#ifndef DIR_LOCK_H_INCLUDED #define DIR_LOCK_H_INCLUDED #include #include struct DirLockCallback //while waiting for the lock { virtual ~DirLockCallback() {} virtual void requestUiRefresh() = 0; //allowed to throw exceptions virtual void reportInfo(const std::wstring& text) = 0; }; /* RAII structure to place a directory lock against other FFS processes: - recursive locking supported, even with alternate lockfile names, e.g. via symlinks, network mounts etc. - ownership shared between all object instances refering to a specific lock location(= UUID) - can be copied safely and efficiently! (ref-counting) - detects and resolves abandoned locks (instantly if lock is associated with local pc, else after 30 seconds) - temporary locks created during abandoned lock resolution keep "lockfilename"'s extension - race-free (Windows, almost on Linux(NFS)) */ class DirLock { public: DirLock(const Zstring& lockfilename, DirLockCallback* callback = NULL); //throw FileError, callback only used during construction private: class LockAdmin; class SharedDirLock; std::shared_ptr sharedLock; }; #endif // DIR_LOCK_H_INCLUDED