#ifndef STATUSHANDLER_H_INCLUDED #define STATUSHANDLER_H_INCLUDED #include class Zstring; const int UI_UPDATE_INTERVAL = 100; //perform ui updates not more often than necessary, 100 seems to be a good value with only a minimal performance loss bool updateUiIsAllowed(); //test if a specific amount of time is over void updateUiNow(); //do the updating //interfaces for status updates (can be implemented by GUI or Batch mode) //overwrite virtual methods for respective functionality class ErrorHandler { public: ErrorHandler() {} virtual ~ErrorHandler() {} enum Response { IGNORE_ERROR = 10, RETRY }; virtual Response reportError(const Zstring& errorMessage) = 0; }; class StatusHandler { public: StatusHandler() : abortRequested(false) {} virtual ~StatusHandler() {} //identifiers of different processes enum Process { PROCESS_NONE = 10, PROCESS_SCANNING, PROCESS_COMPARING_CONTENT, PROCESS_SYNCHRONIZING }; //these methods have to be implemented in the derived classes to handle error and status information virtual void updateStatusText(const Zstring& text) = 0; virtual void initNewProcess(int objectsTotal, wxLongLong dataTotal, Process processID) = 0; //informs about the total amount of data that will be processed from now on virtual void updateProcessedData(int objectsProcessed, wxLongLong dataProcessed) = 0; //called periodically after data was processed //this method is triggered repeatedly by requestUiRefresh() and can be used to refresh the ui by dispatching pending events virtual void forceUiRefresh() = 0; void requestUiRefresh(bool allowAbort = true); //opportunity to abort must be implemented in a frequently executed method like requestUiRefresh() void requestAbortion(); //this does NOT call abortThisProcess immediately, but when appropriate (e.g. async. processes finished) bool abortIsRequested(); //error handling: virtual ErrorHandler::Response reportError(const wxString& errorMessage) = 0; //recoverable error situation virtual void reportFatalError(const wxString& errorMessage) = 0; //non-recoverable error situation, implement abort! virtual void reportWarning(const wxString& warningMessage, bool& warningActive) = 0; private: virtual void abortThisProcess() = 0; bool abortRequested; }; //############################################################################## inline void StatusHandler::requestUiRefresh(bool allowAbort) { if (updateUiIsAllowed()) //test if specific time span between ui updates is over forceUiRefresh(); if (abortRequested && allowAbort) abortThisProcess(); //abort can be triggered by requestAbortion() } inline void StatusHandler::requestAbortion() { abortRequested = true; } inline bool StatusHandler::abortIsRequested() { return abortRequested; } #endif // STATUSHANDLER_H_INCLUDED