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Diffstat (limited to 'shared/loki/SmallObj.h')
-rw-r--r-- | shared/loki/SmallObj.h | 1106 |
1 files changed, 553 insertions, 553 deletions
diff --git a/shared/loki/SmallObj.h b/shared/loki/SmallObj.h index 65828bf2..8725b911 100644 --- a/shared/loki/SmallObj.h +++ b/shared/loki/SmallObj.h @@ -2,14 +2,14 @@ // The Loki Library // Copyright (c) 2001 by Andrei Alexandrescu // This code accompanies the book: -// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design +// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design // Patterns Applied". Copyright (c) 2001. Addison-Wesley. -// Permission to use, copy, modify, distribute and sell this software for any -// purpose is hereby granted without fee, provided that the above copyright -// notice appear in all copies and that both that copyright notice and this +// Permission to use, copy, modify, distribute and sell this software for any +// purpose is hereby granted without fee, provided that the above copyright +// notice appear in all copies and that both that copyright notice and this // permission notice appear in supporting documentation. -// The author or Addison-Wesley Longman make no representations about the -// suitability of this software for any purpose. It is provided "as is" +// The author or Addison-Wesley Longman make no representations about the +// suitability of this software for any purpose. It is provided "as is" // without express or implied warranty. //////////////////////////////////////////////////////////////////////////////// #ifndef LOKI_SMALLOBJ_INC_ @@ -53,590 +53,590 @@ namespace Loki { - namespace LongevityLifetime - { - /** @struct DieAsSmallObjectParent - @ingroup SmallObjectGroup - Lifetime policy to manage lifetime dependencies of - SmallObject base and child classes. - The Base class should have this lifetime - */ - template <class T> - struct DieAsSmallObjectParent : DieLast<T> {}; - - /** @struct DieAsSmallObjectChild - @ingroup SmallObjectGroup - Lifetime policy to manage lifetime dependencies of - SmallObject base and child classes. - The Child class should have this lifetime - */ - template <class T> - struct DieAsSmallObjectChild : DieDirectlyBeforeLast<T> {}; - - } - - class FixedAllocator; - - /** @class SmallObjAllocator - @ingroup SmallObjectGroupInternal - Manages pool of fixed-size allocators. - Designed to be a non-templated base class of AllocatorSingleton so that - implementation details can be safely hidden in the source code file. +namespace LongevityLifetime +{ +/** @struct DieAsSmallObjectParent + @ingroup SmallObjectGroup + Lifetime policy to manage lifetime dependencies of + SmallObject base and child classes. + The Base class should have this lifetime +*/ +template <class T> +struct DieAsSmallObjectParent : DieLast<T> {}; + +/** @struct DieAsSmallObjectChild + @ingroup SmallObjectGroup + Lifetime policy to manage lifetime dependencies of + SmallObject base and child classes. + The Child class should have this lifetime +*/ +template <class T> +struct DieAsSmallObjectChild : DieDirectlyBeforeLast<T> {}; + +} + +class FixedAllocator; + +/** @class SmallObjAllocator + @ingroup SmallObjectGroupInternal + Manages pool of fixed-size allocators. + Designed to be a non-templated base class of AllocatorSingleton so that + implementation details can be safely hidden in the source code file. + */ +class LOKI_EXPORT SmallObjAllocator +{ +protected: + /** The only available constructor needs certain parameters in order to + initialize all the FixedAllocator's. This throws only if + @param pageSize # of bytes in a page of memory. + @param maxObjectSize Max # of bytes which this may allocate. + @param objectAlignSize # of bytes between alignment boundaries. */ - class LOKI_EXPORT SmallObjAllocator - { - protected: - /** The only available constructor needs certain parameters in order to - initialize all the FixedAllocator's. This throws only if - @param pageSize # of bytes in a page of memory. - @param maxObjectSize Max # of bytes which this may allocate. - @param objectAlignSize # of bytes between alignment boundaries. - */ - SmallObjAllocator( std::size_t pageSize, std::size_t maxObjectSize, - std::size_t objectAlignSize ); - - /** Destructor releases all blocks, all Chunks, and FixedAllocator's. - Any outstanding blocks are unavailable, and should not be used after - this destructor is called. The destructor is deliberately non-virtual - because it is protected, not public. - */ - ~SmallObjAllocator( void ); - - public: - /** Allocates a block of memory of requested size. Complexity is often - constant-time, but might be O(C) where C is the number of Chunks in a - FixedAllocator. - - @par Exception Safety Level - Provides either strong-exception safety, or no-throw exception-safety - level depending upon doThrow parameter. The reason it provides two - levels of exception safety is because it is used by both the nothrow - and throwing new operators. The underlying implementation will never - throw of its own accord, but this can decide to throw if it does not - allocate. The only exception it should emit is std::bad_alloc. - - @par Allocation Failure - If it does not allocate, it will call TrimExcessMemory and attempt to - allocate again, before it decides to throw or return NULL. Many - allocators loop through several new_handler functions, and terminate - if they can not allocate, but not this one. It only makes one attempt - using its own implementation of the new_handler, and then returns NULL - or throws so that the program can decide what to do at a higher level. - (Side note: Even though the C++ Standard allows allocators and - new_handlers to terminate if they fail, the Loki allocator does not do - that since that policy is not polite to a host program.) - - @param size # of bytes needed for allocation. - @param doThrow True if this should throw if unable to allocate, false - if it should provide no-throw exception safety level. - @return NULL if nothing allocated and doThrow is false. Else the - pointer to an available block of memory. - */ - void * Allocate( std::size_t size, bool doThrow ); - - /** Deallocates a block of memory at a given place and of a specific - size. Complexity is almost always constant-time, and is O(C) only if - it has to search for which Chunk deallocates. This never throws. - */ - void Deallocate( void * p, std::size_t size ); - - /** Deallocates a block of memory at a given place but of unknown size - size. Complexity is O(F + C) where F is the count of FixedAllocator's - in the pool, and C is the number of Chunks in all FixedAllocator's. This - does not throw exceptions. This overloaded version of Deallocate is - called by the nothow delete operator - which is called when the nothrow - new operator is used, but a constructor throws an exception. - */ - void Deallocate( void * p ); - - /// Returns max # of bytes which this can allocate. - inline std::size_t GetMaxObjectSize() const - { return maxSmallObjectSize_; } - - /// Returns # of bytes between allocation boundaries. - inline std::size_t GetAlignment() const { return objectAlignSize_; } - - /** Releases empty Chunks from memory. Complexity is O(F + C) where F - is the count of FixedAllocator's in the pool, and C is the number of - Chunks in all FixedAllocator's. This will never throw. This is called - by AllocatorSingleto::ClearExtraMemory, the new_handler function for - Loki's allocator, and is called internally when an allocation fails. - @return True if any memory released, or false if none released. - */ - bool TrimExcessMemory( void ); - - /** Returns true if anything in implementation is corrupt. Complexity - is O(F + C + B) where F is the count of FixedAllocator's in the pool, - C is the number of Chunks in all FixedAllocator's, and B is the number - of blocks in all Chunks. If it determines any data is corrupted, this - will return true in release version, but assert in debug version at - the line where it detects the corrupted data. If it does not detect - any corrupted data, it returns false. - */ - bool IsCorrupt( void ) const; - - private: - /// Default-constructor is not implemented. - SmallObjAllocator( void ); - /// Copy-constructor is not implemented. - SmallObjAllocator( const SmallObjAllocator & ); - /// Copy-assignment operator is not implemented. - SmallObjAllocator & operator = ( const SmallObjAllocator & ); - - /// Pointer to array of fixed-size allocators. - Loki::FixedAllocator * pool_; - - /// Largest object size supported by allocators. - const std::size_t maxSmallObjectSize_; - - /// Size of alignment boundaries. - const std::size_t objectAlignSize_; - }; - - - /** @class AllocatorSingleton - @ingroup SmallObjectGroupInternal - This template class is derived from - SmallObjAllocator in order to pass template arguments into it, and still - have a default constructor for the singleton. Each instance is a unique - combination of all the template parameters, and hence is singleton only - with respect to those parameters. The template parameters have default - values and the class has typedefs identical to both SmallObject and - SmallValueObject so that this class can be used directly instead of going - through SmallObject or SmallValueObject. That design feature allows - clients to use the new_handler without having the name of the new_handler - function show up in classes derived from SmallObject or SmallValueObject. - Thus, the only functions in the allocator which show up in SmallObject or - SmallValueObject inheritance hierarchies are the new and delete - operators. - */ - template - < - template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, - std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, - std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, - std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, - template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, - class MutexPolicy = LOKI_DEFAULT_MUTEX - > - class AllocatorSingleton : public SmallObjAllocator - { - public: + SmallObjAllocator( std::size_t pageSize, std::size_t maxObjectSize, + std::size_t objectAlignSize ); + + /** Destructor releases all blocks, all Chunks, and FixedAllocator's. + Any outstanding blocks are unavailable, and should not be used after + this destructor is called. The destructor is deliberately non-virtual + because it is protected, not public. + */ + ~SmallObjAllocator( void ); + +public: + /** Allocates a block of memory of requested size. Complexity is often + constant-time, but might be O(C) where C is the number of Chunks in a + FixedAllocator. + + @par Exception Safety Level + Provides either strong-exception safety, or no-throw exception-safety + level depending upon doThrow parameter. The reason it provides two + levels of exception safety is because it is used by both the nothrow + and throwing new operators. The underlying implementation will never + throw of its own accord, but this can decide to throw if it does not + allocate. The only exception it should emit is std::bad_alloc. + + @par Allocation Failure + If it does not allocate, it will call TrimExcessMemory and attempt to + allocate again, before it decides to throw or return NULL. Many + allocators loop through several new_handler functions, and terminate + if they