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+////////////////////////////////////////////////////////////////////////////////
+// The Loki Library
+// Copyright (c) 2001 by Andrei Alexandrescu
+// This code accompanies the book:
+// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
+// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
+// Permission to use, copy, modify, distribute and sell this software for any
+// purpose is hereby granted without fee, provided that the above copyright
+// notice appear in all copies and that both that copyright notice and this
+// permission notice appear in supporting documentation.
+// The author or Addison-Wesley Longman make no representations about the
+// suitability of this software for any purpose. It is provided "as is"
+// without express or implied warranty.
+////////////////////////////////////////////////////////////////////////////////
+#ifndef LOKI_SMALLOBJ_INC_
+#define LOKI_SMALLOBJ_INC_
+
+// $Id: SmallObj.h 806 2007-02-03 00:01:52Z rich_sposato $
+
+
+#include "LokiExport.h"
+#include "Threads.h"
+#include "Singleton.h"
+#include <cstddef>
+#include <new> // needed for std::nothrow_t parameter.
+
+#ifndef LOKI_DEFAULT_CHUNK_SIZE
+#define LOKI_DEFAULT_CHUNK_SIZE 4096
+#endif
+
+#ifndef LOKI_MAX_SMALL_OBJECT_SIZE
+#define LOKI_MAX_SMALL_OBJECT_SIZE 256
+#endif
+
+#ifndef LOKI_DEFAULT_OBJECT_ALIGNMENT
+#define LOKI_DEFAULT_OBJECT_ALIGNMENT 4
+#endif
+
+#ifndef LOKI_DEFAULT_SMALLOBJ_LIFETIME
+#define LOKI_DEFAULT_SMALLOBJ_LIFETIME ::Loki::LongevityLifetime::DieAsSmallObjectParent
+#endif
+
+#if defined(LOKI_SMALL_OBJECT_USE_NEW_ARRAY) && defined(_MSC_VER)
+#pragma message("Don't define LOKI_SMALL_OBJECT_USE_NEW_ARRAY when using a Microsoft compiler to prevent memory leaks.")
+#pragma message("now calling '#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY'")
+#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY
+#endif
+
+/// \defgroup SmallObjectGroup Small objects
+///
+/// \defgroup SmallObjectGroupInternal Internals
+/// \ingroup SmallObjectGroup
+
+namespace Loki
+{
+ namespace LongevityLifetime
+ {
+ /** @struct DieAsSmallObjectParent
+ @ingroup SmallObjectGroup
+ Lifetime policy to manage lifetime dependencies of
+ SmallObject base and child classes.
+ The Base class should have this lifetime
+ */
+ template <class T>
+ struct DieAsSmallObjectParent : DieLast<T> {};
+
+ /** @struct DieAsSmallObjectChild
+ @ingroup SmallObjectGroup
+ Lifetime policy to manage lifetime dependencies of
+ SmallObject base and child classes.
+ The Child class should have this lifetime
+ */
+ template <class T>
+ struct DieAsSmallObjectChild : DieDirectlyBeforeLast<T> {};
+
+ }
+
+ class FixedAllocator;
+
+ /** @class SmallObjAllocator
+ @ingroup SmallObjectGroupInternal
+ Manages pool of fixed-size allocators.
+ Designed to be a non-templated base class of AllocatorSingleton so that
+ implementation details can be safely hidden in the source code file.
+ */
+ class LOKI_EXPORT SmallObjAllocator
+ {
+ protected:
+ /** The only available constructor needs certain parameters in order to
+ initialize all the FixedAllocator's. This throws only if
+ @param pageSize # of bytes in a page of memory.
+ @param maxObjectSize Max # of bytes which this may allocate.
+ @param objectAlignSize # of bytes between alignment boundaries.
+ */
+ SmallObjAllocator( std::size_t pageSize, std::size_t maxObjectSize,
+ std::size_t objectAlignSize );
+
+ /** Destructor releases all blocks, all Chunks, and FixedAllocator's.
+ Any outstanding blocks are unavailable, and should not be used after
+ this destructor is called. The destructor is deliberately non-virtual
+ because it is protected, not public.
