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-rw-r--r--zen/win_ver.h31
1 files changed, 30 insertions, 1 deletions
diff --git a/zen/win_ver.h b/zen/win_ver.h
index 1d7ce7f0..97b6d7e1 100644
--- a/zen/win_ver.h
+++ b/zen/win_ver.h
@@ -1,6 +1,6 @@
// **************************************************************************
// * This file is part of the FreeFileSync project. It is distributed under *
-// * GNU General Public License: http://www.gnu.org/licenses/gpl.html *
+// * GNU General Public License: http://www.gnu.org/licenses/gpl-3.0 *
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
// **************************************************************************
@@ -10,6 +10,8 @@
#include <cassert>
#include <utility>
#include "win.h" //includes "windows.h"
+#include "build_info.h"
+#include "dll.h"
namespace zen
{
@@ -33,6 +35,7 @@ const OsVersion osVersionWin7 (6, 1);
const OsVersion osVersionWinVista (6, 0);
const OsVersion osVersionWinServer2003(5, 2);
const OsVersion osVersionWinXp (5, 1);
+const OsVersion osVersionWin2000 (5, 0);
/*
NOTE: there are two basic APIs to check Windows version: (empiric study following)
@@ -53,6 +56,8 @@ inline bool winXpOrLater () { using namespace std::rel_ops; return getOsV
bool isRealOsVersion(const OsVersion& ver);
+bool runningWOW64();
+bool running64BitWindows();
@@ -98,6 +103,30 @@ bool isRealOsVersion(const OsVersion& ver)
return rv;
}
+
+
+inline
+bool runningWOW64() //test if process is running under WOW64: http://msdn.microsoft.com/en-us/library/ms684139(VS.85).aspx
+{
+ typedef BOOL (WINAPI* IsWow64ProcessFun)(HANDLE hProcess, PBOOL Wow64Process);
+
+ const SysDllFun<IsWow64ProcessFun> isWow64Process(L"kernel32.dll", "IsWow64Process");
+ if (isWow64Process)
+ {
+ BOOL isWow64 = FALSE;
+ if (isWow64Process(::GetCurrentProcess(), &isWow64))
+ return isWow64 != FALSE;
+ }
+ return false;
+}
+
+
+inline
+bool running64BitWindows() //http://blogs.msdn.com/b/oldnewthing/archive/2005/02/01/364563.aspx
+{
+ static_assert(zen::is32BitBuild || zen::is64BitBuild, "");
+ return is64BitBuild || runningWOW64(); //should we bother to make this a compile-time check?
+}
}
#endif //WINDOWS_VERSION_HEADER_238470348254325
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