can not allocate, but not this one. It only makes one attempt + using its own implementation of the new_handler, and then returns NULL + or throws so that the program can decide what to do at a higher level. + (Side note: Even though the C++ Standard allows allocators and + new_handlers to terminate if they fail, the Loki allocator does not do + that since that policy is not polite to a host program.) + + @param size # of bytes needed for allocation. + @param doThrow True if this should throw if unable to allocate, false + if it should provide no-throw exception safety level. + @return NULL if nothing allocated and doThrow is false. Else the + pointer to an available block of memory. + */ + void* Allocate( std::size_t size, bool doThrow ); + + /** Deallocates a block of memory at a given place and of a specific + size. Complexity is almost always constant-time, and is O(C) only if + it has to search for which Chunk deallocates. This never throws. + */ + void Deallocate( void* p, std::size_t size ); + + /** Deallocates a block of memory at a given place but of unknown size + size. Complexity is O(F + C) where F is the count of FixedAllocator's + in the pool, and C is the number of Chunks in all FixedAllocator's. This + does not throw exceptions. This overloaded version of Deallocate is + called by the nothow delete operator - which is called when the nothrow + new operator is used, but a constructor throws an exception. + */ + void Deallocate( void* p ); - /// Defines type of allocator. - typedef AllocatorSingleton< ThreadingModel, chunkSize, + /// Returns max # of bytes which this can allocate. + inline std::size_t GetMaxObjectSize() const + { return maxSmallObjectSize_; } + + /// Returns # of bytes between allocation boundaries. + inline std::size_t GetAlignment() const { return objectAlignSize_; } + + /** Releases empty Chunks from memory. Complexity is O(F + C) where F + is the count of FixedAllocator's in the pool, and C is the number of + Chunks in all FixedAllocator's. This will never throw. This is called + by AllocatorSingleto::ClearExtraMemory, the new_handler function for + Loki's allocator, and is called internally when an allocation fails. + @return True if any memory released, or false if none released. + */ + bool TrimExcessMemory( void ); + + /** Returns true if anything in implementation is corrupt. Complexity + is O(F + C + B) where F is the count of FixedAllocator's in the pool, + C is the number of Chunks in all FixedAllocator's, and B is the number + of blocks in all Chunks. If it determines any data is corrupted, this + will return true in release version, but assert in debug version at + the line where it detects the corrupted data. If it does not detect + any corrupted data, it returns false. + */ + bool IsCorrupt( void ) const; + +private: + /// Default-constructor is not implemented. + SmallObjAllocator( void ); + /// Copy-constructor is not implemented. + SmallObjAllocator( const SmallObjAllocator& ); + /// Copy-assignment operator is not implemented. + SmallObjAllocator& operator = ( const SmallObjAllocator& ); + + /// Pointer to array of fixed-size allocators. + Loki::FixedAllocator* pool_; + + /// Largest object size supported by allocators. + const std::size_t maxSmallObjectSize_; + + /// Size of alignment boundaries. + const std::size_t objectAlignSize_; +}; + + +/** @class AllocatorSingleton + @ingroup SmallObjectGroupInternal + This template class is derived from + SmallObjAllocator in order to pass template arguments into it, and still + have a default constructor for the singleton. Each instance is a unique + combination of all the template parameters, and hence is singleton only + with respect to those parameters. The template parameters have default + values and the class has typedefs identical to both SmallObject and + SmallValueObject so that this class can be used directly instead of going + through SmallObject or SmallValueObject. That design feature allows + clients to use the new_handler without having the name of the new_handler + function show up in classes derived from SmallObject or SmallValueObject. + Thus, the only functions in the allocator which show up in SmallObject or + SmallValueObject inheritance hierarchies are the new and delete + operators. +*/ +template +< +template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, + std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, + std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, + std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, + template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, + class MutexPolicy = LOKI_DEFAULT_MUTEX + > +class AllocatorSingleton : public SmallObjAllocator +{ +public: + + /// Defines type of allocator. + typedef AllocatorSingleton< ThreadingModel, chunkSize, maxSmallObjectSize, objectAlignSize, LifetimePolicy > MyAllocator; - /// Defines type for thread-safety locking mechanism. - typedef ThreadingModel< MyAllocator, MutexPolicy > MyThreadingModel; + /// Defines type for thread-safety locking mechanism. + typedef ThreadingModel< MyAllocator, MutexPolicy > MyThreadingModel; - /// Defines singleton made from allocator. - typedef Loki::SingletonHolder< MyAllocator, Loki::CreateStatic, + /// Defines singleton made from allocator. + typedef Loki::SingletonHolder< MyAllocator, Loki::CreateStatic, LifetimePolicy, ThreadingModel > MyAllocatorSingleton; - /// Returns reference to the singleton. - inline static AllocatorSingleton & Instance( void ) - { - return MyAllocatorSingleton::Instance(); - } - - /// The default constructor is not meant to be called directly. - inline