+ */
+ ~SmallObjAllocator( void );
+
+ public:
+ /** Allocates a block of memory of requested size. Complexity is often
+ constant-time, but might be O(C) where C is the number of Chunks in a
+ FixedAllocator.
+
+ @par Exception Safety Level
+ Provides either strong-exception safety, or no-throw exception-safety
+ level depending upon doThrow parameter. The reason it provides two
+ levels of exception safety is because it is used by both the nothrow
+ and throwing new operators. The underlying implementation will never
+ throw of its own accord, but this can decide to throw if it does not
+ allocate. The only exception it should emit is std::bad_alloc.
+
+ @par Allocation Failure
+ If it does not allocate, it will call TrimExcessMemory and attempt to
+ allocate again, before it decides to throw or return NULL. Many
+ allocators loop through several new_handler functions, and terminate
+ if they can not allocate, but not this one. It only makes one attempt
+ using its own implementation of the new_handler, and then returns NULL
+ or throws so that the program can decide what to do at a higher level.
+ (Side note: Even though the C++ Standard allows allocators and
+ new_handlers to terminate if they fail, the Loki allocator does not do
+ that since that policy is not polite to a host program.)
+
+ @param size # of bytes needed for allocation.
+ @param doThrow True if this should throw if unable to allocate, false
+ if it should provide no-throw exception safety level.
+ @return NULL if nothing allocated and doThrow is false. Else the
+ pointer to an available block of memory.
+ */
+ void * Allocate( std::size_t size, bool doThrow );
+
+ /** Deallocates a block of memory at a given place and of a specific
+ size. Complexity is almost always constant-time, and is O(C) only if
+ it has to search for which Chunk deallocates. This never throws.
+ */
+ void Deallocate( void * p, std::size_t size );
+
+ /** Deallocates a block of memory at a given place but of unknown size
+ size. Complexity is O(F + C) where F is the count of FixedAllocator's
+ in the pool, and C is the number of Chunks in all FixedAllocator's. This
+ does not throw exceptions. This overloaded version of Deallocate is
+ called by the nothow delete operator - which is called when the nothrow
+ new operator is used, but a constructor throws an exception.
+ */
+ void Deallocate( void * p );
+
+ /// Returns max # of bytes which this can allocate.
+ inline std::size_t GetMaxObjectSize() const
+ { return maxSmallObjectSize_; }
+
+ /// Returns # of bytes between allocation boundaries.
+ inline std::size_t GetAlignment() const { return objectAlignSize_; }
+
+ /** Releases empty Chunks from memory. Complexity is O(F + C) where F
+ is the count of FixedAllocator's in the pool, and C is the number of
+ Chunks in all FixedAllocator's. This will never throw. This is called
+ by AllocatorSingleto::ClearExtraMemory, the new_handler function for
+ Loki's allocator, and is called internally when an allocation fails.
+ @return True if any memory released, or false if none released.
+ */
+ bool TrimExcessMemory( void );
+
+ /** Returns true if anything in implementation is corrupt. Complexity
+ is O(F + C + B) where F is the count of FixedAllocator's in the pool,
+ C is the number of Chunks in all FixedAllocator's, and B is the number
+ of blocks in all Chunks. If it determines any data is corrupted, this
+ will return true in release version, but assert in debug version at
+ the line where it detects the corrupted data. If it does not detect
+ any corrupted data, it returns false.
+ */
+ bool IsCorrupt( void ) const;
+
+ private:
+ /// Default-constructor is not implemented.
+ SmallObjAllocator( void );
+ /// Copy-constructor is not implemented.
+ SmallObjAllocator( const SmallObjAllocator & );
+ /// Copy-assignment operator is not implemented.
+ SmallObjAllocator & operator = ( const SmallObjAllocator & );
+
+ /// Pointer to array of fixed-size allocators.
+ Loki::FixedAllocator * pool_;
+
+ /// Largest object size supported by allocators.
+ const std::size_t maxSmallObjectSize_;
+
+ /// Size of alignment boundaries.
