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author | Daniel Wilhelm <daniel@wili.li> | 2014-04-18 16:53:07 +0200 |
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committer | Daniel Wilhelm <daniel@wili.li> | 2014-04-18 16:53:07 +0200 |
commit | 583d6a1fd6701e3d42c87285265b0b4f7657ab7c (patch) | |
tree | 78461dd1a74685252eef77b8e7d3b622d1be67ea /library/multithreading.cpp | |
parent | 1.9 (diff) | |
download | FreeFileSync-583d6a1fd6701e3d42c87285265b0b4f7657ab7c.tar.gz FreeFileSync-583d6a1fd6701e3d42c87285265b0b4f7657ab7c.tar.bz2 FreeFileSync-583d6a1fd6701e3d42c87285265b0b4f7657ab7c.zip |
1.10
Diffstat (limited to 'library/multithreading.cpp')
-rw-r--r-- | library/multithreading.cpp | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/library/multithreading.cpp b/library/multithreading.cpp index 19f83b94..78077f1e 100644 --- a/library/multithreading.cpp +++ b/library/multithreading.cpp @@ -1,8 +1,36 @@ #include "multithreading.h" #include <wx/utils.h> +#include <wx/app.h> +#include <wx/timer.h> + //#include "windows.h" //MessageBox(0, "hi", "", 0); +void updateUiNow() +{ + //process UI events and prevent application from "not responding" -> NO performance issue! + wxTheApp->Yield(); + + // while (wxTheApp->Pending()) + // wxTheApp->Dispatch(); +} + + +bool updateUiIsAllowed() +{ + static wxLongLong lastExec = 0; + + wxLongLong newExec = wxGetLocalTimeMillis(); + + if (newExec - lastExec >= UI_UPDATE_INTERVAL) //perform ui updates not more often than necessary + { + lastExec = newExec; + return true; + } + return false; +} + + /*choreography: ------------- --------------- @@ -149,10 +177,10 @@ void UpdateWhileExecuting::execute(StatusUpdater* statusUpdater) while (receivingResult.WaitTimeout(UI_UPDATE_INTERVAL) == wxCOND_TIMEOUT) { - statusUpdater->triggerUI_Refresh(true); //ATTENTION: Exception "AbortThisProcess" may be thrown here!!! + statusUpdater->requestUiRefresh(true); //ATTENTION: Exception "AbortThisProcess" may be thrown here!!! if (workDone == true) //workaround for a bug in wxWidgets v2.8.9 class wxCondition: signals might get lost - break; //no mutex for workDone needed here: it is changed only when maintread is in WaitTimeout() + break; //no mutex for workDone needed here: it is changed only when mainthread is in WaitTimeout() } } |