AllocatorSingleton() : - SmallObjAllocator( chunkSize, maxSmallObjectSize, objectAlignSize ) - {} - - /// The destructor is not meant to be called directly. - inline ~AllocatorSingleton( void ) {} - - /** Clears any excess memory used by the allocator. Complexity is - O(F + C) where F is the count of FixedAllocator's in the pool, and C - is the number of Chunks in all FixedAllocator's. This never throws. - @note This function can be used as a new_handler when Loki and other - memory allocators can no longer allocate. Although the C++ Standard - allows new_handler functions to terminate the program when they can - not release any memory, this will not do so. - */ - static void ClearExtraMemory( void ); - - /** Returns true if anything in implementation is corrupt. Complexity - is O(F + C + B) where F is the count of FixedAllocator's in the pool, - C is the number of Chunks in all FixedAllocator's, and B is the number - of blocks in all Chunks. If it determines any data is corrupted, this - will return true in release version, but assert in debug version at - the line where it detects the corrupted data. If it does not detect - any corrupted data, it returns false. - */ - static bool IsCorrupted( void ); - - private: - /// Copy-constructor is not implemented. - AllocatorSingleton( const AllocatorSingleton & ); - /// Copy-assignment operator is not implemented. - AllocatorSingleton & operator = ( const AllocatorSingleton & ); - }; - - template - < - template <class, class> class T, - std::size_t C, - std::size_t M, - std::size_t O, - template <class> class L, - class X - > - void AllocatorSingleton< T, C, M, O, L, X >::ClearExtraMemory( void ) + /// Returns reference to the singleton. + inline static AllocatorSingleton& Instance( void ) + { + return MyAllocatorSingleton::Instance(); + } + + /// The default constructor is not meant to be called directly. + inline AllocatorSingleton() : + SmallObjAllocator( chunkSize, maxSmallObjectSize, objectAlignSize ) + {} + + /// The destructor is not meant to be called directly. + inline ~AllocatorSingleton( void ) {} + + /** Clears any excess memory used by the allocator. Complexity is + O(F + C) where F is the count of FixedAllocator's in the pool, and C + is the number of Chunks in all FixedAllocator's. This never throws. + @note This function can be used as a new_handler when Loki and other + memory allocators can no longer allocate. Although the C++ Standard + allows new_handler functions to terminate the program when they can + not release any memory, this will not do so. + */ + static void ClearExtraMemory( void ); + + /** Returns true if anything in implementation is corrupt. Complexity + is O(F + C + B) where F is the count of FixedAllocator's in the pool, + C is the number of Chunks in all FixedAllocator's, and B is the number + of blocks in all Chunks. If it determines any data is corrupted, this + will return true in release version, but assert in debug version at + the line where it detects the corrupted data. If it does not detect + any corrupted data, it returns false. + */ + static bool IsCorrupted( void ); + +private: + /// Copy-constructor is not implemented. + AllocatorSingleton( const AllocatorSingleton& ); + /// Copy-assignment operator is not implemented. + AllocatorSingleton& operator = ( const AllocatorSingleton& ); +}; + +template +< +template <class, class> class T, + std::size_t C, + std::size_t M, + std::size_t O, + template <class> class L, + class X + > +void AllocatorSingleton< T, C, M, O, L, X >::ClearExtraMemory( void ) +{ + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + Instance().TrimExcessMemory(); +} + +template +< +template <class, class> class T, + std::size_t C, + std::size_t M, + std::size_t O, + template <class> class L, + class X + > +bool AllocatorSingleton< T, C, M, O, L, X >::IsCorrupted( void ) +{ + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + return Instance().IsCorrupt(); +} + +/** This standalone function provides the longevity level for Small-Object + Allocators which use the Loki::SingletonWithLongevity policy. The + SingletonWithLongevity class can find this function through argument- + dependent lookup. + + @par Longevity Levels + No Small-Object Allocator depends on any other Small-Object allocator, so + this does not need to calculate dependency levels among allocators, and + it returns just a constant. All allocators must live longer than the + objects which use the allocators, it must return a longevity level higher + than any such object. + */ +template +< +template <class, class> class T, + std::size_t C, + std::size_t M, + std::size_t O, + template <class> class L, + class X + > +inline unsigned int GetLongevity( + AllocatorSingleton< T, C, M, O, L, X > * ) +{ + // Returns highest possible value. + return 0xFFFFFFFF; +} + + +/** @class SmallObjectBase + @ingroup SmallObjectGroup + Base class for small object allocation classes. + The shared implementation of the new and delete operators are here instead + of being duplicated in both SmallObject or SmallValueObject, later just + called Small-Objects. This class is not meant to be used directly by clients, + or derived from by clients. Class has no data members so compilers can + use Empty-Base-Optimization. + + @par ThreadingModel + This class doesn't support ObjectLevelLockable policy for ThreadingModel. + The allocator is a singleton, so a per-instance mutex is not necessary. + Nor is using ObjectLevelLockable recommended with SingletonHolder since + the SingletonHolder::MakeInstance function requires a mutex that exists + prior to when the object is created - which is not possible if the mutex + is inside the object, such as