+ const std::size_t objectAlignSize_;
+ };
+
+
+ /** @class AllocatorSingleton
+ @ingroup SmallObjectGroupInternal
+ This template class is derived from
+ SmallObjAllocator in order to pass template arguments into it, and still
+ have a default constructor for the singleton. Each instance is a unique
+ combination of all the template parameters, and hence is singleton only
+ with respect to those parameters. The template parameters have default
+ values and the class has typedefs identical to both SmallObject and
+ SmallValueObject so that this class can be used directly instead of going
+ through SmallObject or SmallValueObject. That design feature allows
+ clients to use the new_handler without having the name of the new_handler
+ function show up in classes derived from SmallObject or SmallValueObject.
+ Thus, the only functions in the allocator which show up in SmallObject or
+ SmallValueObject inheritance hierarchies are the new and delete
+ operators.
+ */
+ template
+ <
+ template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
+ std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE,
+ std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE,
+ std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT,
+ template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME,
+ class MutexPolicy = LOKI_DEFAULT_MUTEX
+ >
+ class AllocatorSingleton : public SmallObjAllocator
+ {
+ public:
+
+ /// Defines type of allocator.
+ typedef AllocatorSingleton< ThreadingModel, chunkSize,
+ maxSmallObjectSize, objectAlignSize, LifetimePolicy > MyAllocator;
+
+ /// Defines type for thread-safety locking mechanism.
+ typedef ThreadingModel< MyAllocator, MutexPolicy > MyThreadingModel;
+
+ /// Defines singleton made from allocator.
+ typedef Loki::SingletonHolder< MyAllocator, Loki::CreateStatic,
+ LifetimePolicy, ThreadingModel > MyAllocatorSingleton;
+
+ /// Returns reference to the singleton.
+ inline static AllocatorSingleton & Instance( void )
+ {
+ return MyAllocatorSingleton::Instance();
+ }
+
+ /// The default constructor is not meant to be called directly.
+ inline AllocatorSingleton() :
+ SmallObjAllocator( chunkSize, maxSmallObjectSize, objectAlignSize )
+ {}
+
+ /// The destructor is not meant to be called directly.
+ inline ~AllocatorSingleton( void ) {}
+
+ /** Clears any excess memory used by the allocator. Complexity is
+ O(F + C) where F is the count of FixedAllocator's in the pool, and C
+ is the number of Chunks in all FixedAllocator's. This never throws.
+ @note This function can be used as a new_handler when Loki and other
+ memory allocators can no longer allocate. Although the C++ Standard
+ allows new_handler functions to terminate the program when they can
+ not release any memory, this will not do so.
+ */
+ static void ClearExtraMemory( void );
+
+ /** Returns true if anything in implementation is corrupt. Complexity
+ is O(F + C + B) where F is the count of FixedAllocator's in the pool,
+ C is the number of Chunks in all FixedAllocator's, and B is the number
+ of blocks in all Chunks. If it determines any data is corrupted, this
+ will return true in release version, but assert in debug version at
+ the line where it detects the corrupted data. If it does not detect
+ any corrupted data, it returns false.
+ */
+ static bool IsCorrupted( void );
+
+ private:
+ /// Copy-constructor is not implemented.
+ AllocatorSingleton( const AllocatorSingleton & );
+ /// Copy-assignment operator is not implemented.
+ AllocatorSingleton & operator = ( const AllocatorSingleton & );
+ };
+
+ template
+ <
+ template <class, class> class T,
+ std::size_t C,
+ std::size_t M,
+ std::size_t O,
+ template <class> class L,
+ class X
+ >
+ void AllocatorSingleton< T, C, M, O, L, X >::ClearExtraMemory( void )
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ Instance().TrimExcessMemory();
+ }
+
+ template
+ <
+ template <class, class> class T,
+ std::size_t C,
+ std::size_t M,
+ std::size_t O,
+ template <class> class L,
+ class X
+ >
+ bool AllocatorSingleton< T, C, M, O, L, X >::IsCorrupted( void )
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ return Instance().IsCorrupt();
+ }
+
+ /** This standalone function provides the longevity level for Small-Object
+ Allocators which use the Loki::SingletonWithLongevity policy. The
+ SingletonWithLongevity class can find this function through argument-
+ dependent lookup.
