#include "toggleButton.h" void ToggleButton::init(const wxBitmap& activeBmp, const wxString& activeTooltip, const wxBitmap& inactiveBmp, const wxString& inactiveTooltip) { m_activeBmp = activeBmp; m_activeTooltip = activeTooltip; m_inactiveBmp = inactiveBmp; m_inactiveTooltip = inactiveTooltip; //load resources setActive(active); } bool ToggleButton::isActive() const { return active; } void ToggleButton::toggle() { setActive(!active); } void ToggleButton::setActive(bool value) { active = value; if (active) { SetBitmapLabel(m_activeBmp); SetToolTip(m_activeTooltip); } else { SetBitmapLabel(m_inactiveBmp); SetToolTip(m_inactiveTooltip); } }