required for ObjectLevelLockable. If you + attempt to use ObjectLevelLockable, the compiler will emit errors because + it can't use the default constructor in ObjectLevelLockable. If you need + a thread-safe allocator, use the ClassLevelLockable policy. + + @par Lifetime Policy + + The SmallObjectBase template needs a lifetime policy because it owns + a singleton of SmallObjAllocator which does all the low level functions. + When using a Small-Object in combination with the SingletonHolder template + you have to choose two lifetimes, that of the Small-Object and that of + the singleton. The rule is: The Small-Object lifetime must be greater than + the lifetime of the singleton hosting the Small-Object. Violating this rule + results in a crash on exit, because the hosting singleton tries to delete + the Small-Object which is then already destroyed. + + The lifetime policies recommended for use with Small-Objects hosted + by a SingletonHolder template are + - LongevityLifetime::DieAsSmallObjectParent / LongevityLifetime::DieAsSmallObjectChild + - SingletonWithLongevity + - FollowIntoDeath (not supported by MSVC 7.1) + - NoDestroy + + The default lifetime of Small-Objects is + LongevityLifetime::DieAsSmallObjectParent to + insure that memory is not released before a object with the lifetime + LongevityLifetime::DieAsSmallObjectChild using that + memory is destroyed. The LongevityLifetime::DieAsSmallObjectParent + lifetime has the highest possible value of a SetLongevity lifetime, so + you can use it in combination with your own lifetime not having also + the highest possible value. + + The DefaultLifetime and PhoenixSingleton policies are *not* recommended + since they can cause the allocator to be destroyed and release memory + for singletons hosting a object which inherit from either SmallObject + or SmallValueObject. + + @par Lifetime usage + + - LongevityLifetime: The Small-Object has + LongevityLifetime::DieAsSmallObjectParent policy and the Singleton + hosting the Small-Object has LongevityLifetime::DieAsSmallObjectChild. + The child lifetime has a hard coded SetLongevity lifetime which is + shorter than the lifetime of the parent, thus the child dies + before the parent. + + - Both Small-Object and Singleton use SingletonWithLongevity policy. + The longevity level for the singleton must be lower than that for the + Small-Object. This is why the AllocatorSingleton's GetLongevity function + returns the highest value. + + - FollowIntoDeath lifetime: The Small-Object has + FollowIntoDeath::With<LIFETIME>::AsMasterLiftime + policy and the Singleton has + FollowIntoDeath::AfterMaster<MASTERSINGLETON>::IsDestroyed policy, + where you could choose the LIFETIME. + + - Both Small-Object and Singleton use NoDestroy policy. + Since neither is ever destroyed, the destruction order does not matter. + Note: you will get memory leaks! + + - The Small-Object has NoDestroy policy but the Singleton has + SingletonWithLongevity policy. Note: you will get memory leaks! + + + You should *not* use NoDestroy for the singleton, and then use + SingletonWithLongevity for the Small-Object. + + @par Examples: + + - test/SmallObj/SmallSingleton.cpp + - test/Singleton/Dependencies.cpp + */ +template +< +template <class, class> class ThreadingModel, + std::size_t chunkSize, + std::size_t maxSmallObjectSize, + std::size_t objectAlignSize, + template <class> class LifetimePolicy, + class MutexPolicy + > +class SmallObjectBase +{ + +#if (LOKI_MAX_SMALL_OBJECT_SIZE != 0) && (LOKI_DEFAULT_CHUNK_SIZE != 0) && (LOKI_DEFAULT_OBJECT_ALIGNMENT != 0) + +public: + /// Defines type of allocator singleton, must be public + /// to handle singleton lifetime dependencies. + typedef AllocatorSingleton< ThreadingModel, chunkSize, + maxSmallObjectSize, objectAlignSize, LifetimePolicy > ObjAllocatorSingleton; + +private: + + /// Defines type for thread-safety locking mechanism. + typedef ThreadingModel< ObjAllocatorSingleton, MutexPolicy > MyThreadingModel; + + /// Use singleton defined in AllocatorSingleton. + typedef typename ObjAllocatorSingleton::MyAllocatorSingleton MyAllocatorSingleton; + +public: + + /// Throwing single-object new throws bad_alloc when allocation fails. +#ifdef _MSC_VER + /// @note MSVC complains about non-empty exception specification lists. + static void* operator new ( std::size_t size ) +#else + static void* operator new ( std::size_t size ) throw ( std::bad_alloc ) +#endif { typename MyThreadingModel::Lock lock; (void)lock; // get rid of warning - Instance().TrimExcessMemory(); + return MyAllocatorSingleton::Instance().Allocate( size, true ); } - template - < - template <class, class> class T, - std::size_t C, - std::size_t M, - std::size_t O, - template <class> class L, - class X - > - bool AllocatorSingleton< T, C, M, O, L, X >::IsCorrupted( void ) + /// Non-throwing single-object new returns NULL if allocation fails. + static void* operator new ( std::size_t size, const std::nothrow_t& ) throw () { typename MyThreadingModel::Lock lock; (void)lock; // get rid of warning - return Instance().IsCorrupt(); + return MyAllocatorSingleton::Instance().Allocate( size, false ); } - /** This standalone function provides the longevity level for Small-Object - Allocators which use the Loki::SingletonWithLongevity policy. The - SingletonWithLongevity class can find this function through argument- - dependent lookup. - - @par Longevity Levels - No Small-Object Allocator depends on any other Small-Object allocator, so - this does not need to calculate dependency levels among allocators, and - it returns just a constant. All allocators must live longer than the - objects which use the allocators, it