+
+ @par Longevity Levels
+ No Small-Object Allocator depends on any other Small-Object allocator, so
+ this does not need to calculate dependency levels among allocators, and
+ it returns just a constant. All allocators must live longer than the
+ objects which use the allocators, it must return a longevity level higher
+ than any such object.
+ */
+ template
+ <
+ template <class, class> class T,
+ std::size_t C,
+ std::size_t M,
+ std::size_t O,
+ template <class> class L,
+ class X
+ >
+ inline unsigned int GetLongevity(
+ AllocatorSingleton< T, C, M, O, L, X > * )
+ {
+ // Returns highest possible value.
+ return 0xFFFFFFFF;
+ }
+
+
+ /** @class SmallObjectBase
+ @ingroup SmallObjectGroup
+ Base class for small object allocation classes.
+ The shared implementation of the new and delete operators are here instead
+ of being duplicated in both SmallObject or SmallValueObject, later just
+ called Small-Objects. This class is not meant to be used directly by clients,
+ or derived from by clients. Class has no data members so compilers can
+ use Empty-Base-Optimization.
+
+ @par ThreadingModel
+ This class doesn't support ObjectLevelLockable policy for ThreadingModel.
+ The allocator is a singleton, so a per-instance mutex is not necessary.
+ Nor is using ObjectLevelLockable recommended with SingletonHolder since
+ the SingletonHolder::MakeInstance function requires a mutex that exists
+ prior to when the object is created - which is not possible if the mutex
+ is inside the object, such as required for ObjectLevelLockable. If you
+ attempt to use ObjectLevelLockable, the compiler will emit errors because
+ it can't use the default constructor in ObjectLevelLockable. If you need
+ a thread-safe allocator, use the ClassLevelLockable policy.
+
+ @par Lifetime Policy
+
+ The SmallObjectBase template needs a lifetime policy because it owns
+ a singleton of SmallObjAllocator which does all the low level functions.
+ When using a Small-Object in combination with the SingletonHolder template
+ you have to choose two lifetimes, that of the Small-Object and that of
+ the singleton. The rule is: The Small-Object lifetime must be greater than
+ the lifetime of the singleton hosting the Small-Object. Violating this rule
+ results in a crash on exit, because the hosting singleton tries to delete
+ the Small-Object which is then already destroyed.
+
+ The lifetime policies recommended for use with Small-Objects hosted
+ by a SingletonHolder template are
+ - LongevityLifetime::DieAsSmallObjectParent / LongevityLifetime::DieAsSmallObjectChild
+ - SingletonWithLongevity
+ - FollowIntoDeath (not supported by MSVC 7.1)
+ - NoDestroy
+
+ The default lifetime of Small-Objects is
+ LongevityLifetime::DieAsSmallObjectParent to
+ insure that memory is not released before a object with the lifetime
+ LongevityLifetime::DieAsSmallObjectChild using that
+ memory is destroyed. The LongevityLifetime::DieAsSmallObjectParent
+ lifetime has the highest possible value of a SetLongevity lifetime, so
+ you can use it in combination with your own lifetime not having also
+ the highest possible value.
+
+ The DefaultLifetime and PhoenixSingleton policies are *not* recommended
+ since they can cause the allocator to be destroyed and release memory
+ for singletons hosting a object which inherit from either SmallObject
+ or SmallValueObject.
+
+ @par Lifetime usage
+
+ - LongevityLifetime: The Small-Object has
+ LongevityLifetime::DieAsSmallObjectParent policy and the Singleton
+ hosting the Small-Object has LongevityLifetime::DieAsSmallObjectChild.
+ The child lifetime has a hard coded SetLongevity lifetime which is
+ shorter than the lifetime of the parent, thus the child dies
+ before the parent.
+
+ - Both Small-Object and Singleton use SingletonWithLongevity policy.
