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//===========================================
// Lumina-DE source code
// Copyright (c) 2016, Ken Moore
// Available under the 3-clause BSD license
// See the LICENSE file for full details
//===========================================
#include "RootWindow.h"
//Primary/private function
void RootWindow::arrangeWindows(RootSubWindow *primary, QString type){
if(primary==0){
//Get the currently active window and treat that as the primary
}
//Now loop over the windows and arrange them as needed
}
// ================
// Public slots for starting the arrangement routine(s) above
// ================
void RootWindow::ArrangeWindows(WId primary, QString type){
RootSubWindow* win = windowForId(primary);
if(type.isEmpty()){ type = ""; } //grab the default arrangement format
arrangeWindows(win, type);
}
void RootWindow::TileWindows(WId primary, QString type){
RootSubWindow* win = windowForId(primary);
if(type.isEmpty()){ type = ""; } //grab the default arrangement format for tiling
arrangeWindows(win, type);
}
void RootWindow::CheckWindowPosition(WId id, bool newwindow){
//used after a "drop" to validate/snap/re-arrange window(s) as needed
// if "newwindow" is true, then this is the first-placement routine for a window before it initially appears
RootSubWindow* win = windowForId(id);
if(win==0){ return; } //invalid window
QRect geom = win->nativeWindow()->geometry();
bool changed = false;
//Make sure it is on the screen (quick check)
if(geom.x() < 0){ changed = true; geom.moveLeft(0); }
if(geom.y() < 0){ changed = true; geom.moveTop(0); }
if(geom.width() < 20){ changed = true; geom.setWidth(100); }
if(geom.height() < 20){ changed = true; geom.setHeight(100); }
if(changed){ win->setGeometry(geom); }
//Now run it through the window arrangement routine
ArrangeWindows(id);
}
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