must return a longevity level higher - than any such object. - */ - template - < - template <class, class> class T, - std::size_t C, - std::size_t M, - std::size_t O, - template <class> class L, - class X - > - inline unsigned int GetLongevity( - AllocatorSingleton< T, C, M, O, L, X > * ) + /// Placement single-object new merely calls global placement new. + inline static void* operator new ( std::size_t size, void* place ) { - // Returns highest possible value. - return 0xFFFFFFFF; + return ::operator new( size, place ); } + /// Single-object delete. + static void operator delete ( void* p, std::size_t size ) throw () + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + MyAllocatorSingleton::Instance().Deallocate( p, size ); + } - /** @class SmallObjectBase - @ingroup SmallObjectGroup - Base class for small object allocation classes. - The shared implementation of the new and delete operators are here instead - of being duplicated in both SmallObject or SmallValueObject, later just - called Small-Objects. This class is not meant to be used directly by clients, - or derived from by clients. Class has no data members so compilers can - use Empty-Base-Optimization. - - @par ThreadingModel - This class doesn't support ObjectLevelLockable policy for ThreadingModel. - The allocator is a singleton, so a per-instance mutex is not necessary. - Nor is using ObjectLevelLockable recommended with SingletonHolder since - the SingletonHolder::MakeInstance function requires a mutex that exists - prior to when the object is created - which is not possible if the mutex - is inside the object, such as required for ObjectLevelLockable. If you - attempt to use ObjectLevelLockable, the compiler will emit errors because - it can't use the default constructor in ObjectLevelLockable. If you need - a thread-safe allocator, use the ClassLevelLockable policy. - - @par Lifetime Policy - - The SmallObjectBase template needs a lifetime policy because it owns - a singleton of SmallObjAllocator which does all the low level functions. - When using a Small-Object in combination with the SingletonHolder template - you have to choose two lifetimes, that of the Small-Object and that of - the singleton. The rule is: The Small-Object lifetime must be greater than - the lifetime of the singleton hosting the Small-Object. Violating this rule - results in a crash on exit, because the hosting singleton tries to delete - the Small-Object which is then already destroyed. - - The lifetime policies recommended for use with Small-Objects hosted - by a SingletonHolder template are - - LongevityLifetime::DieAsSmallObjectParent / LongevityLifetime::DieAsSmallObjectChild - - SingletonWithLongevity - - FollowIntoDeath (not supported by MSVC 7.1) - - NoDestroy - - The default lifetime of Small-Objects is - LongevityLifetime::DieAsSmallObjectParent to - insure that memory is not released before a object with the lifetime - LongevityLifetime::DieAsSmallObjectChild using that - memory is destroyed. The LongevityLifetime::DieAsSmallObjectParent - lifetime has the highest possible value of a SetLongevity lifetime, so - you can use it in combination with your own lifetime not having also - the highest possible value. - - The DefaultLifetime and PhoenixSingleton policies are *not* recommended - since they can cause the allocator to be destroyed and release memory - for singletons hosting a object which inherit from either SmallObject - or SmallValueObject. - - @par Lifetime usage - - - LongevityLifetime: The Small-Object has - LongevityLifetime::DieAsSmallObjectParent policy and the Singleton - hosting the Small-Object has LongevityLifetime::DieAsSmallObjectChild. - The child lifetime has a hard coded SetLongevity lifetime which is - shorter than the lifetime of the parent, thus the child dies - before the parent. - - - Both Small-Object and Singleton use SingletonWithLongevity policy. - The longevity level for the singleton must be lower than that for the - Small-Object. This is why the AllocatorSingleton's GetLongevity function - returns the highest value. - - - FollowIntoDeath lifetime: The Small-Object has - FollowIntoDeath::With<LIFETIME>::AsMasterLiftime - policy and the Singleton has - FollowIntoDeath::AfterMaster<MASTERSINGLETON>::IsDestroyed policy, - where you could choose the LIFETIME. - - - Both Small-Object and Singleton use NoDestroy policy. - Since neither is ever destroyed, the destruction order does not matter. - Note: you will get memory leaks! - - - The Small-Object has NoDestroy policy but the Singleton has - SingletonWithLongevity policy. Note: you will get memory leaks! - - - You should *not* use NoDestroy for the singleton, and then use - SingletonWithLongevity for the Small-Object. - - @par Examples: - - - test/SmallObj/SmallSingleton.cpp - - test/Singleton/Dependencies.cpp + /** Non-throwing single-object delete is only called when nothrow + new operator is used, and the constructor throws an exception. */ - template - < - template <class, class> class ThreadingModel, - std::size_t chunkSize, - std::size_t maxSmallObjectSize, - std::size_t objectAlignSize, - template <class> class LifetimePolicy, - class MutexPolicy - > - class SmallObjectBase + static void operator delete ( void* p, const std::nothrow_t& ) throw() { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + MyAllocatorSingleton::Instance().Deallocate( p ); + } -#if (LOKI_MAX_SMALL_OBJECT_SIZE != 0) && (LOKI_DEFAULT_CHUNK_SIZE != 0) && (LOKI_DEFAULT_OBJECT_ALIGNMENT != 0) - - public: - /// Defines type of allocator singleton, must be public - /// to handle singleton lifetime dependencies. - typedef