+ The longevity level for the singleton must be lower than that for the
+ Small-Object. This is why the AllocatorSingleton's GetLongevity function
+ returns the highest value.
+
+ - FollowIntoDeath lifetime: The Small-Object has
+ FollowIntoDeath::With<LIFETIME>::AsMasterLiftime
+ policy and the Singleton has
+ FollowIntoDeath::AfterMaster<MASTERSINGLETON>::IsDestroyed policy,
+ where you could choose the LIFETIME.
+
+ - Both Small-Object and Singleton use NoDestroy policy.
+ Since neither is ever destroyed, the destruction order does not matter.
+ Note: you will get memory leaks!
+
+ - The Small-Object has NoDestroy policy but the Singleton has
+ SingletonWithLongevity policy. Note: you will get memory leaks!
+
+
+ You should *not* use NoDestroy for the singleton, and then use
+ SingletonWithLongevity for the Small-Object.
+
+ @par Examples:
+
+ - test/SmallObj/SmallSingleton.cpp
+ - test/Singleton/Dependencies.cpp
+ */
+ template
+ <
+ template <class, class> class ThreadingModel,
+ std::size_t chunkSize,
+ std::size_t maxSmallObjectSize,
+ std::size_t objectAlignSize,
+ template <class> class LifetimePolicy,
+ class MutexPolicy
+ >
+ class SmallObjectBase
+ {
+
+#if (LOKI_MAX_SMALL_OBJECT_SIZE != 0) && (LOKI_DEFAULT_CHUNK_SIZE != 0) && (LOKI_DEFAULT_OBJECT_ALIGNMENT != 0)
+
+ public:
+ /// Defines type of allocator singleton, must be public
+ /// to handle singleton lifetime dependencies.
+ typedef AllocatorSingleton< ThreadingModel, chunkSize,
+ maxSmallObjectSize, objectAlignSize, LifetimePolicy > ObjAllocatorSingleton;
+
+ private:
+
+ /// Defines type for thread-safety locking mechanism.
+ typedef ThreadingModel< ObjAllocatorSingleton, MutexPolicy > MyThreadingModel;
+
+ /// Use singleton defined in AllocatorSingleton.
+ typedef typename ObjAllocatorSingleton::MyAllocatorSingleton MyAllocatorSingleton;
+
+ public:
+
+ /// Throwing single-object new throws bad_alloc when allocation fails.
+#ifdef _MSC_VER
+ /// @note MSVC complains about non-empty exception specification lists.
+ static void * operator new ( std::size_t size )
+#else
+ static void * operator new ( std::size_t size ) throw ( std::bad_alloc )
+#endif
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ return MyAllocatorSingleton::Instance().Allocate( size, true );
+ }
+
+ /// Non-throwing single-object new returns NULL if allocation fails.
+ static void * operator new ( std::size_t size, const std::nothrow_t & ) throw ()
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ return MyAllocatorSingleton::Instance().Allocate( size, false );
+ }
+
+ /// Placement single-object new merely calls global placement new.
+ inline static void * operator new ( std::size_t size, void * place )
+ {
+ return ::operator new( size, place );
+ }
+
+ /// Single-object delete.
+ static void operator delete ( void * p, std::size_t size ) throw ()
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ MyAllocatorSingleton::Instance().Deallocate( p, size );
+ }
+
+ /** Non-throwing single-object delete is only called when nothrow
+ new operator is used, and the constructor throws an exception.
+ */
+ static void operator delete ( void * p, const std::nothrow_t & ) throw()
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ MyAllocatorSingleton::Instance().Deallocate( p );
+ }
+
+ /// Placement single-object delete merely calls global placement delete.
+ inline static void operator delete ( void * p, void * place )
+ {
+ ::operator delete ( p, place );
+ }
+
+#ifdef LOKI_SMALL_OBJECT_USE_NEW_ARRAY
+
+ /// Throwing array-object new throws bad_alloc when allocation fails.
+#ifdef _MSC_VER
+ /// @note MSVC complains about non-empty exception specification lists.
