg x,y = -32000; width = 160, height = 28) // - multi-monitor setup: dialog may be placed on second monitor which is currently turned off if (layout.size && layout.size->GetWidth () > 0 && layout.size->GetHeight() > 0) { if (layout.pos) { //calculate how much of the dialog will be visible on screen const int dlgArea = layout.size->GetWidth() * layout.size->GetHeight(); int dlgAreaMaxVisible = 0; const int monitorCount = wxDisplay::GetCount(); for (int i = 0; i < monitorCount; ++i) { wxRect overlap = wxDisplay(i).GetClientArea().Intersect(wxRect(*layout.pos, *layout.size)); dlgAreaMaxVisible = std::max(dlgAreaMaxVisible, overlap.GetWidth() * overlap.GetHeight()); } if (dlgAreaMaxVisible > 0.1 * dlgArea //at least 10% of the dialog should be visible! ) { newSize = *layout.size; newPos = layout.pos; } } else newSize = *layout.size; } //old comment: "wxGTK's wxWindow::SetSize seems unreliable and behaves like a wxWindow::SetClientSize // => use wxWindow::SetClientSize instead (for the record: no such issue on Windows/macOS) //2018-10-15: Weird new problem on CentOS/Ubuntu: SetClientSize() + SetPosition() fail to set correct dialog *position*, but SetSize() + SetPosition() do! // => old issues with SetSize() seem to be gone... => revert to SetSize() if (newPos) topWin.SetSize(wxRect(*newPos, newSize)); else { topWin.SetSize(newSize); topWin.Center(); } if (layout.isMaximized) //no real need to support both maximize and full screen functions { topWin.Maximize(true); } #if 0 //wxWidgets alternative: apparently no benefits (not even on Wayland! but strange decisions: why restore the minimized state!???) class GeoSerializer : public wxTopLevelWindow::GeometrySerializer { public: GeoSerializer(const std::string& l) { split(l, ' ', [&](const std::string_view phrase) { assert(phrase.empty() || contains(phrase, '=')); if (contains(phrase, '=')) valuesByName_[utfTo(beforeFirst(phrase, '=', IfNotFoundReturn::none))] = /**/ stringTo(afterFirst(phrase, '=', IfNotFoundReturn::none)); }); } bool SaveField(const wxString& name, int value) const /*NO, this must not be const!*/ override { return false; } bool RestoreField(const wxString& name, int* value) /*const: yes, this MAY(!) be const*/ override { auto it = valuesByName_.find(name); if (it == valuesByName_.end()) return false; * value = it->second; return true; } private: std::unordered_map valuesByName_; } serializer(layout); if (!topWin.RestoreToGeometry(serializer)) //apparently no-fail as long as GeometrySerializer::RestoreField is! assert(false); #endif } //destructive! changes window size! static Layout getBeforeClose(wxTopLevelWindow& topWin) { //we need to portably retrieve non-iconized, non-maximized size and position // non-portable: Win32 GetWindowPlacement(); wxWidgets take: wxTopLevelWindow::SaveGeometry/RestoreToGeometry() if (topWin.IsIconized()) topWin.Iconize(false); bool isMaximized = false; if (topWin.IsMaximized()) //evaluate AFTER uniconizing! { topWin.Maximize(false); isMaximized = true; } std::optional size = topWin.GetSize(); std::optional pos = topWin.GetPosition(); if (isMaximized) if (!topWin.IsShown() //=> Win: can't trust size GetSize()/GetPosition(): still at full screen size! //wxGTK: returns full screen size and strange position (65/-4) //OS X 10.9 (but NO issue on 10.11!) returns full screen size and strange position (0/-22) || pos->y < 0 ) { size = std::nullopt; pos = std::nullopt; } //reuse previous values if current ones are not available: if (const auto it = initialLayouts_.find(&topWin); it != initialLayouts_.end()) { if (!size) size = it->second.size; if (!pos) pos = it->second.pos; } return {size, pos, isMaximized}; #if 0 //wxWidgets alternative: apparently no benefits (not even on Wayland! but strange decisions: why restore the minimized state!???) struct : wxTopLevelWindow::GeometrySerializer { bool SaveField(const wxString& name, int value) const /*NO, this must not be const!*/ override { layout_ += utfTo(name) + '=' + numberTo(value) + ' '; return true; } bool RestoreField(const wxString& name, int* value) /*const: yes, this MAY(!) be const*/ override { return false; } mutable //wxWidgets people: 1. learn when and when not to use const for input/output functions! see SaveField/RestoreField() // 2. learn flexible software design: why are input/output tied up in a single GeometrySerializer implementation? std::string layout_; } serializer; if (topWin.SaveGeometry(serializer)) //apparently no-fail as long as GeometrySerializer::SaveField is! return serializer.layout_; else assert(false); #endif } private: inline static std::unordered_map initialLayouts_; }; } } #endif //FOCUS_1084731021985757843