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author | Daniel Wilhelm <daniel@wili.li> | 2014-04-18 17:01:29 +0200 |
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committer | Daniel Wilhelm <daniel@wili.li> | 2014-04-18 17:01:29 +0200 |
commit | 9a2a524f1e311853d08050be2dcdddc09ac7759a (patch) | |
tree | d8e4a24169fce88c2d89931d58514889a0bcb0ea /shared/loki/SmallObj.h | |
parent | 2.3 (diff) | |
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Diffstat (limited to 'shared/loki/SmallObj.h')
-rw-r--r-- | shared/loki/SmallObj.h | 644 |
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diff --git a/shared/loki/SmallObj.h b/shared/loki/SmallObj.h new file mode 100644 index 00000000..65828bf2 --- /dev/null +++ b/shared/loki/SmallObj.h @@ -0,0 +1,644 @@ +//////////////////////////////////////////////////////////////////////////////// +// The Loki Library +// Copyright (c) 2001 by Andrei Alexandrescu +// This code accompanies the book: +// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design +// Patterns Applied". Copyright (c) 2001. Addison-Wesley. +// Permission to use, copy, modify, distribute and sell this software for any +// purpose is hereby granted without fee, provided that the above copyright +// notice appear in all copies and that both that copyright notice and this +// permission notice appear in supporting documentation. +// The author or Addison-Wesley Longman make no representations about the +// suitability of this software for any purpose. It is provided "as is" +// without express or implied warranty. +//////////////////////////////////////////////////////////////////////////////// +#ifndef LOKI_SMALLOBJ_INC_ +#define LOKI_SMALLOBJ_INC_ + +// $Id: SmallObj.h 806 2007-02-03 00:01:52Z rich_sposato $ + + +#include "LokiExport.h" +#include "Threads.h" +#include "Singleton.h" +#include <cstddef> +#include <new> // needed for std::nothrow_t parameter. + +#ifndef LOKI_DEFAULT_CHUNK_SIZE +#define LOKI_DEFAULT_CHUNK_SIZE 4096 +#endif + +#ifndef LOKI_MAX_SMALL_OBJECT_SIZE +#define LOKI_MAX_SMALL_OBJECT_SIZE 256 +#endif + +#ifndef LOKI_DEFAULT_OBJECT_ALIGNMENT +#define LOKI_DEFAULT_OBJECT_ALIGNMENT 4 +#endif + +#ifndef LOKI_DEFAULT_SMALLOBJ_LIFETIME +#define LOKI_DEFAULT_SMALLOBJ_LIFETIME ::Loki::LongevityLifetime::DieAsSmallObjectParent +#endif + +#if defined(LOKI_SMALL_OBJECT_USE_NEW_ARRAY) && defined(_MSC_VER) +#pragma message("Don't define LOKI_SMALL_OBJECT_USE_NEW_ARRAY when using a Microsoft compiler to prevent memory leaks.") +#pragma message("now calling '#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY'") +#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY +#endif + +/// \defgroup SmallObjectGroup Small objects +/// +/// \defgroup SmallObjectGroupInternal Internals +/// \ingroup SmallObjectGroup + +namespace Loki +{ + namespace LongevityLifetime + { + /** @struct DieAsSmallObjectParent + @ingroup SmallObjectGroup + Lifetime policy to manage lifetime dependencies of + SmallObject base and child classes. + The Base class should have this lifetime + */ + template <class T> + struct DieAsSmallObjectParent : DieLast<T> {}; + + /** @struct DieAsSmallObjectChild + @ingroup SmallObjectGroup + Lifetime policy to manage lifetime dependencies of + SmallObject base and child classes. + The Child class should have this lifetime + */ + template <class T> + struct DieAsSmallObjectChild : DieDirectlyBeforeLast<T> {}; + + } + + class FixedAllocator; + + /** @class SmallObjAllocator + @ingroup SmallObjectGroupInternal + Manages pool of fixed-size allocators. + Designed to be a non-templated base class of AllocatorSingleton so that + implementation details can be safely hidden in the source code file. + */ + class LOKI_EXPORT SmallObjAllocator + { + protected: + /** The only available constructor needs certain parameters in order to + initialize all the FixedAllocator's. This throws only if + @param pageSize # of bytes in a page of memory. + @param maxObjectSize Max # of bytes which this may allocate. + @param objectAlignSize # of bytes between alignment boundaries. + */ + SmallObjAllocator( std::size_t pageSize, std::size_t maxObjectSize, + std::size_t objectAlignSize ); + + /** Destructor releases all blocks, all Chunks, and FixedAllocator's. + Any outstanding blocks are unavailable, and should not be used after + this destructor is called. The destructor is deliberately non-virtual + because it is protected, not public. + */ + ~SmallObjAllocator( void ); + + public: + /** Allocates a block of memory of requested size. Complexity is often + constant-time, but might be O(C) where C is the number of Chunks in a + FixedAllocator. + + @par Exception Safety Level + Provides either strong-exception safety, or no-throw exception-safety + level depending upon doThrow parameter. The reason it provides two + levels of exception safety is because it is used by both the nothrow + and throwing new operators. The underlying implementation will never + throw of its own accord, but