// ************************************************************************** // * This file is part of the FreeFileSync project. It is distributed under * // * GNU General Public License: http://www.gnu.org/licenses/gpl.html * // * Copyright (C) 2008-2011 ZenJu (zhnmju123 AT gmx.de) * // ************************************************************************** #ifndef STATUSHANDLER_H_INCLUDED #define STATUSHANDLER_H_INCLUDED #include #include #include const int UI_UPDATE_INTERVAL = 100; //unit: [ms]; perform ui updates not more often than necessary, 100 seems to be a good value with only a minimal performance loss bool updateUiIsAllowed(); //test if a specific amount of time is over void updateUiNow(); //do the updating /* Updating GUI is fast! time per single call to ProcessCallback::forceUiRefresh() - Comparison 25 µs - Synchronization 0.6 ms (despite complex graph!) */ //interfaces for status updates (can be implemented by GUI or Batch mode) //report status during comparison and synchronization struct ProcessCallback { virtual ~ProcessCallback() {} //identifiers of different phases enum Process { PROCESS_NONE = 10, PROCESS_SCANNING, PROCESS_COMPARING_CONTENT, PROCESS_SYNCHRONIZING }; //these methods have to be implemented in the derived classes to handle error and status information virtual void initNewProcess(int objectsTotal, zen::Int64 dataTotal, Process processID) = 0; //informs about the total amount of data that will be processed from now on //note: this one must NOT throw in order to properly allow undoing setting of statistics! //it is in general paired with a call to requestUiRefresh() to compensate! virtual void updateProcessedData(int objectsProcessed, zen::Int64 dataProcessed) = 0; //throw() //opportunity to abort must be implemented in a frequently executed method like requestUiRefresh() virtual void requestUiRefresh() = 0; //throw ? //this method is triggered repeatedly by requestUiRefresh() and can be used to refresh the ui by dispatching pending events virtual void forceUiRefresh() = 0; //called periodically after data was processed: expected(!) to request GUI update virtual void reportStatus(const wxString& text) = 0; //status info only, should not be logged! //called periodically after data was processed: expected(!) to request GUI update virtual void reportInfo(const wxString& text) = 0; virtual void reportWarning(const wxString& warningMessage, bool& warningActive) = 0; //error handling: enum Response { IGNORE_ERROR = 10, RETRY }; virtual Response reportError (const wxString& errorMessage) = 0; //recoverable error situation virtual void reportFatalError(const wxString& errorMessage) = 0; //non-recoverable error situation }; //gui may want to abort process struct AbortCallback { virtual ~AbortCallback() {} virtual void requestAbortion() = 0; }; //actual callback implementation will have to satisfy "process" and "gui" class StatusHandler : public ProcessCallback, public AbortCallback { public: StatusHandler() : abortRequested(false) {} virtual void requestUiRefresh() { if (updateUiIsAllowed()) //test if specific time span between ui updates is over forceUiRefresh(); if (abortRequested) abortThisProcess(); //abort can be triggered by requestAbortion() } virtual void abortThisProcess() = 0; virtual void requestAbortion() { abortRequested = true; } //this does NOT call abortThisProcess immediately, but when appropriate (e.g. async. processes finished) bool abortIsRequested() { return abortRequested; } private: bool abortRequested; }; #endif // STATUSHANDLER_H_INCLUDED