// ************************************************************************** // * This file is part of the FreeFileSync project. It is distributed under * // * GNU General Public License: http://www.gnu.org/licenses/gpl.html * // * Copyright (C) 2008-2010 ZenJu (zhnmju123 AT gmx.de) * // ************************************************************************** // #include "application.h" #include "ui/main_dlg.h" #include #include "comparison.h" #include "algorithm.h" #include "synchronization.h" #include #include "ui/batch_status_handler.h" #include "ui/check_version.h" #include "library/filter.h" #include #include "shared/xml_base.h" #include "library/resources.h" #include "ui/switch_to_gui.h" #include "shared/standard_paths.h" #include "shared/localization.h" #include "shared/app_main.h" #include #include "shared/file_handling.h" #include "shared/string_conv.h" #ifdef FFS_LINUX #include #endif using ffs3::CustomLocale; using ffs3::SwitchToGui; IMPLEMENT_APP(Application) bool Application::OnInit() { returnValue = 0; //do not call wxApp::OnInit() to avoid using default commandline parser //Note: initialization is done in the FIRST idle event instead of OnInit. Reason: Commandline mode requires the wxApp eventhandler to be established //for UI update events. This is not the case at the time of OnInit(). Connect(wxEVT_IDLE, wxIdleEventHandler(Application::OnStartApplication), NULL, this); return true; } void Application::OnStartApplication(wxIdleEvent&) { using namespace ffs3; Disconnect(wxEVT_IDLE, wxIdleEventHandler(Application::OnStartApplication), NULL, this); struct HandleAppExit //wxWidgets app exit handling is a bit weird... we want the app to exit only if the logical main window is closed { HandleAppExit() { wxTheApp->SetExitOnFrameDelete(false); //avoid popup-windows from becoming temporary top windows leading to program exit after closure } ~HandleAppExit() { if (!ffs3::AppMainWindow::mainWindowWasSet()) wxTheApp->ExitMainLoop(); //quit application, if no main window was set (batch silent mode) } } dummy; //if appname is not set, the default is the executable's name! SetAppName(wxT("FreeFileSync")); #ifdef FFS_LINUX ::gtk_rc_parse(ffs3::wxToZ(ffs3::getResourceDir()) + "styles.rc"); //remove inner border from bitmap buttons #endif //test if FFS is to be started on UI with config file passed as commandline parameter //try to set config/batch-filename set by %1 parameter wxString cfgFilename; if (argc > 1) { const wxString filename(argv[1]); if (fileExists(wxToZ(filename))) //load file specified by %1 parameter: cfgFilename = filename; else if (fileExists(wxToZ(filename + wxT(".ffs_batch")))) cfgFilename = filename + wxT(".ffs_batch"); else if (fileExists(wxToZ(filename + wxT(".ffs_gui")))) cfgFilename = filename + wxT(".ffs_gui"); else { wxMessageBox(wxString(_("File does not exist:")) + wxT(" \"") + filename + wxT("\""), _("Error"), wxOK | wxICON_ERROR); return; } } GlobalResources::getInstance().load(); //loads bitmap resources on program startup #ifndef _MSC_VER #warning wxWidgets 2.9 #endif /* wxToolTip::SetMaxWidth(-1); //disable tooltip wrapping wxToolTip::SetAutoPop(7000); //tooltip visibilty in ms, 5s seems to be default for Windows */ try //load global settings from XML { if (fileExists(wxToZ(xmlAccess::getGlobalConfigFile()))) xmlAccess::readConfig(globalSettings); //else: globalSettings already has default values } catch (const xmlAccess::XmlError& error) { //show messagebox and continue if (error.getSeverity() == xmlAccess::XmlError::WARNING) ; //wxMessageBox(error.msg(), _("Warning"), wxOK | wxICON_WARNING); -> ignore parsing errors: should be migration problems only *cross-fingers* else wxMessageBox(error.msg(), _("Error"), wxOK | wxICON_ERROR); } //set program language CustomLocale::getInstance().setLanguage(globalSettings.programLanguage); if (!cfgFilename.empty()) { //load file specified by %1 parameter: const xmlAccess::XmlType xmlConfigType = xmlAccess::getXmlType(cfgFilename); switch (xmlConfigType) { case xmlAccess::XML_GUI_CONFIG: //start in GUI mode (configuration file specified) runGuiMode(cfgFilename, globalSettings); break; case xmlAccess::XML_BATCH_CONFIG: //start in