// ************************************************************************** // * This file is part of the FreeFileSync project. It is distributed under * // * GNU General Public License: http://www.gnu.org/licenses/gpl-3.0 * // * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved * // ************************************************************************** #ifndef IMAGE_TOOLS_H_45782456427634254 #define IMAGE_TOOLS_H_45782456427634254 #include #include #include #include #include namespace zen { enum class ImageStackLayout { HORIZONTAL, VERTICAL }; enum class ImageStackAlignment { CENTER, LEFT, RIGHT, TOP = LEFT, BOTTOM = RIGHT, }; wxImage stackImages(const wxImage& img1, const wxImage& img2, ImageStackLayout dir, ImageStackAlignment align, int gap = 0); wxImage createImageFromText(const wxString& text, const wxFont& font, const wxColor& col); wxBitmap layOver(const wxBitmap& background, const wxBitmap& foreground); //merge wxImage greyScale(const wxImage& img); //greyscale + brightness adaption wxBitmap greyScale(const wxBitmap& bmp); // //void moveImage(wxImage& img, int right, int up); void adjustBrightness(wxImage& img, int targetLevel); double getAvgBrightness(const wxImage& img); //in [0, 255] void brighten(wxImage& img, int level); //level: delta per channel in points bool isEqual(const wxBitmap& lhs, const wxBitmap& rhs); //pixel-wise equality (respecting alpha channel) void convertToVanillaImage(wxImage& img); //add alpha channel if missing + remove mask if existing //wxColor gradient(const wxColor& from, const wxColor& to, double fraction); //maps fraction within [0, 1] to an intermediate color //wxColor hsvColor(double h, double s, double v); //h within [0, 360), s, v within [0, 1] //################################### implementation ################################### /* inline void moveImage(wxImage& img, int right, int up) { img = img.GetSubImage(wxRect(std::max(0, -right), std::max(0, up), img.GetWidth() - abs(right), img.GetHeight() - abs(up))); img.Resize(wxSize(img.GetWidth() + abs(right), img.GetHeight() + abs(up)), wxPoint(std::max(0, right), std::max(0, -up))); } */ inline wxImage greyScale(const wxImage& img) { wxImage output = img.ConvertToGreyscale(1.0 / 3, 1.0 / 3, 1.0 / 3); //treat all channels equally! //wxImage output = bmp.ConvertToImage().ConvertToGreyscale(); adjustBrightness(output, 160); return output; } inline wxBitmap greyScale(const wxBitmap& bmp) { assert(!bmp.GetMask()); //wxWidgets screws up for the gazillionth time applying a mask instead of alpha channel if the .png image has only 0 and 0xff opacity values!!! return greyScale(bmp.ConvertToImage()); } inline double getAvgBrightness(const wxImage& img) { const int pixelCount = img.GetWidth() * img.GetHeight(); auto pixBegin = img.GetData(); if (pixelCount > 0 && pixBegin) { auto pixEnd = pixBegin + 3 * pixelCount; //RGB if (img.HasAlpha()) { const unsigned char* alphaFirst = img.GetAlpha(); //calculate average weighted by alpha channel double dividend = 0; for (auto it = pixBegin; it != pixEnd; ++it) dividend += *it * static_cast(alphaFirst[(it - pixBegin) / 3]); const double divisor = 3.0 * std::accumulate(alphaFirst, alphaFirst + pixelCount, 0.0); return numeric::isNull(divisor) ? 0 : dividend / divisor; } else return std::accumulate(pixBegin, pixEnd, 0.0) / (3.0 * pixelCount); } return 0; } inline void brighten(wxImage& img, int level) { const int pixelCount = img.GetWidth() * img.GetHeight(); auto pixBegin = img.GetData(); if (pixBegin) { auto pixEnd = pixBegin + 3 * pixelCount; //RGB if (level > 0) std::for_each(pixBegin, pixEnd, [&](unsigned char& c) { c = static_cast(std::min(255, c + level)); }); else std::for_each(pixBegin, pixEnd, [&](unsigned char& c) { c = static_cast(std::max(0, c + level)); }); } } inline void adjustBrightness(wxImage& img, int targetLevel) { brighten(img, targetLevel - getAvgBrightness(img)); } inline wxBitmap layOver(const wxBitmap& background, const wxBitmap& foreground) { assert(foreground.HasAlpha() == background.HasAlpha()); //we don't support mixed-mode brittleness! wxBitmap output(background.ConvertToImage()); //attention: wxBitmap/wxImage use ref-counting without copy on write! { wxMemoryDC dc(output); const int offsetX = (background.GetWidth () - foreground.GetWidth ()) / 2; const int offsetY = (background.GetHeight() - foreground.GetHeight()) / 2; dc.DrawBitmap(foreground, offsetX, offsetY); } return output; } inline bool isEqual(const wxBitmap& lhs, const wxBitmap& rhs) { if (lhs.IsOk() != rhs.IsOk()) return false; if (!lhs.IsOk()) return true; if (lhs.GetSize() != rhs.GetSize()) return false; wxImage imLhs = lhs.ConvertToImage(); wxImage imRhs = rhs.ConvertToImage(); if (imLhs.HasAlpha() != imRhs.HasAlpha()) return false; const int pixelCount = lhs.GetWidth() * lhs.GetHeight(); if (!std::equal(imLhs.GetData(), imLhs.GetData() + pixelCount * 3, imRhs.GetData())) return false; if (imLhs.HasAlpha()) if (!std::equal(imLhs.GetAlpha(), imLhs.GetAlpha() + pixelCount, imRhs.GetAlpha())) return false; return true; } /* inline wxColor gradient(const wxColor& from, const wxColor& to, double fraction) { fraction = std::max(0.0, fraction); fraction = std::min(1.0, fraction); return wxColor(from.Red () + (to.Red () - from.Red ()) * fraction, from.Green() + (to.Green() - from.Green()) * fraction, from.Blue () + (to.Blue () - from.Blue ()) * fraction, from.Alpha() + (to.Alpha() - from.Alpha()) * fraction); } */ /* inline wxColor hsvColor(double h, double s, double v) //h within [0, 360), s, v within [0, 1] { //http://de.wikipedia.org/wiki/HSV-Farbraum //make input values fit into bounds if (h > 360) h -= static_cast(h / 360) * 360; else if (h < 0) h -= static_cast(h / 360) * 360 - 360; numeric::confine(s, 0, 1); numeric::confine(v, 0, 1); //------------------------------------ const int h_i = h / 60; const float f = h / 60 - h_i; auto polish = [](double val) -> unsigned char { int result = numeric::round(val * 255); numeric::confine(result, 0, 255); return static_cast(result); }; const unsigned char p = polish(v * (1 - s)); const unsigned char q = polish(v * (1 - s * f)); const unsigned char t = polish(v * (1 - s * (1 - f))); const unsigned char vi = polish(v); switch (h_i) { case 0: return wxColor(vi, t, p); case 1: return wxColor(q, vi, p); case 2: return wxColor(p, vi, t); case 3: return wxColor(p, q, vi); case 4: return wxColor(t, p, vi); case 5: return wxColor(vi, p, q); } assert(false); return *wxBLACK; } */ } #endif //IMAGE_TOOLS_H_45782456427634254