#ifndef DLLLOADER_H_INCLUDED #define DLLLOADER_H_INCLUDED #include namespace Utility { //load function from a DLL library, e.g. from kernel32.dll //NOTE: you're allowed to take a static reference to the return value to optimize performance! :) template FunctionType loadDllFunction(const std::wstring& libraryName, const std::string& functionName); //---------------Inline Implementation--------------------------------------------------- void* loadSymbol(const std::wstring& libraryName, const std::string& functionName); template inline FunctionType loadDllFunction(const std::wstring& libraryName, const std::string& functionName) { return reinterpret_cast(loadSymbol(libraryName, functionName)); } #ifndef FFS_WIN use in windows build only! #endif } #endif // DLLLOADER_H_INCLUDED