// ************************************************************************** // * This file is part of the FreeFileSync project. It is distributed under * // * GNU General Public License: http://www.gnu.org/licenses/gpl.html * // * Copyright (C) 2008-2010 ZenJu (zhnmju123 AT gmx.de) * // ************************************************************************** // #ifndef RECYCLER2_H_INCLUDED #define RECYCLER2_H_INCLUDED #include "zstring.h" #include "fileError.h" #include #ifdef FFS_WIN #include "shadow.h" #endif namespace FreeFileSync { Zstring getFormattedDirectoryName(const Zstring& dirname); bool fileExists(const DefaultChar* filename); //throw() replaces wxFileExists()! bool dirExists(const DefaultChar* dirname); //throw() replaces wxDirExists(): optional 'cause wxDirExists treats symlinks correctly bool symlinkExists(const DefaultChar* objname); //throw() check if a symbolic link exists //check if files can be moved between two EXISTING paths (without copying) bool isMovable(const Zstring& pathFrom, const Zstring& pathTo); //throw() //optionally: copy creation/last change date, DOES NOTHING if something fails void copyFileTimes(const Zstring& sourceDir, const Zstring& targetDir); //throw() //file handling void removeFile(const Zstring& filename); //throw (FileError, std::logic_error) void removeDirectory(const Zstring& directory); //throw (FileError) struct MoveFileCallback //callback functionality { virtual ~MoveFileCallback() {} enum Response { CONTINUE, CANCEL }; virtual Response requestUiRefresh() = 0; //DON'T throw exceptions here, at least in Windows build! }; //rename file or directory: no copying!!! void renameFile(const Zstring& oldName, const Zstring& newName); //throw (FileError); //move source to target; expectations: target not existing, all super-directories of target exist void moveFile(const Zstring& sourceFile, const Zstring& targetFile, MoveFileCallback* callback = NULL); //throw (FileError); //move source to target including subdirectories //"ignoreExistingDirs": existing directories will be enhanced as long as this is possible without overwriting files void moveDirectory(const Zstring& sourceDir, const Zstring& targetDir, bool ignoreExistingDirs, MoveFileCallback* callback = NULL); //throw (FileError); //creates superdirectories automatically: void createDirectory(const Zstring& directory, const Zstring& templateDir = Zstring(), const bool copyDirectorySymLinks = false); //throw (FileError); struct CopyFileCallback //callback functionality { virtual ~CopyFileCallback() {} enum Response { CONTINUE, CANCEL }; virtual Response updateCopyStatus(const wxULongLong& totalBytesTransferred) = 0; //DON'T throw exceptions here, at least in Windows build! }; void copyFile(const Zstring& sourceFile, const Zstring& targetFile, const bool copyFileSymLinks, #ifdef FFS_WIN ShadowCopy* shadowCopyHandler = NULL, //supply handler for making shadow copies #endif CopyFileCallback* callback = NULL); //throw (FileError); } #endif // RECYCLER2_H_INCLUDED