this can decide to throw if it does not + allocate. The only exception it should emit is std::bad_alloc. + + @par Allocation Failure + If it does not allocate, it will call TrimExcessMemory and attempt to + allocate again, before it decides to throw or return NULL. Many + allocators loop through several new_handler functions, and terminate + if they can not allocate, but not this one. It only makes one attempt + using its own implementation of the new_handler, and then returns NULL + or throws so that the program can decide what to do at a higher level. + (Side note: Even though the C++ Standard allows allocators and + new_handlers to terminate if they fail, the Loki allocator does not do + that since that policy is not polite to a host program.) + + @param size # of bytes needed for allocation. + @param doThrow True if this should throw if unable to allocate, false + if it should provide no-throw exception safety level. + @return NULL if nothing allocated and doThrow is false. Else the + pointer to an available block of memory. + */ + void * Allocate( std::size_t size, bool doThrow ); + + /** Deallocates a block of memory at a given place and of a specific + size. Complexity is almost always constant-time, and is O(C) only if + it has to search for which Chunk deallocates. This never throws. + */ + void Deallocate( void * p, std::size_t size ); + + /** Deallocates a block of memory at a given place but of unknown size + size. Complexity is O(F + C) where F is the count of FixedAllocator's + in the pool, and C is the number of Chunks in all FixedAllocator's. This + does not throw exceptions. This overloaded version of Deallocate is + called by the nothow delete operator - which is called when the nothrow + new operator is used, but a constructor throws an exception. + */ + void Deallocate( void * p ); + + /// Returns max # of bytes which this can allocate. + inline std::size_t GetMaxObjectSize() const + { return maxSmallObjectSize_; } + + /// Returns # of bytes between allocation boundaries. + inline std::size_t GetAlignment() const { return objectAlignSize_; } + + /** Releases empty Chunks from memory. Complexity is O(F + C) where F + is the count of FixedAllocator's in the pool, and C is the number of + Chunks in all FixedAllocator's. This will never throw. This is called + by AllocatorSingleto::ClearExtraMemory, the new_handler function for + Loki's allocator, and is called internally when an allocation fails. + @return True if any memory released, or false if none released. + */ + bool TrimExcessMemory( void ); + + /** Returns true if anything in implementation is corrupt. Complexity + is O(F + C + B) where F is the count of FixedAllocator's in the pool, + C is the number of Chunks in all FixedAllocator's, and B is the number + of blocks in all Chunks. If it determines any data is corrupted, this + will return true in release version, but assert in debug version at + the line where it detects the corrupted data. If it does not detect + any corrupted data, it returns false. + */ + bool IsCorrupt( void ) const; + + private: + /// Default-constructor is not implemented. + SmallObjAllocator( void ); + /// Copy-constructor is not implemented. + SmallObjAllocator( const SmallObjAllocator & ); + /// Copy-assignment operator is not implemented. + SmallObjAllocator & operator = ( const SmallObjAllocator & ); + + /// Pointer to array of fixed-size allocators. + Loki::FixedAllocator * pool_; + + /// Largest object size supported by allocators. + const std::size_t maxSmallObjectSize_; + + /// Size of alignment boundaries. + const std::size_t objectAlignSize_; + }; + + + /** @class AllocatorSingleton + @ingroup SmallObjectGroupInternal + This template class is derived from + SmallObjAllocator in order to pass template arguments into it, and still + have a default constructor for the singleton. Each instance is a unique + combination of all the template parameters, and hence is singleton only + with respect to those parameters. The template parameters have default + values and the class has typedefs identical to both SmallObject and + SmallValueObject so that this class can be used directly instead of going + through SmallObject or SmallValueObject. That design feature allows + clients to use the new_handler without having the name of the new_handler + function show up in classes derived from SmallObject or SmallValueObject. + Thus, the only functions in the allocator which show up in SmallObject or + SmallValueObject inheritance hierarchies are the new and delete + operators. + */ + template + < + template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, + std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, + std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, + std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, + template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, + class MutexPolicy = LOKI_DEFAULT_MUTEX + > + class AllocatorSingleton : public SmallObjAllocator + { + public: + + /// Defines type of allocator. + typedef AllocatorSingleton< ThreadingModel, chunkSize, + maxSmallObjectSize, objectAlignSize, LifetimePolicy > MyAllocator; + + /// Defines type for thread-safety locking mechanism. + typedef ThreadingModel< MyAllocator, MutexPolicy > MyThreadingModel; + + /// Defines singleton made from allocator. + typedef Loki::SingletonHolder< MyAllocator, Loki::CreateStatic, + LifetimePolicy, ThreadingModel > MyAllocatorSingleton; + + /// Returns reference to the singleton. + inline static AllocatorSingleton & Instance( void ) + { + return MyAllocatorSingleton::Instance(); + } + + /// The default constructor is not meant to be called directly. + inline AllocatorSingleton() : + SmallObjAllocator( chunkSize, maxSmallObjectSize, objectAlignSize ) + {} + + /// The destructor is not meant to be called directly. + inline ~AllocatorSingleton( void ) {} + + /** Clears any excess memory used by the allocator. Complexity is + O(F + C) where F is the count of FixedAllocator's in the pool, and C + is the number of Chunks in all FixedAllocator's. This never throws. + @note This function can be used as a new_handler when Loki and other + memory allocators can no longer allocate. Although the C++ Standard + allows new_handler functions to terminate the program when they can + not release any memory, this will not do so. + */ + static void ClearExtraMemory( void ); + + /** Returns true if anything in implementation is corrupt. Complexity + is O(F + C + B) where F is the count of FixedAllocator's in the pool, + C is the number of Chunks in all FixedAllocator's, and B is the number + of blocks in all Chunks. If it determines any data is corrupted, this + will return true in release version, but assert in debug version at + the line where it detects the corrupted data. If it does not detect + any corrupted data, it returns false. + */ + static bool IsCorrupted( void ); + + private: + /// Copy-constructor is not implemented. + AllocatorSingleton( const AllocatorSingleton & ); + /// Copy-assignment operator is not implemented. + AllocatorSingleton & operator = ( const AllocatorSingleton & ); + }; + + template + < + template <class, class> class T, + std::size_t C, + std::size_t M, + std::size_t O, + template <class> class L, + class X + > + void AllocatorSingleton< T, C, M, O, L, X >::ClearExtraMemory( void ) + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + Instance().TrimExcessMemory(); + } + + template + < + template <class, class> class T, + std::size_t C, + std::size_t M, + std::size_t O, + template <class> class L, + class X + > + bool AllocatorSingleton< T, C, M, O, L, X >::IsCorrupted( void ) + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + return Instance().IsCorrupt(); + } + + /** This standalone function provides the longevity level for Small-Object + Allocators which use the Loki::SingletonWithLongevity policy. The + SingletonWithLongevity class can find this function through argument- + dependent lookup. + + @par Longevity Levels + No Small-Object Allocator depends on any other Small-Object allocator, so + this does not need to calculate dependency levels among allocators, and + it returns just a constant. All allocators must live longer than the + objects which use the allocators, it must return a longevity level higher + than any such object. + */ + template + < + template <class, class> class T, + std::size_t C, + std::size_t M, + std::size_t O, + template <class> class L, + class X + > + inline unsigned int GetLongevity( + AllocatorSingleton< T, C, M, O, L, X > * ) + { + // Returns highest possible value. + return 0xFFFFFFFF; + } + + + /** @class SmallObjectBase + @ingroup SmallObjectGroup + Base class for small object allocation classes. + The shared implementation of the new and delete operators are here instead + of being duplicated in both SmallObject or SmallValueObject, later just + called Small-Objects. This class is not meant to be used directly by clients, + or derived from by clients. Class has no data members so compilers can + use Empty-Base-Optimization. + + @par ThreadingModel + This class doesn't support ObjectLevelLockable policy for ThreadingModel. + The allocator is a singleton, so a per-instance mutex is not necessary. + Nor is using ObjectLevelLockable recommended with SingletonHolder since + the SingletonHolder::MakeInstance function requires a mutex that exists + prior to when the object is created - which is not possible if the mutex + is inside the object, such as required for ObjectLevelLockable. If you + attempt to use ObjectLevelLockable, the compiler will emit errors because + it can't use the default constructor in ObjectLevelLockable. If you need + a thread-safe allocator, use the ClassLevelLockable policy. + + @par Lifetime Policy + + The SmallObjectBase template needs a lifetime policy because it owns + a singleton of SmallObjAllocator which does all the low level functions. + When using a Small-Object in combination