AllocatorSingleton< ThreadingModel, chunkSize, - maxSmallObjectSize, objectAlignSize, LifetimePolicy > ObjAllocatorSingleton; - - private: - - /// Defines type for thread-safety locking mechanism. - typedef ThreadingModel< ObjAllocatorSingleton, MutexPolicy > MyThreadingModel; + /// Placement single-object delete merely calls global placement delete. + inline static void operator delete ( void* p, void* place ) + { + ::operator delete ( p, place ); + } - /// Use singleton defined in AllocatorSingleton. - typedef typename ObjAllocatorSingleton::MyAllocatorSingleton MyAllocatorSingleton; - - public: +#ifdef LOKI_SMALL_OBJECT_USE_NEW_ARRAY - /// Throwing single-object new throws bad_alloc when allocation fails. + /// Throwing array-object new throws bad_alloc when allocation fails. #ifdef _MSC_VER - /// @note MSVC complains about non-empty exception specification lists. - static void * operator new ( std::size_t size ) + /// @note MSVC complains about non-empty exception specification lists. + static void* operator new [] ( std::size_t size ) #else - static void * operator new ( std::size_t size ) throw ( std::bad_alloc ) + static void* operator new [] ( std::size_t size ) + throw ( std::bad_alloc ) #endif - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - return MyAllocatorSingleton::Instance().Allocate( size, true ); - } - - /// Non-throwing single-object new returns NULL if allocation fails. - static void * operator new ( std::size_t size, const std::nothrow_t & ) throw () - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - return MyAllocatorSingleton::Instance().Allocate( size, false ); - } - - /// Placement single-object new merely calls global placement new. - inline static void * operator new ( std::size_t size, void * place ) - { - return ::operator new( size, place ); - } - - /// Single-object delete. - static void operator delete ( void * p, std::size_t size ) throw () - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - MyAllocatorSingleton::Instance().Deallocate( p, size ); - } - - /** Non-throwing single-object delete is only called when nothrow - new operator is used, and the constructor throws an exception. - */ - static void operator delete ( void * p, const std::nothrow_t & ) throw() - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - MyAllocatorSingleton::Instance().Deallocate( p ); - } - - /// Placement single-object delete merely calls global placement delete. - inline static void operator delete ( void * p, void * place ) - { - ::operator delete ( p, place ); - } + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + return MyAllocatorSingleton::Instance().Allocate( size, true ); + } -#ifdef LOKI_SMALL_OBJECT_USE_NEW_ARRAY + /// Non-throwing array-object new returns NULL if allocation fails. + static void* operator new [] ( std::size_t size, + const std::nothrow_t& ) throw () + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + return MyAllocatorSingleton::Instance().Allocate( size, false ); + } - /// Throwing array-object new throws bad_alloc when allocation fails. -#ifdef _MSC_VER - /// @note MSVC complains about non-empty exception specification lists. - static void * operator new [] ( std::size_t size ) -#else - static void * operator new [] ( std::size_t size ) - throw ( std::bad_alloc ) -#endif - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - return MyAllocatorSingleton::Instance().Allocate( size, true ); - } - - /// Non-throwing array-object new returns NULL if allocation fails. - static void * operator new [] ( std::size_t size, - const std::nothrow_t & ) throw () - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - return MyAllocatorSingleton::Instance().Allocate( size, false ); - } - - /// Placement array-object new merely calls global placement new. - inline static void * operator new [] ( std::size_t size, void * place ) - { - return ::operator new( size, place ); - } - - /// Array-object delete. - static void operator delete [] ( void * p, std::size_t size ) throw () - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - MyAllocatorSingleton::Instance().Deallocate( p, size ); - } - - /** Non-throwing array-object delete is only called when nothrow - new operator is used, and the constructor throws an exception. - */ - static void operator delete [] ( void * p, - const std::nothrow_t & ) throw() - { - typename MyThreadingModel::Lock lock; - (void)lock; // get rid of warning - MyAllocatorSingleton::Instance().Deallocate( p ); - } - - /// Placement array-object delete merely calls global placement delete. - inline static void operator delete [] ( void * p, void * place ) - { - ::operator delete ( p, place ); - } -#endif // #if use new array functions. + /// Placement array-object new merely calls global placement new. + inline static void* operator new [] ( std::size_t size, void* place ) + { + return ::operator new( size, place ); + } -#endif // #if default template parameters are not zero + /// Array-object delete. + static void operator delete [] ( void* p, std::size_t size ) throw () + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + MyAllocatorSingleton::Instance().Deallocate( p, size ); + } - protected: - inline SmallObjectBase( void ) {} - inline SmallObjectBase( const SmallObjectBase & ) {} - inline SmallObjectBase & operator = ( const SmallObjectBase & ) - { return *this; } - inline ~SmallObjectBase() {} - }; // end class SmallObjectBase - - - /** @class SmallObject - @ingroup SmallObjectGroup - SmallObject Base class for polymorphic small objects, offers fast - allocations & deallocations. Destructor is virtual and public. Default - constructor is trivial. Copy-constructor and copy-assignment operator are - not implemented since polymorphic classes almost always disable those - operations. Class has no data members so compilers can use - Empty-Base-Optimization. + /** Non-throwing array-object delete is only called when nothrow + new operator is used, and the constructor throws an exception. */ - template - < - template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, - std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, - std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, - std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, - template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, - class MutexPolicy = LOKI_DEFAULT_MUTEX - > - class SmallObject : public SmallObjectBase< ThreadingModel, chunkSize, - maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy > + static void operator delete [] ( void* p, + const std::nothrow_t& ) throw() { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + MyAllocatorSingleton::Instance().Deallocate( p ); + } - public: - virtual ~SmallObject() {} - protected: - inline SmallObject( void ) {} - - private: - /// Copy-constructor is not implemented. - SmallObject( const SmallObject & ); - /// Copy-assignment operator is not implemented. - SmallObject & operator = ( const SmallObject & ); - }; // end class SmallObject - - - /** @class SmallValueObject - @ingroup SmallObjectGroup - SmallValueObject Base class for small objects with value-type - semantics - offers fast allocations & deallocations. Destructor is - non-virtual, inline, and protected to prevent unintentional destruction - through base class. Default constructor is trivial. Copy-constructor - and copy-assignment operator are trivial since value-types almost always - need those operations. Class has no data members so compilers can use - Empty-Base-Optimization. - */ - template - < - template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, - std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, - std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, - std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, - template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, - class MutexPolicy = LOKI_DEFAULT_MUTEX - > - class SmallValueObject : public SmallObjectBase< ThreadingModel, chunkSize, - maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy > + /// Placement array-object delete merely calls global placement delete. + inline static void operator delete [] ( void* p, void* place ) { - protected: - inline SmallValueObject( void ) {} - inline SmallValueObject( const SmallValueObject & ) {} - inline SmallValueObject & operator = ( const SmallValueObject & ) - { return *this; } - inline ~SmallValueObject() {} - }; // end class SmallValueObject + ::operator delete ( p, place ); + } +#endif // #if use new array functions. + +#endif // #if default template parameters are not zero + +protected: + inline SmallObjectBase( void ) {} + inline SmallObjectBase( const SmallObjectBase& ) {} + inline SmallObjectBase& operator = ( const SmallObjectBase& ) + { return *this; } + inline ~SmallObjectBase() {} +}; // end class SmallObjectBase + + +/** @class SmallObject + @ingroup SmallObjectGroup + SmallObject Base class for polymorphic small objects, offers fast + allocations & deallocations. Destructor is virtual and public. Default + constructor is trivial. Copy-constructor and copy-assignment operator are + not implemented since polymorphic classes almost always disable those + operations. Class has no data members so compilers can use + Empty-Base-Optimization. + */ +template +< +template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, + std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, + std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, + std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, + template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, + class MutexPolicy = LOKI_DEFAULT_MUTEX + > +class SmallObject : public SmallObjectBase< ThreadingModel, chunkSize, + maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy > +{ + +public: + virtual ~SmallObject() {} +protected: + inline SmallObject( void ) {} + +private: + /// Copy-constructor is not implemented. + SmallObject( const SmallObject& ); + /// Copy-assignment operator is not implemented. + SmallObject& operator = ( const SmallObject& ); +}; // end class SmallObject + + +/** @class SmallValueObject + @ingroup SmallObjectGroup + SmallValueObject Base class for small objects with value-type + semantics - offers fast allocations & deallocations. Destructor is + non-virtual, inline, and protected to prevent unintentional destruction + through base class. Default constructor is trivial. Copy-constructor + and copy-assignment operator are trivial since value-types almost always + need those operations. Class has no data members so compilers can use + Empty-Base-Optimization. + */ +template +< +template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, + std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, + std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, + std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, + template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, + class MutexPolicy = LOKI_DEFAULT_MUTEX + > +class SmallValueObject : public SmallObjectBase< ThreadingModel, chunkSize, + maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy > +{ +protected: + inline SmallValueObject( void ) {} + inline SmallValueObject( const SmallValueObject& ) {} + inline SmallValueObject& operator = ( const SmallValueObject& ) + { return *this; } + inline ~SmallValueObject() {} +}; // end class SmallValueObject } // namespace Loki |