#ifndef MULTITHREADING_H_INCLUDED #define MULTITHREADING_H_INCLUDED #include #include const int UI_UPDATE_INTERVAL = 100; //perform ui updates not more often than necessary, 100 seems to be a good value with only a minimal performance loss bool updateUiIsAllowed(); //test if a specific amount of time is over void updateUiNow(); //do the updating //interface for status updates (can be implemented by UI or commandline) //overwrite virtual methods for respective functionality class StatusUpdater { public: StatusUpdater() : abortionRequested(false) {} virtual ~StatusUpdater() {} //these methods have to be implemented in the derived classes to handle error and status information virtual void updateStatusText(const wxString& text) = 0; virtual void initNewProcess(int objectsTotal, double dataTotal, int processID) = 0; //informs about the total amount of data that will be processed from now on virtual void updateProcessedData(int objectsProcessed, double dataProcessed) = 0; //called periodically after data was processed virtual int reportError(const wxString& text) = 0; //this method is triggered repeatedly by requestUiRefresh() and can be used to refresh the ui by dispatching pending events virtual void forceUiRefresh() = 0; void requestUiRefresh(bool asyncProcessActive = false) { if (updateUiIsAllowed()) //test if specific time span between ui updates is over forceUiRefresh(); if (abortionRequested && !asyncProcessActive) abortThisProcess(); //abort can be triggered by requestAbortion() } void requestAbortion() //opportunity to abort must be implemented in a frequently executed method like requestUiRefresh() { //currently used by the UI status information screen, when button "Abort is pressed" abortionRequested = true; } static const int continueNext = -1; static const int retry = -2; protected: virtual void abortThisProcess() = 0; bool abortionRequested; }; class WorkerThread; //class handling execution of a method while updating the UI class UpdateWhileExecuting { friend class WorkerThread; public: UpdateWhileExecuting(); virtual ~UpdateWhileExecuting(); void waitUntilReady(); void execute(StatusUpdater* statusUpdater); private: //implement a longrunning method without dependencies (e.g. copy file function); share input/output parameters as instance variables virtual void longRunner() = 0; WorkerThread* theWorkerThread; wxMutex readyToReceiveResult; wxCondition receivingResult; bool workDone; //workaround for a bug in wxWidgets v2.8.9 class wxCondition: signals might get lost }; #endif // MULTITHREADING_H_INCLUDED