#ifndef SMALLDIALOGS_H_INCLUDED #define SMALLDIALOGS_H_INCLUDED #include "mainDialog.h" class MainDialog; class AboutDlg : public AboutDlgGenerated { public: AboutDlg(MainDialog* window); ~AboutDlg(); private: void OnClose(wxCloseEvent& event); void OnOK(wxCommandEvent& event); }; class HelpDlg : public HelpDlgGenerated { public: HelpDlg(MainDialog* window); ~HelpDlg(); private: void OnClose(wxCloseEvent& event); void OnOK(wxCommandEvent& event); }; class FilterDlg : public FilterDlgGenerated { public: FilterDlg(MainDialog* window); ~FilterDlg(); static const int OkayButtonPressed = 25; private: void OnDefault(wxCommandEvent& event); void OnOK(wxCommandEvent& event); void OnCancel(wxCommandEvent& event); void OnClose(wxCloseEvent& event); MainDialog* mainDialog; }; class DeleteDialog : public DeleteDialogGenerated { public: DeleteDialog(const wxString& headerText, const wxString& messageText, wxWindow* main); ~DeleteDialog(); static const int OkayButtonPressed = 35; static const int CancelButtonPressed = 45; private: void OnOK(wxCommandEvent& event); void OnCancel(wxCommandEvent& event); void OnClose(wxCloseEvent& event); }; class ErrorDlg : public ErrorDlgGenerated { public: ErrorDlg(const wxString messageText, bool& suppressErrormessages); ~ErrorDlg(); static const int ContinueButtonPressed = 35; static const int RetryButtonPressed = 45; static const int AbortButtonPressed = 55; private: void OnClose(wxCloseEvent& event); void OnContinue(wxCommandEvent& event); void OnRetry(wxCommandEvent& event); void OnAbort(wxCommandEvent& event); bool& suppressErrors; }; class SyncStatus : public SyncStatusGenerated { public: SyncStatus(StatusUpdater* updater, double gaugeTotalElements, wxWindow* parentWindow = 0); ~SyncStatus(); void resetGauge(double totalNrOfElements); void incProgressIndicator_NoUpdate(double number); void setStatusText_NoUpdate(const wxString& text); void updateStatusDialogNow(); void processHasFinished(const wxString& finalStatusText); //essential to call this in StatusUpdater derived class destructor at the LATEST(!) to prevent access to currentStatusUpdater private: void OnOkay(wxCommandEvent& event); void OnAbort(wxCommandEvent& event); void OnClose(wxCloseEvent& event); StatusUpdater* currentStatusUpdater; wxWindow* windowToDis; bool currentProcessIsRunning; //gauge variables double totalElements; //each element represents one byte for proper progress indicator scaling double currentElements; double scalingFactor; //nr of elements has to be normalized to smaller nr. because of range of int limitation wxString currentStatusText; unsigned int numberOfProcessedObjects; }; #endif // SMALLDIALOGS_H_INCLUDED