+ static void * operator new [] ( std::size_t size )
+#else
+ static void * operator new [] ( std::size_t size )
+ throw ( std::bad_alloc )
+#endif
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ return MyAllocatorSingleton::Instance().Allocate( size, true );
+ }
+
+ /// Non-throwing array-object new returns NULL if allocation fails.
+ static void * operator new [] ( std::size_t size,
+ const std::nothrow_t & ) throw ()
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ return MyAllocatorSingleton::Instance().Allocate( size, false );
+ }
+
+ /// Placement array-object new merely calls global placement new.
+ inline static void * operator new [] ( std::size_t size, void * place )
+ {
+ return ::operator new( size, place );
+ }
+
+ /// Array-object delete.
+ static void operator delete [] ( void * p, std::size_t size ) throw ()
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ MyAllocatorSingleton::Instance().Deallocate( p, size );
+ }
+
+ /** Non-throwing array-object delete is only called when nothrow
+ new operator is used, and the constructor throws an exception.
+ */
+ static void operator delete [] ( void * p,
+ const std::nothrow_t & ) throw()
+ {
+ typename MyThreadingModel::Lock lock;
+ (void)lock; // get rid of warning
+ MyAllocatorSingleton::Instance().Deallocate( p );
+ }
+
+ /// Placement array-object delete merely calls global placement delete.
+ inline static void operator delete [] ( void * p, void * place )
+ {
+ ::operator delete ( p, place );
+ }
+#endif // #if use new array functions.
+
+#endif // #if default template parameters are not zero
+
+ protected:
+ inline SmallObjectBase( void ) {}
+ inline SmallObjectBase( const SmallObjectBase & ) {}
+ inline SmallObjectBase & operator = ( const SmallObjectBase & )
+ { return *this; }
+ inline ~SmallObjectBase() {}
+ }; // end class SmallObjectBase
+
+
+ /** @class SmallObject
+ @ingroup SmallObjectGroup
+ SmallObject Base class for polymorphic small objects, offers fast
+ allocations & deallocations. Destructor is virtual and public. Default
+ constructor is trivial. Copy-constructor and copy-assignment operator are
+ not implemented since polymorphic classes almost always disable those
+ operations. Class has no data members so compilers can use
+ Empty-Base-Optimization.
+ */
+ template
+ <
+ template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
+ std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE,
+ std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE,
+ std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT,
+ template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME,
+ class MutexPolicy = LOKI_DEFAULT_MUTEX
+ >
+ class SmallObject : public SmallObjectBase< ThreadingModel, chunkSize,
+ maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy >
+ {
+
+ public:
+ virtual ~SmallObject() {}
+ protected:
+ inline SmallObject( void ) {}
+
+ private:
+ /// Copy-constructor is not implemented.
+ SmallObject( const SmallObject & );
+ /// Copy-assignment operator is not implemented.
+ SmallObject & operator = ( const SmallObject & );
+ }; // end class SmallObject
+
+
+ /** @class SmallValueObject
+ @ingroup SmallObjectGroup
+ SmallValueObject Base class for small objects with value-type
+ semantics - offers fast allocations & deallocations. Destructor is
+ non-virtual, inline, and protected to prevent unintentional destruction
+ through base class. Default constructor is trivial. Copy-constructor
+ and copy-assignment operator are trivial since value-types almost always
+ need those operations. Class has no data members so compilers can use
+ Empty-Base-Optimization.
+ */
+ template
+ <
+ template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
+ std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE,
+ std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE,
+ std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT,
+ template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME,
+ class MutexPolicy = LOKI_DEFAULT_MUTEX
+ >
+ class SmallValueObject : public SmallObjectBase< ThreadingModel, chunkSize,
+ maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy >
+ {
+ protected:
+ inline SmallValueObject( void ) {}
+ inline SmallValueObject( const SmallValueObject & ) {}
+ inline SmallValueObject & operator = ( const SmallValueObject & )
+ { return *this; }
+ inline ~SmallValueObject() {}
+ }; // end class SmallValueObject
+
+} // namespace Loki
+
+#endif // end file guardian
+
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