commandline mode runBatchMode(cfgFilename, globalSettings); break; case xmlAccess::XML_GLOBAL_SETTINGS: case xmlAccess::XML_REAL_CONFIG: case xmlAccess::XML_OTHER: wxMessageBox(wxString(_("The file does not contain a valid configuration:")) + wxT(" \"") + cfgFilename + wxT("\""), _("Error"), wxOK | wxICON_ERROR); break; } } else //start in GUI mode (standard) runGuiMode(wxEmptyString, globalSettings); } bool Application::OnExceptionInMainLoop() { throw; //just re-throw exception and avoid display of additional exception messagebox: it will be caught in OnRun() } int Application::OnRun() { try { wxApp::OnRun(); } catch (const std::exception& e) //catch all STL exceptions { //unfortunately it's not always possible to display a message box in this erroneous situation, however (non-stream) file output always works! wxFile safeOutput(ffs3::getConfigDir() + wxT("LastError.txt"), wxFile::write); safeOutput.Write(wxString::FromAscii(e.what())); wxMessageBox(wxString::FromAscii(e.what()), _("An exception occurred!"), wxOK | wxICON_ERROR); return -9; } return returnValue; } int Application::OnExit() { //get program language globalSettings.programLanguage = CustomLocale::getInstance().getLanguage(); try //save global settings to XML { xmlAccess::writeConfig(globalSettings); } catch (const xmlAccess::XmlError&) { //wxMessageBox(error.msg(), _("Error"), wxOK | wxICON_ERROR); -> not that important/might be tedious in silent batch? assert(false); //get info in debug build } return 0; } void Application::runGuiMode(const wxString& cfgFileName, xmlAccess::XmlGlobalSettings& settings) { MainDialog* frame = new MainDialog(cfgFileName, settings); frame->Show(); } void Application::runBatchMode(const wxString& filename, xmlAccess::XmlGlobalSettings& globSettings) { using namespace xmlAccess; //load XML settings xmlAccess::XmlBatchConfig batchCfg; //structure to receive gui settings try { xmlAccess::readConfig(filename, batchCfg); } catch (const xmlAccess::XmlError& error) { wxMessageBox(error.msg(), _("Error"), wxOK | wxICON_ERROR); return; } //all settings have been read successfully... //regular check for program updates -> disabled for batch //if (!batchCfg.silent) // ffs3::checkForUpdatePeriodically(globSettings.lastUpdateCheck); try //begin of synchronization process (all in one try-catch block) { const SwitchToGui switchBatchToGui(batchCfg, globSettings); //prepare potential operational switch //class handling status updates and error messages std::auto_ptr statusHandler; //delete object automatically if (batchCfg.silent) statusHandler.reset(new BatchStatusHandler(true, filename, &batchCfg.logFileDirectory, batchCfg.handleError, switchBatchToGui, returnValue)); else statusHandler.reset(new BatchStatusHandler(false, filename, NULL, batchCfg.handleError, switchBatchToGui, returnValue)); //COMPARE DIRECTORIES ffs3::FolderComparison folderCmp; ffs3::CompareProcess comparison(batchCfg.mainCfg.handleSymlinks, globSettings.fileTimeTolerance, globSettings.optDialogs, statusHandler.get()); comparison.startCompareProcess(ffs3::extractCompareCfg(batchCfg.mainCfg), batchCfg.mainCfg.compareVar, folderCmp); //check if there are files/folders to be sync'ed at all if (!synchronizationNeeded(folderCmp)) { statusHandler->logInfo(_("Nothing to synchronize according to configuration!")); //inform about this special case //return; -> disabled: mode requires database to be written in any case } //START SYNCHRONIZATION ffs3::SyncProcess synchronization( globSettings.optDialogs, globSettings.verifyFileCopy, globSettings.copyLockedFiles, globSettings.copyFilePermissions, *statusHandler); const std::vector syncProcessCfg = ffs3::extractSyncCfg(batchCfg.mainCfg); assert(syncProcessCfg.size() == folderCmp.size()); synchronization.startSynchronizationProcess(syncProcessCfg, folderCmp); //play (optional) sound notification after sync has completed (GUI and batch mode) const wxString soundFile = ffs3::getResourceDir() + wxT("Sync_Complete.wav"); if (ffs3::fileExists(ffs3::wxToZ(soundFile))) wxSound::Play(soundFile, wxSOUND_ASYNC); } catch (ffs3::AbortThisProcess&) //exit used by statusHandler { if (returnValue >= 0) returnValue = -12; return; } }