#include "statusHandler.h" #include #include void updateUiNow() { //process UI events and prevent application from "not responding" -> NO performance issue! wxTheApp->Yield(); // while (wxTheApp->Pending()) // wxTheApp->Dispatch(); } bool updateUiIsAllowed() { static wxLongLong lastExec = 0; const wxLongLong newExec = wxGetLocalTimeMillis(); if (newExec - lastExec >= UI_UPDATE_INTERVAL) //perform ui updates not more often than necessary { lastExec = newExec; return true; } return false; }