with the SingletonHolder template + you have to choose two lifetimes, that of the Small-Object and that of + the singleton. The rule is: The Small-Object lifetime must be greater than + the lifetime of the singleton hosting the Small-Object. Violating this rule + results in a crash on exit, because the hosting singleton tries to delete + the Small-Object which is then already destroyed. + + The lifetime policies recommended for use with Small-Objects hosted + by a SingletonHolder template are + - LongevityLifetime::DieAsSmallObjectParent / LongevityLifetime::DieAsSmallObjectChild + - SingletonWithLongevity + - FollowIntoDeath (not supported by MSVC 7.1) + - NoDestroy + + The default lifetime of Small-Objects is + LongevityLifetime::DieAsSmallObjectParent to + insure that memory is not released before a object with the lifetime + LongevityLifetime::DieAsSmallObjectChild using that + memory is destroyed. The LongevityLifetime::DieAsSmallObjectParent + lifetime has the highest possible value of a SetLongevity lifetime, so + you can use it in combination with your own lifetime not having also + the highest possible value. + + The DefaultLifetime and PhoenixSingleton policies are *not* recommended + since they can cause the allocator to be destroyed and release memory + for singletons hosting a object which inherit from either SmallObject + or SmallValueObject. + + @par Lifetime usage + + - LongevityLifetime: The Small-Object has + LongevityLifetime::DieAsSmallObjectParent policy and the Singleton + hosting the Small-Object has LongevityLifetime::DieAsSmallObjectChild. + The child lifetime has a hard coded SetLongevity lifetime which is + shorter than the lifetime of the parent, thus the child dies + before the parent. + + - Both Small-Object and Singleton use SingletonWithLongevity policy. + The longevity level for the singleton must be lower than that for the + Small-Object. This is why the AllocatorSingleton's GetLongevity function + returns the highest value. + + - FollowIntoDeath lifetime: The Small-Object has + FollowIntoDeath::With<LIFETIME>::AsMasterLiftime + policy and the Singleton has + FollowIntoDeath::AfterMaster<MASTERSINGLETON>::IsDestroyed policy, + where you could choose the LIFETIME. + + - Both Small-Object and Singleton use NoDestroy policy. + Since neither is ever destroyed, the destruction order does not matter. + Note: you will get memory leaks! + + - The Small-Object has NoDestroy policy but the Singleton has + SingletonWithLongevity policy. Note: you will get memory leaks! + + + You should *not* use NoDestroy for the singleton, and then use + SingletonWithLongevity for the Small-Object. + + @par Examples: + + - test/SmallObj/SmallSingleton.cpp + - test/Singleton/Dependencies.cpp + */ + template + < + template <class, class> class ThreadingModel, + std::size_t chunkSize, + std::size_t maxSmallObjectSize, + std::size_t objectAlignSize, + template <class> class LifetimePolicy, + class MutexPolicy + > + class SmallObjectBase + { + +#if (LOKI_MAX_SMALL_OBJECT_SIZE != 0) && (LOKI_DEFAULT_CHUNK_SIZE != 0) && (LOKI_DEFAULT_OBJECT_ALIGNMENT != 0) + + public: + /// Defines type of allocator singleton, must be public + /// to handle singleton lifetime dependencies. + typedef AllocatorSingleton< ThreadingModel, chunkSize, + maxSmallObjectSize, objectAlignSize, LifetimePolicy > ObjAllocatorSingleton; + + private: + + /// Defines type for thread-safety locking mechanism. + typedef ThreadingModel< ObjAllocatorSingleton, MutexPolicy > MyThreadingModel; + + /// Use singleton defined in AllocatorSingleton. + typedef typename ObjAllocatorSingleton::MyAllocatorSingleton MyAllocatorSingleton; + + public: + + /// Throwing single-object new throws bad_alloc when allocation fails. +#ifdef _MSC_VER + /// @note MSVC complains about non-empty exception specification lists. + static void * operator new ( std::size_t size ) +#else + static void * operator new ( std::size_t size ) throw ( std::bad_alloc ) +#endif + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + return MyAllocatorSingleton::Instance().Allocate( size, true ); + } + + /// Non-throwing single-object new returns NULL if allocation fails. + static void * operator new ( std::size_t size, const std::nothrow_t & ) throw () + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + return MyAllocatorSingleton::Instance().Allocate( size, false ); + } + + /// Placement single-object new merely calls global placement new. + inline static void * operator new ( std::size_t size, void * place ) + { + return ::operator new( size, place ); + } + + /// Single-object delete. + static void operator delete ( void * p, std::size_t size ) throw () + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + MyAllocatorSingleton::Instance().Deallocate( p, size ); + } + + /** Non-throwing single-object delete is only called when nothrow + new operator is used, and the constructor throws an exception. + */ + static void operator delete ( void * p, const std::nothrow_t & ) throw() + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + MyAllocatorSingleton::Instance().Deallocate( p ); + } + + /// Placement single-object delete merely calls global placement delete. + inline static void operator delete ( void * p, void * place ) + { + ::operator delete ( p, place ); + } + +#ifdef LOKI_SMALL_OBJECT_USE_NEW_ARRAY + + /// Throwing array-object new throws bad_alloc when allocation fails. +#ifdef _MSC_VER + /// @note MSVC complains about non-empty exception specification lists. + static void * operator new [] ( std::size_t size ) +#else + static void * operator new [] ( std::size_t size ) + throw ( std::bad_alloc ) +#endif + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + return MyAllocatorSingleton::Instance().Allocate( size, true ); + } + + /// Non-throwing array-object new returns NULL if allocation fails. + static void * operator new [] ( std::size_t size, + const std::nothrow_t & ) throw () + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + return MyAllocatorSingleton::Instance().Allocate( size, false ); + } + + /// Placement array-object new merely calls global placement new. + inline static void * operator new [] ( std::size_t size, void * place ) + { + return ::operator new( size, place ); + } + + /// Array-object delete. + static void operator delete [] ( void * p, std::size_t size ) throw () + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + MyAllocatorSingleton::Instance().Deallocate( p, size ); + } + + /** Non-throwing array-object delete is only called when nothrow + new operator is used, and the constructor throws an exception. + */ + static void operator delete [] ( void * p, + const std::nothrow_t & ) throw() + { + typename MyThreadingModel::Lock lock; + (void)lock; // get rid of warning + MyAllocatorSingleton::Instance().Deallocate( p ); + } + + /// Placement array-object delete merely calls global placement delete. + inline static void operator delete [] ( void * p, void * place ) + { + ::operator delete ( p, place ); + } +#endif // #if use new array functions. + +#endif // #if default template parameters are not zero + + protected: + inline SmallObjectBase( void ) {} + inline SmallObjectBase( const SmallObjectBase & ) {} + inline SmallObjectBase & operator = ( const SmallObjectBase & ) + { return *this; } + inline ~SmallObjectBase() {} + }; // end class SmallObjectBase + + + /** @class SmallObject + @ingroup SmallObjectGroup + SmallObject Base class for polymorphic small objects, offers fast + allocations & deallocations. Destructor is virtual and public. Default + constructor is trivial. Copy-constructor and copy-assignment operator are + not implemented since polymorphic classes almost always disable those + operations. Class has no data members so compilers can use + Empty-Base-Optimization. + */ + template + < + template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, + std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, + std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, + std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, + template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, + class MutexPolicy = LOKI_DEFAULT_MUTEX + > + class SmallObject : public SmallObjectBase< ThreadingModel, chunkSize, + maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy > + { + + public: + virtual ~SmallObject() {} + protected: + inline SmallObject( void ) {} + + private: + /// Copy-constructor is not implemented. + SmallObject( const SmallObject & ); + /// Copy-assignment operator is not implemented. + SmallObject & operator = ( const SmallObject & ); + }; // end class SmallObject + + + /** @class SmallValueObject + @ingroup SmallObjectGroup + SmallValueObject Base class for small objects with value-type + semantics - offers fast allocations & deallocations. Destructor is + non-virtual, inline, and protected to prevent unintentional destruction + through base class. Default constructor is trivial. Copy-constructor + and copy-assignment operator are trivial since value-types almost always + need those operations. Class has no data members so compilers can use + Empty-Base-Optimization. + */ + template + < + template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, + std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, + std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, + std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, + template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, + class MutexPolicy = LOKI_DEFAULT_MUTEX + > + class SmallValueObject : public SmallObjectBase< ThreadingModel, chunkSize, + maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy > + { + protected: + inline SmallValueObject( void ) {} + inline SmallValueObject( const SmallValueObject & ) {} + inline SmallValueObject & operator = ( const SmallValueObject & ) + { return *this; } + inline ~SmallValueObject() {} + }; // end class SmallValueObject + +} // namespace Loki + +#endif // end file guardian + |